| Class | Description |
|---|---|
| MDLAnimatedMatrix4x4 | |
| MDLAnimatedQuaternion | |
| MDLAnimatedQuaternionArray | |
| MDLAnimatedScalar |
AUTO-GENERATED FROM CodeGen.h
|
| MDLAnimatedScalarArray |
AUTO-GENERATED FROM CodeGenArray.h
|
| MDLAnimatedValue | |
| MDLAnimatedVector2 | |
| MDLAnimatedVector3 | |
| MDLAnimatedVector3Array | |
| MDLAnimatedVector4 | |
| MDLAnimationBindComponent | |
| MDLAreaLight | |
| MDLAsset |
MDLAsset
|
| MDLBundleAssetResolver | |
| MDLCamera | |
| MDLCheckerboardTexture |
MDLCheckerboardTexture
A two color checkboard with a certain number of divisions
|
| MDLColorSwatchTexture | |
| MDLLight | |
| MDLLightProbe | |
| MDLMaterial | |
| MDLMaterialProperty |
If a color is encoded in a floatN property, it is to be interpreted as
a Rec 709 color.
|
| MDLMaterialPropertyConnection | |
| MDLMaterialPropertyGraph |
inputs and outputs will contain all of the inputs and outputs
external to the graph, which are all the inputs and outputs not
internally connected to something
|
| MDLMaterialPropertyNode | |
| MDLMatrix4x4Array | |
| MDLMesh |
MDLMesh
|
| MDLMeshBufferData |
MDLMeshBufferData
|
| MDLMeshBufferDataAllocator |
An allocator to use when backing with an NSData is appropriate.
|
| MDLMeshBufferMap |
MDLMeshBufferMap
|
| MDLMeshBufferZoneDefault |
A default zone that can be use for convenience
|
| MDLNoiseTexture |
MDLNoiseTexture
[@summary] a noise texture containing vector or scalar noise
|
| MDLNormalMapTexture | |
| MDLObject |
MDLObject
|
| MDLObjectContainer |
MDLObjectContainer
|
| MDLPackedJointAnimation | |
| MDLPathAssetResolver |
MDLPathAssetResolver
|
| MDLPhotometricLight |
MDLPhotometricLight
|
| MDLPhysicallyPlausibleLight |
MDLPhysicallyPlausibleLight
|
| MDLPhysicallyPlausibleScatteringFunction | |
| MDLRelativeAssetResolver |
MDLRelativeAssetResolver
|
| MDLScatteringFunction |
The base scattering function is Lambertian, with a Blinn-Phong specular response.
|
| MDLSkeleton | |
| MDLSkyCubeTexture |
MDLSkyCubeTexture
[@summary] A physically realistic sky as a cube texture
|
| MDLStereoscopicCamera | |
| MDLSubmesh |
MDLSubmesh
|
| MDLSubmeshTopology | |
| MDLTexture |
MDLTexture
[@summary] a description of texels provided by a texture object.
|
| MDLTextureFilter | |
| MDLTextureSampler | |
| MDLTransform |
Concrete implementation of
|
| MDLTransformMatrixOp | |
| MDLTransformOrientOp | |
| MDLTransformRotateOp | |
| MDLTransformRotateXOp | |
| MDLTransformRotateYOp | |
| MDLTransformRotateZOp | |
| MDLTransformScaleOp | |
| MDLTransformStack | |
| MDLTransformTranslateOp | |
| MDLURLTexture |
MDLURLTexture
[@summary] a texture provider initialized with a URL or file path.
|
| MDLVertexAttribute |
MDLVertexAttribute
|
| MDLVertexAttributeData |
MDLVertexAttributeData
|
| MDLVertexBufferLayout |
MDLVertexBufferLayout
|
| MDLVertexDescriptor |
MDLVertexDescriptor
|
| MDLVoxelArray |
MDLVoxelArray
[@summary] Voxel data represented on a three dimensional grid.
|