Uses of Package
org.squirrelframework.foundation.fsm

Packages that use org.squirrelframework.foundation.fsm
org.squirrelframework.foundation.fsm   
org.squirrelframework.foundation.fsm.builder   
org.squirrelframework.foundation.fsm.impl   
 

Classes in org.squirrelframework.foundation.fsm used by org.squirrelframework.foundation.fsm
Action
          An activity that is executed during transition happening.
ActionExecutionService
          State machine action executor.
ActionExecutionService.ActionEvent
          Action execution event
ActionExecutionService.AfterExecActionEvent
           
ActionExecutionService.AfterExecActionListener
          After Action execution listener
ActionExecutionService.BeforeExecActionEvent
           
ActionExecutionService.BeforeExecActionListener
          Before Action execution listener
ActionExecutionService.ExecActionExceptionEvent
           
ActionExecutionService.ExecActionExceptionListener
           
AnonymousAction
           
AnonymousCondition
           
Condition
          A constraint which must evaluate to true after the trigger occurs in order for the transition to complete.
Converter
          Convert object from string to object and object to string either.
ConverterProvider
          Provide converter instance based on type converted object.
HistoryType
          Defines the history behavior of a state (on re-entrance of a super state).
ImmutableState
          State The basic unit that composes a state machine.
ImmutableTransition
          Transition A directed relationship between two states which represents the complete response of a state machine to an occurrence of an event of a particular type.
MutableState
           
MutableTransition
           
StateCompositeType
          Composite state is defined as state that has substates (nested states).
StateContext
          Then context of state machine when processing any events
StateMachine
          Interface for finite state machine.
StateMachine.StartEvent
           
StateMachine.StartListener
           
StateMachine.StateMachineEvent
           
StateMachine.StateMachineExceptionEvent
           
StateMachine.StateMachineExceptionListener
           
StateMachine.StateMachineListener
           
StateMachine.TerminateEvent
           
StateMachine.TerminateListener
           
StateMachine.TransitionBeginEvent
           
StateMachine.TransitionBeginListener
           
StateMachine.TransitionCompleteEvent
           
StateMachine.TransitionCompleteListener
           
StateMachine.TransitionDeclinedEvent
           
StateMachine.TransitionDeclinedListener
           
StateMachine.TransitionEndEvent
           
StateMachine.TransitionEndListener
           
StateMachine.TransitionEvent
           
StateMachine.TransitionExceptionEvent
           
StateMachine.TransitionExceptionListener
           
StateMachineBuilder
          State machine builder API.
StateMachineConfiguration
          This class is used to configure state machine runtime behavior
StateMachineData
          This class is used to hold all the internal data of state machine.
StateMachineData.Reader
           
StateMachineData.Writer
           
StateMachinePerformanceModel
           
StateMachineStatus
          Indicate state machine running status
StringConverter
           
TransitionResult
          This class will hold all the transition result including result of nested transitions.
TransitionType
          The type of transition.
UntypedStateMachine
           
UntypedStateMachineBuilder
           
Visitable
           
Visitor
           
 

Classes in org.squirrelframework.foundation.fsm used by org.squirrelframework.foundation.fsm.builder
Action
          An activity that is executed during transition happening.
Condition
          A constraint which must evaluate to true after the trigger occurs in order for the transition to complete.
StateMachine
          Interface for finite state machine.
 

Classes in org.squirrelframework.foundation.fsm used by org.squirrelframework.foundation.fsm.impl
Action
          An activity that is executed during transition happening.
ActionExecutionService
          State machine action executor.
ActionExecutionService.AfterExecActionListener
          After Action execution listener
ActionExecutionService.BeforeExecActionListener
          Before Action execution listener
ActionExecutionService.ExecActionExceptionListener
           
Actions
          Action collection which insert new action in predefined order.
Condition
          A constraint which must evaluate to true after the trigger occurs in order for the transition to complete.
Converter
          Convert object from string to object and object to string either.
ConverterProvider
          Provide converter instance based on type converted object.
HistoryType
          Defines the history behavior of a state (on re-entrance of a super state).
ImmutableState
          State The basic unit that composes a state machine.
ImmutableTimedState
           
MutableState
           
MutableTimedState
           
MvelScriptManager
           
StateMachine
          Interface for finite state machine.
StateMachine.StartEvent
           
StateMachine.StartListener
           
StateMachine.StateMachineEvent
           
StateMachine.StateMachineExceptionEvent
           
StateMachine.StateMachineExceptionListener
           
StateMachine.StateMachineListener
           
StateMachine.TerminateEvent
           
StateMachine.TerminateListener
           
StateMachine.TransitionBeginEvent
           
StateMachine.TransitionBeginListener
           
StateMachine.TransitionCompleteEvent
           
StateMachine.TransitionCompleteListener
           
StateMachine.TransitionDeclinedEvent
           
StateMachine.TransitionDeclinedListener
           
StateMachine.TransitionEndEvent
           
StateMachine.TransitionEndListener
           
StateMachine.TransitionEvent
           
StateMachine.TransitionExceptionEvent
           
StateMachine.TransitionExceptionListener
           
StateMachineBuilder
          State machine builder API.
StateMachineConfiguration
          This class is used to configure state machine runtime behavior
StateMachineData
          This class is used to hold all the internal data of state machine.
StateMachineData.Reader
           
StateMachineData.Writer
           
StateMachineImporter
           
StateMachineStatus
          Indicate state machine running status
UntypedStateMachine
           
Visitable
           
Visitor
           
 



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