Class SKShader

    • Constructor Detail

      • SKShader

        protected SKShader​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • accessInstanceVariablesDirectly

        public static boolean accessInstanceVariablesDirectly()
      • alloc

        public static SKShader alloc()
      • allocWithZone

        public static SKShader allocWithZone​(org.moe.natj.general.ptr.VoidPtr zone)
      • automaticallyNotifiesObserversForKey

        public static boolean automaticallyNotifiesObserversForKey​(@NotNull
                                                                   @NotNull java.lang.String key)
      • cancelPreviousPerformRequestsWithTarget

        public static void cancelPreviousPerformRequestsWithTarget​(@NotNull
                                                                   @NotNull java.lang.Object aTarget)
      • cancelPreviousPerformRequestsWithTargetSelectorObject

        public static void cancelPreviousPerformRequestsWithTargetSelectorObject​(@NotNull
                                                                                 @NotNull java.lang.Object aTarget,
                                                                                 @NotNull
                                                                                 @NotNull org.moe.natj.objc.SEL aSelector,
                                                                                 @Nullable
                                                                                 @Nullable java.lang.Object anArgument)
      • classFallbacksForKeyedArchiver

        @NotNull
        public static @NotNull NSArray<java.lang.String> classFallbacksForKeyedArchiver()
      • classForKeyedUnarchiver

        @NotNull
        public static @NotNull org.moe.natj.objc.Class classForKeyedUnarchiver()
      • debugDescription_static

        public static java.lang.String debugDescription_static()
      • description_static

        public static java.lang.String description_static()
      • hash_static

        public static long hash_static()
      • instanceMethodSignatureForSelector

        public static NSMethodSignature instanceMethodSignatureForSelector​(org.moe.natj.objc.SEL aSelector)
      • instancesRespondToSelector

        public static boolean instancesRespondToSelector​(org.moe.natj.objc.SEL aSelector)
      • isSubclassOfClass

        public static boolean isSubclassOfClass​(org.moe.natj.objc.Class aClass)
      • keyPathsForValuesAffectingValueForKey

        @NotNull
        public static @NotNull NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey​(@NotNull
                                                                                             @NotNull java.lang.String key)
      • new_objc

        public static SKShader new_objc()
      • resolveClassMethod

        public static boolean resolveClassMethod​(org.moe.natj.objc.SEL sel)
      • resolveInstanceMethod

        public static boolean resolveInstanceMethod​(org.moe.natj.objc.SEL sel)
      • setVersion_static

        public static void setVersion_static​(long aVersion)
      • shader

        public static SKShader shader()
      • shaderWithFileNamed

        public static SKShader shaderWithFileNamed​(@NotNull
                                                   @NotNull java.lang.String name)
        Loads a shader source file named 'name' from the main bundle. This is simpler yet functionally equivalent to the following code [SKShader shaderWithSource:[NSString stringWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"fsh"] encoding:NSUTF8StringEncoding error:NULL]]; The encoding is assumed to be NSUTF8StringEncoding.
      • shaderWithSource

        public static SKShader shaderWithSource​(@NotNull
                                                @NotNull java.lang.String source)
      • shaderWithSourceUniforms

        public static SKShader shaderWithSourceUniforms​(@NotNull
                                                        @NotNull java.lang.String source,
                                                        @NotNull
                                                        @NotNull NSArray<? extends SKUniform> uniforms)
      • superclass_static

        public static org.moe.natj.objc.Class superclass_static()
      • version_static

        public static long version_static()
      • addUniform

        public void addUniform​(@NotNull
                               @NotNull SKUniform uniform)
      • attributes

        @NotNull
        public @NotNull NSArray<? extends SKAttribute> attributes()
        API-Since: 9.0
      • copyWithZone

        @NotNull
        public @NotNull java.lang.Object copyWithZone​(@Nullable
                                                      @Nullable org.moe.natj.general.ptr.VoidPtr zone)
        Specified by:
        copyWithZone in interface NSCopying
      • initWithSource

        public SKShader initWithSource​(@NotNull
                                       @NotNull java.lang.String source)
        Create a custom shader with source code.
        Parameters:
        source - the source code for the custom fragment shader.
      • initWithSourceUniforms

        public SKShader initWithSourceUniforms​(@NotNull
                                               @NotNull java.lang.String source,
                                               @NotNull
                                               @NotNull NSArray<? extends SKUniform> uniforms)
        Create a custom shader with source code and uniforms.
        Parameters:
        source - the source code for the custom fragment shader.
        uniforms - the array of uniforms supplied to this shader
      • removeUniformNamed

        public void removeUniformNamed​(@NotNull
                                       @NotNull java.lang.String name)
      • setAttributes

        public void setAttributes​(@NotNull
                                  @NotNull NSArray<? extends SKAttribute> value)
        API-Since: 9.0
      • setSource

        public void setSource​(@Nullable
                              @Nullable java.lang.String value)
        Shader source must define the 'main' method of the fragment shader Your shader must assign a premultipled fragment value to 'gl_FragColor' The following implicit uniforms are available: 1. sampler2D u_texture (the primary texuture attached the the sprite) The following varyings are available: 1. vec2 v_tex_coord (normalized texture coordiantes for the primary texture) 2. vec4 v_color_mix (premultiplied color value based on color & alpha) The following functions are available: 1. vec4 SKDefaultShading() (returns the fragment value that would have been output if no shader was used) Sample shader source that produces the same result are SpriteKit's normal rendering: "void main() { gl_FragColor = SKDefaultShading(); }"
      • setUniforms

        public void setUniforms​(@NotNull
                                @NotNull NSArray<? extends SKUniform> value)
        You may define additional uniforms to be used in your shader here. There is no need to declare them in you source, just use them by name. All uniforms declared must be used within the source.
      • source

        @Nullable
        public @Nullable java.lang.String source()
        Shader source must define the 'main' method of the fragment shader Your shader must assign a premultipled fragment value to 'gl_FragColor' The following implicit uniforms are available: 1. sampler2D u_texture (the primary texuture attached the the sprite) The following varyings are available: 1. vec2 v_tex_coord (normalized texture coordiantes for the primary texture) 2. vec4 v_color_mix (premultiplied color value based on color & alpha) The following functions are available: 1. vec4 SKDefaultShading() (returns the fragment value that would have been output if no shader was used) Sample shader source that produces the same result are SpriteKit's normal rendering: "void main() { gl_FragColor = SKDefaultShading(); }"
      • uniformNamed

        @Nullable
        public @Nullable SKUniform uniformNamed​(@NotNull
                                                @NotNull java.lang.String name)
      • uniforms

        @NotNull
        public @NotNull NSArray<? extends SKUniform> uniforms()
        You may define additional uniforms to be used in your shader here. There is no need to declare them in you source, just use them by name. All uniforms declared must be used within the source.
      • supportsSecureCoding

        public static boolean supportsSecureCoding()
      • _supportsSecureCoding

        public boolean _supportsSecureCoding()
        Description copied from interface: NSSecureCoding
        This property must return YES on all classes that allow secure coding. Subclasses of classes that adopt NSSecureCoding and override initWithCoder: must also override this method and return YES. The Secure Coding Guide should be consulted when writing methods that decode data.
        Specified by:
        _supportsSecureCoding in interface NSSecureCoding
      • useStoredAccessor

        @Deprecated
        public static boolean useStoredAccessor()
        Deprecated.