Class BusyCodeMotion


  • public class BusyCodeMotion
    extends BodyTransformer
    Performs a partial redundancy elimination (= code motion). This is done, by moving everycomputation as high as possible (it is easy to show, that they are computationally optimal), and then replacing the original computation by a reference to this new high computation. This implies, that we introduce many new helper-variables (that can easily be eliminated afterwards).
    In order to catch every redundant expression, this transformation must be done on a graph without critical edges. Therefore the first thing we do, is removing them. A subsequent pass can then easily remove the synthetic nodes we have introduced.
    The term "busy" refers to the fact, that we always move computations as high as possible. Even, if this is not necessary.
    See Also:
    CriticalEdgeRemover
    • Method Detail

      • internalTransform

        protected void internalTransform​(Body b,
                                         String phaseName,
                                         Map<String,​String> opts)
        performs the busy code motion.
        Specified by:
        internalTransform in class BodyTransformer
        Parameters:
        b - the body on which to apply the transformation
        phaseName - the phasename for this transform; not typically used by implementations.
        opts - the actual computed options; a combination of default options and Scene specified options.