| Class | Description |
|---|---|
| SK3DNode | |
| SKAction |
An SKAction object is an action that is executed by a node in the scene.
|
| SKAttribute | |
| SKAttributeValue | |
| SKAudioNode |
A SpriteKit scene graph audio node that provides a way to link audio graphs to a SpriteKit scene.
|
| SKCameraNode |
A Camera node is a full fledged SKNode that can have actions and physics applied to it.
|
| SKConstraint |
SKConstraints are evaluated each frame after actions and physics.
|
| SKCropNode |
A SpriteKit node that masks child nodes using another node's alpha component
|
| SKEffectNode |
A SpriteKit node that applies frame buffer effects to the rendered results of its child nodes.
|
| SKEmitterNode |
An emitter of particle sprites.
|
| SKFieldNode | |
| SKKeyframeSequence | |
| SKLabelNode |
A node that displays a text label with a given font.
|
| SKLightNode | |
| SKMutableTexture |
SKMutableTextures are not currently supported in the simulator
|
| SKNode | |
| SKPhysicsBody |
A SpriteKit physics body.
|
| SKPhysicsContact | |
| SKPhysicsJoint | |
| SKPhysicsJointFixed | |
| SKPhysicsJointLimit | |
| SKPhysicsJointPin | |
| SKPhysicsJointSliding | |
| SKPhysicsJointSpring | |
| SKPhysicsWorld | |
| SKRange |
SKRange object used to define a range of allowable values
|
| SKReachConstraints | |
| SKReferenceNode | |
| SKRegion | |
| SKRenderer |
A renderer for displaying a SpriteKit scene in an existing Metal workflow.
|
| SKScene |
A scene is the root node of your content.
|
| SKShader | |
| SKShapeNode |
A SpriteKit Node used to stroke or fill a shape.
|
| SKSpriteNode |
A Sprite is a textured 2D node.
|
| SKTexture |
A texture to be mapped onto SKSpriteNode instances.
|
| SKTextureAtlas | |
| SKTileDefinition |
A tile definition contains the information needed to represent a single type of tile within a tile map.
|
| SKTileGroup |
A tile group encapsulates a collection of related tile definitions that are designed to be pieced together within a tile map.
|
| SKTileGroupRule |
A tile group rule defines how a certain type of tile should be placed on the map.
|
| SKTileMapNode |
A SpriteKit node used to render a 2D array of textured sprites.
|
| SKTileSet |
A tile set contains all of the tile definitions that are available for use in a tile map.
|
| SKTransformNode |
An SKTransformNode can be applied a 3D rotation that will affect
the visual aspect of its children.
|
| SKTransition |
A transition style from one scene to another.
|
| SKUniform | |
| SKVideoNode | |
| SKView | |
| SKWarpGeometry |
Base class for future expansion
|
| SKWarpGeometryGrid |