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Insn11n |
The "11n" instruction format: It needs one 16-bit code unit, has one register and is used for a 4-bit literal (hence the
"n" for "nibble").
It is used by the opcode "const/4".
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Insn11x |
The "11x" instruction format: It needs one 16-bit code unit, has one register and is used for general purposes (hence the
"x").
It is used e.g.
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Insn12x |
The "12x" instruction format: It needs one 16-bit code unit, has two registers and is used for general purposes (hence the
"x").
It is used e.g.
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Insn21c |
The "21c" instruction format: It needs two 16-bit code units, has one register and is used for class/string/type items
(hence the "c" for "constant pool").
It is used e.g.
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Insn21s |
The "21s" instruction format: It needs two 16-bit code units, has one register and is used for a 16-bit literal (hence the
"s" for "short").
It is used by the opcodes "const/16" and "const-wide/16".
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Insn21t |
The "21t" instruction format: It needs two 16-bit code units, has one register and is used for jump targets (hence the
"t").
It is used e.g.
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Insn22b |
The "22b" instruction format: It needs two 16-bit code units, has two registers and is used for a 8-bit literal (hence the
"b" for "byte").
It is used by the "/lit8" opcodes for binary operations.
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Insn22c |
The "22c" instruction format: It needs two 16-bit code units, has two registers and is used for class/type items (hence
the "c" for "constant pool").
It is used e.g.
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Insn22s |
The "22s" instruction format: It needs two 16-bit code units, has two registers and is used for a 16-bit literal (hence
the "s" for "short").
It is used by the "/lit16" opcodes for binary operations.
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Insn22t |
The "22t" instruction format: It needs two 16-bit code units, has two registers and is used for jump targets (hence the
"t").
It is used e.g.
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Insn22x |
The "22x" instruction format: It needs two 16-bit code units, has two registers and is used for general purposes (hence
the "x").
It is used by the opcodes "move/from16", "move-wide/from16" and "move-object/from16".
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Insn23x |
The "23x" instruction format: It needs two 16-bit code units, has three registers and is used for general purposes (hence
the "x").
It is used e.g.
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Insn31i |
The "31i" instruction format: It needs three 16-bit code units, has one register and is used for a 32-bit literal (hence
the "i" for "integer").
It is used by the opcodes "const" and "const-wide/32".
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Insn31t |
The "31t" instruction format: It needs three 16-bit code units, has one register and is used for jump targets (hence the
"t").
It is used e.g.
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Insn32x |
The "32x" instruction format: It needs three 16-bit code units, has two registers and is used for general purposes (hence
the "x").
It is used by the opcodes "move/16", "move-wide/16" and "move-object/16".
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Insn51l |
The "51l" instruction format: It needs five 16-bit code units, has one register and is used for a 64-bit literal (hence
the "l" for "long").
It is used by the opcode "const-wide".
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