public final class GCGamepadSnapShotDataV100
extends org.moe.natj.c.StructObject
| Modifier | Constructor and Description |
|---|---|
|
GCGamepadSnapShotDataV100() |
protected |
GCGamepadSnapShotDataV100(org.moe.natj.general.Pointer peer) |
| Modifier and Type | Method and Description |
|---|---|
float |
buttonA()
Buttons in the range [0.0, 1.0]
|
float |
buttonB() |
float |
buttonX() |
float |
buttonY() |
float |
dpadX()
Standard gamepad data
Axes in the range [-1.0, 1.0]
|
float |
dpadY() |
float |
leftShoulder() |
float |
rightShoulder() |
void |
setButtonA(float value)
Buttons in the range [0.0, 1.0]
|
void |
setButtonB(float value) |
void |
setButtonX(float value) |
void |
setButtonY(float value) |
void |
setDpadX(float value)
Standard gamepad data
Axes in the range [-1.0, 1.0]
|
void |
setDpadY(float value) |
void |
setLeftShoulder(float value) |
void |
setRightShoulder(float value) |
void |
setSize(char value)
sizeof(GCGamepadSnapShotDataV100) or larger
|
void |
setVersion(char value)
0x0100
|
char |
size()
sizeof(GCGamepadSnapShotDataV100) or larger
|
char |
version()
0x0100
|
public GCGamepadSnapShotDataV100()
protected GCGamepadSnapShotDataV100(org.moe.natj.general.Pointer peer)
public char version()
public void setVersion(char value)
public char size()
public void setSize(char value)
public float dpadX()
public void setDpadX(float value)
public float dpadY()
public void setDpadY(float value)
public float buttonA()
public void setButtonA(float value)
public float buttonB()
public void setButtonB(float value)
public float buttonX()
public void setButtonX(float value)
public float buttonY()
public void setButtonY(float value)
public float leftShoulder()
public void setLeftShoulder(float value)
public float rightShoulder()
public void setRightShoulder(float value)