public final class PHASENormalizationMode
extends java.lang.Object
Normalization mode
Determines how sound assets are normalized for calibrated loudness on the output device. [@note] In general, clients are advised to normalize sound assets (and streams). This will make it easier to mix the content once assigned to a generator with a specified calbration mode and level. [@constant] PHASENormalizationModeNone No normalization is applied. In this case, it's advised that the client perform custom normalization. [@constant] PHASENormalizationModeDynamic Dynamic Normalization is applied.
public static final long None
public static final long Dynamic