public class GCDualSenseGamepad extends GCExtendedGamepad
GCExtendedGamepad,
GCMotionGCExtendedGamepad.Block_setValueChangedHandler, GCExtendedGamepad.Block_valueChangedHandler_retNSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret| Modifier | Constructor and Description |
|---|---|
protected |
GCDualSenseGamepad(org.moe.natj.general.Pointer peer) |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
accessInstanceVariablesDirectly() |
static GCDualSenseGamepad |
alloc() |
static GCDualSenseGamepad |
allocWithZone(org.moe.natj.general.ptr.VoidPtr zone) |
static boolean |
automaticallyNotifiesObserversForKey(java.lang.String key) |
static void |
cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget) |
static void |
cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget,
org.moe.natj.objc.SEL aSelector,
java.lang.Object anArgument) |
static NSArray<java.lang.String> |
classFallbacksForKeyedArchiver() |
static org.moe.natj.objc.Class |
classForKeyedUnarchiver() |
static java.lang.String |
debugDescription_static() |
static java.lang.String |
description_static() |
static long |
hash_static() |
GCDualSenseGamepad |
init() |
static NSObject.Function_instanceMethodForSelector_ret |
instanceMethodForSelector(org.moe.natj.objc.SEL aSelector) |
static NSMethodSignature |
instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector) |
static boolean |
instancesRespondToSelector(org.moe.natj.objc.SEL aSelector) |
static boolean |
isSubclassOfClass(org.moe.natj.objc.Class aClass) |
static NSSet<java.lang.String> |
keyPathsForValuesAffectingValueForKey(java.lang.String key) |
GCDualSenseAdaptiveTrigger |
leftTrigger()
Triggers are required to be analog inputs.
|
static GCDualSenseGamepad |
new_objc() |
static boolean |
resolveClassMethod(org.moe.natj.objc.SEL sel) |
static boolean |
resolveInstanceMethod(org.moe.natj.objc.SEL sel) |
GCDualSenseAdaptiveTrigger |
rightTrigger() |
static void |
setVersion_static(long aVersion) |
static org.moe.natj.objc.Class |
superclass_static() |
GCControllerButtonInput |
touchpadButton()
DualSense controllers have a touchpad with a button and two-finger tracking.
|
GCControllerDirectionPad |
touchpadPrimary() |
GCControllerDirectionPad |
touchpadSecondary() |
static long |
version_static() |
buttonA, buttonB, buttonHome, buttonMenu, buttonOptions, buttonX, buttonY, controller, dpad, leftShoulder, leftThumbstick, leftThumbstickButton, rightShoulder, rightThumbstick, rightThumbstickButton, saveSnapshot, setStateFromExtendedGamepad, setValueChangedHandler, valueChangedHandlerallAxes, allButtons, allDpads, allElements, allTouchpads, axes, buttons, capture, device, dpads, elements, hasRemappedElements, lastEventTimestamp, mappedElementAliasForPhysicalInputName, mappedPhysicalInputNamesForElementAlias, objectForKeyedSubscript, setStateFromPhysicalInput, touchpadsaccessibilityActivate, accessibilityActivationPoint, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedLabel, accessibilityAttributedUserInputLabels, accessibilityAttributedValue, accessibilityContainerType, accessibilityCustomActions, accessibilityCustomRotors, accessibilityDecrement, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsHidden, accessibilityFrame, accessibilityHint, accessibilityIncrement, accessibilityLabel, accessibilityLanguage, accessibilityNavigationStyle, accessibilityPath, accessibilityPerformEscape, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityScroll, accessibilityTextualContext, accessibilityTraits, accessibilityUserInputLabels, accessibilityValue, accessibilityViewIsModal, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, hash, indexOfAccessibilityElement, isAccessibilityElement, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivationPoint, setAccessibilityAttributedHint, setAccessibilityAttributedLabel, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedValue, setAccessibilityContainerType, setAccessibilityCustomActions, setAccessibilityCustomRotors, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsHidden, setAccessibilityFrame, setAccessibilityHint, setAccessibilityLabel, setAccessibilityLanguage, setAccessibilityNavigationStyle, setAccessibilityPath, setAccessibilityRespondsToUserInteraction, setAccessibilityTextualContext, setAccessibilityTraits, setAccessibilityUserInputLabels, setAccessibilityValue, setAccessibilityViewIsModal, setIsAccessibilityElement, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, superclass, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKeyprotected GCDualSenseGamepad(org.moe.natj.general.Pointer peer)
public static boolean accessInstanceVariablesDirectly()
public static GCDualSenseGamepad alloc()
public static GCDualSenseGamepad allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
public static boolean automaticallyNotifiesObserversForKey(java.lang.String key)
public static void cancelPreviousPerformRequestsWithTarget(java.lang.Object aTarget)
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(java.lang.Object aTarget,
org.moe.natj.objc.SEL aSelector,
java.lang.Object anArgument)
public static NSArray<java.lang.String> classFallbacksForKeyedArchiver()
public static org.moe.natj.objc.Class classForKeyedUnarchiver()
public static java.lang.String debugDescription_static()
public static java.lang.String description_static()
public static long hash_static()
public GCDualSenseGamepad init()
init in class GCExtendedGamepadpublic static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
public static NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(java.lang.String key)
public GCDualSenseAdaptiveTrigger leftTrigger()
The DualSense has adaptive triggers, allowing you to specify a dynamic resistance force that is applied when pulling the trigger. This can, for example, be used to emulate the feeling of pulling back a bow string, firing a weapon, or pulling a lever.
leftTrigger in class GCExtendedGamepadpublic static GCDualSenseGamepad new_objc()
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
public GCDualSenseAdaptiveTrigger rightTrigger()
rightTrigger in class GCExtendedGamepadpublic static void setVersion_static(long aVersion)
public static org.moe.natj.objc.Class superclass_static()
public GCControllerButtonInput touchpadButton()
public GCControllerDirectionPad touchpadPrimary()
public GCControllerDirectionPad touchpadSecondary()
public static long version_static()