abstract class Animation extends SFXDelegate[javafx.animation.Animation]
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Instance Constructors
- new Animation(delegate: javafx.animation.Animation)
- Attributes
- protected
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def autoReverse: BooleanProperty
Defines whether this
Animationreverses direction on alternating cycles.Defines whether this
Animationreverses direction on alternating cycles. Default value: false. - def autoReverse_=(ar: Boolean): Unit
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
- def currentRate: ReadOnlyDoubleProperty
Read-only variable to indicate current direction/speed at which the
Animationis being played.Read-only variable to indicate current direction/speed at which the
Animationis being played. Default value: 0.0. - def currentTime: ReadOnlyObjectProperty[Duration]
Defines the
Animation's play head position.Defines the
Animation's play head position. Default value: 0ms. - def cycleCount: IntegerProperty
Defines the number of cycles in this
Animation.Defines the number of cycles in this
Animation. Default value: 0ms - def cycleCount_=(r: Int): Unit
- def cycleDuration: ReadOnlyObjectProperty[Duration]
Read-only variable to indicate the duration of one cycle of this
Animation: the time it takes to play from time 0 to the KeyFrame with the largest time.Read-only variable to indicate the duration of one cycle of this
Animation: the time it takes to play from time 0 to the KeyFrame with the largest time. Default value: 1.0 - def delay: ObjectProperty[Duration]
Delays the start of an
Animation.Delays the start of an
Animation. Default value: 0ms. - def delay_=(d: Duration): Unit
- val delegate: javafx.animation.Animation
JavaFX object to be wrapped.
JavaFX object to be wrapped.
- Definition Classes
- Animation → SFXDelegate
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(ref: Any): Boolean
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
- ref
Object to be compared.
- returns
if the other object is equals to this delegate or not.
- Definition Classes
- SFXDelegate → AnyRef → Any
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- def hashCode(): Int
- returns
The delegate hashcode
- Definition Classes
- SFXDelegate → AnyRef → Any
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def jumpTo(cuePoint: String): Unit
Jumps to a predefined position in this
Animation.Jumps to a predefined position in this
Animation.- cuePoint
the name of the cue point
- def jumpTo(time: Duration): Unit
Jumps to a given position in this
Animation.Jumps to a given position in this
Animation.- time
the new position
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
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- Annotations
- @native() @HotSpotIntrinsicCandidate()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- def onFinished: ObjectProperty[EventHandler[ActionEvent]]
The action to be executed at the conclusion of this
Animation. - def onFinished_=(handler: EventHandler[ActionEvent]): Unit
- def pause(): Unit
Pauses the
Animation. - def play(): Unit
Plays
Animationfrom current position in the direction indicated byrate. - def playFrom(cuePoint: String): Unit
A convenience method to play this
Animationfrom a predefined position.A convenience method to play this
Animationfrom a predefined position.- cuePoint
name of the cue point
- def playFrom(time: Duration): Unit
A convenience method to play this
Animationfrom a specific position.A convenience method to play this
Animationfrom a specific position.- time
position where to play from
- def playFromStart(): Unit
Plays an
Animationfrom initial position in forward direction. - def rate: DoubleProperty
Defines the direction/speed at which the
Animationis expected to be played.Defines the direction/speed at which the
Animationis expected to be played. Default value: 1.0 - def rate_=(r: Double): Unit
- def status: ReadOnlyObjectProperty[Status]
The
statusof theAnimation. - def stop(): Unit
Stops the
Animationand resets the play head to its initial position. - final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def targetFramerate: Double
The target framerate is the maximum framerate at which this
Animationwill run, in frames per second. - def toString(): String
- returns
Returns the original delegate's
toString()adding a[SFX]prefix.
- Definition Classes
- SFXDelegate → AnyRef → Any
- def totalDuration: ReadOnlyObjectProperty[Duration]
Read-only variable to indicate the total duration of this
Animation, including repeats.Read-only variable to indicate the total duration of this
Animation, including repeats. Default value: 0ms - final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8. This means that every ScalaFX application is also a valid Scala application. By extension it supports full interoperability with Java and can run anywhere the Java Virtual Machine (JVM) and JavaFX 2.0 or JavaFX 8 are supported.
Package Structure
ScalaFX package structure corresponds to JavaFX package structure, for instance
scalafx.animationcorresponds tojavafx.animation.Example Usage
A basic ScalaFX application is created creating an object that is an instance of
JFXApp3. Following Java FX theatre metaphor, it contains astagethat contains ascene. Astageroughly corresponds to a window in a typical UI environment. Thesceneholds UI content presented to the user. In the example below, the content is a pane with a singlelabelcomponent.