public interface UIDynamicItem
| Modifier and Type | Method and Description |
|---|---|
CGRect |
bounds() |
CGPoint |
center() |
default UIBezierPath |
collisionBoundingPath()
The path must represent a convex polygon with counter clockwise winding and no self intersection.
|
default long |
collisionBoundsType()
The collision type represents how the dynamics system will evaluate collisions with
respect to the dynamic item.
|
void |
setCenter(CGPoint value) |
void |
setTransform(CGAffineTransform value) |
CGAffineTransform |
transform() |
CGRect bounds()
CGPoint center()
default UIBezierPath collisionBoundingPath()
default long collisionBoundsType()
void setCenter(CGPoint value)
void setTransform(CGAffineTransform value)
CGAffineTransform transform()