Package apple.spritekit
Class SKShader
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.spritekit.SKShader
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- All Implemented Interfaces:
NSCoding,NSCopying,NSSecureCoding,NSObject
public class SKShader extends NSObject implements NSCopying, NSSecureCoding
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Nested Class Summary
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Nested classes/interfaces inherited from class apple.NSObject
NSObject.Block_accessibilityActivateBlock_ret, NSObject.Block_accessibilityActivationPointBlock_ret, NSObject.Block_accessibilityAttributedHintBlock_ret, NSObject.Block_accessibilityAttributedLabelBlock_ret, NSObject.Block_accessibilityAttributedUserInputLabelsBlock_ret, NSObject.Block_accessibilityAttributedValueBlock_ret, NSObject.Block_accessibilityContainerTypeBlock_ret, NSObject.Block_accessibilityCustomActionsBlock_ret, NSObject.Block_accessibilityCustomRotorsBlock_ret, NSObject.Block_accessibilityDecrementBlock_ret, NSObject.Block_accessibilityElementsBlock_ret, NSObject.Block_accessibilityElementsHiddenBlock_ret, NSObject.Block_accessibilityFrameBlock_ret, NSObject.Block_accessibilityHeaderElementsBlock_ret, NSObject.Block_accessibilityHintBlock_ret, NSObject.Block_accessibilityIdentifierBlock_ret, NSObject.Block_accessibilityIncrementBlock_ret, NSObject.Block_accessibilityLabelBlock_ret, NSObject.Block_accessibilityLanguageBlock_ret, NSObject.Block_accessibilityMagicTapBlock_ret, NSObject.Block_accessibilityNavigationStyleBlock_ret, NSObject.Block_accessibilityPathBlock_ret, NSObject.Block_accessibilityPerformEscapeBlock_ret, NSObject.Block_accessibilityRespondsToUserInteractionBlock_ret, NSObject.Block_accessibilityShouldGroupAccessibilityChildrenBlock_ret, NSObject.Block_accessibilityTextualContextBlock_ret, NSObject.Block_accessibilityTraitsBlock_ret, NSObject.Block_accessibilityUserInputLabelsBlock_ret, NSObject.Block_accessibilityValueBlock_ret, NSObject.Block_accessibilityViewIsModalBlock_ret, NSObject.Block_automationElementsBlock_ret, NSObject.Block_isAccessibilityElementBlock_ret, NSObject.Block_setAccessibilityActivateBlock, NSObject.Block_setAccessibilityActivationPointBlock, NSObject.Block_setAccessibilityAttributedHintBlock, NSObject.Block_setAccessibilityAttributedLabelBlock, NSObject.Block_setAccessibilityAttributedUserInputLabelsBlock, NSObject.Block_setAccessibilityAttributedValueBlock, NSObject.Block_setAccessibilityContainerTypeBlock, NSObject.Block_setAccessibilityCustomActionsBlock, NSObject.Block_setAccessibilityCustomRotorsBlock, NSObject.Block_setAccessibilityDecrementBlock, NSObject.Block_setAccessibilityElementsBlock, NSObject.Block_setAccessibilityElementsHiddenBlock, NSObject.Block_setAccessibilityFrameBlock, NSObject.Block_setAccessibilityHeaderElementsBlock, NSObject.Block_setAccessibilityHintBlock, NSObject.Block_setAccessibilityIdentifierBlock, NSObject.Block_setAccessibilityIncrementBlock, NSObject.Block_setAccessibilityLabelBlock, NSObject.Block_setAccessibilityLanguageBlock, NSObject.Block_setAccessibilityMagicTapBlock, NSObject.Block_setAccessibilityNavigationStyleBlock, NSObject.Block_setAccessibilityPathBlock, NSObject.Block_setAccessibilityPerformEscapeBlock, NSObject.Block_setAccessibilityRespondsToUserInteractionBlock, NSObject.Block_setAccessibilityShouldGroupAccessibilityChildrenBlock, NSObject.Block_setAccessibilityTextualContextBlock, NSObject.Block_setAccessibilityTraitsBlock, NSObject.Block_setAccessibilityUserInputLabelsBlock, NSObject.Block_setAccessibilityValueBlock, NSObject.Block_setAccessibilityViewIsModalBlock, NSObject.Block_setAutomationElementsBlock, NSObject.Block_setIsAccessibilityElementBlock, NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedSKShader(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description boolean_supportsSecureCoding()This property must return YES on all classes that allow secure coding.static booleanaccessInstanceVariablesDirectly()voidaddUniform(@NotNull SKUniform uniform)static SKShaderalloc()static SKShaderallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)@NotNull NSArray<? extends SKAttribute>attributes()API-Since: 9.0static booleanautomaticallyNotifiesObserversForKey(@NotNull java.lang.String key)static voidcancelPreviousPerformRequestsWithTarget(@NotNull java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(@NotNull java.lang.Object aTarget, @NotNull org.moe.natj.objc.SEL aSelector, @Nullable java.lang.Object anArgument)static @NotNull NSArray<java.lang.String>classFallbacksForKeyedArchiver()static @NotNull org.moe.natj.objc.ClassclassForKeyedUnarchiver()@NotNull java.lang.ObjectcopyWithZone(@Nullable org.moe.natj.general.ptr.VoidPtr zone)static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()voidencodeWithCoder(@NotNull NSCoder coder)static longhash_static()SKShaderinit()SKShaderinitWithCoder(@NotNull NSCoder coder)NS_DESIGNATED_INITIALIZERSKShaderinitWithSource(@NotNull java.lang.String source)Create a custom shader with source code.SKShaderinitWithSourceUniforms(@NotNull java.lang.String source, @NotNull NSArray<? extends SKUniform> uniforms)Create a custom shader with source code and uniforms.static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)static @NotNull NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(@NotNull java.lang.String key)static SKShadernew_objc()voidremoveUniformNamed(@NotNull java.lang.String name)static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)voidsetAttributes(@NotNull NSArray<? extends SKAttribute> value)API-Since: 9.0voidsetSource(@Nullable java.lang.String value)Shader source must define the 'main' method of the fragment shader Your shader must assign a premultipled fragment value to 'gl_FragColor' The following implicit uniforms are available: 1.voidsetUniforms(@NotNull NSArray<? extends SKUniform> value)You may define additional uniforms to be used in your shader here.static voidsetVersion_static(long aVersion)static SKShadershader()static SKShadershaderWithFileNamed(@NotNull java.lang.String name)Loads a shader source file named 'name' from the main bundle.static SKShadershaderWithSource(@NotNull java.lang.String source)static SKShadershaderWithSourceUniforms(@NotNull java.lang.String source, @NotNull NSArray<? extends SKUniform> uniforms)@Nullable java.lang.Stringsource()Shader source must define the 'main' method of the fragment shader Your shader must assign a premultipled fragment value to 'gl_FragColor' The following implicit uniforms are available: 1.static org.moe.natj.objc.Classsuperclass_static()static booleansupportsSecureCoding()@Nullable SKUniformuniformNamed(@NotNull java.lang.String name)@NotNull NSArray<? extends SKUniform>uniforms()You may define additional uniforms to be used in your shader here.static booleanuseStoredAccessor()Deprecated.static longversion_static()-
Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivateBlock, accessibilityActivationPoint, accessibilityActivationPointBlock, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedHintBlock, accessibilityAttributedLabel, accessibilityAttributedLabelBlock, accessibilityAttributedUserInputLabels, accessibilityAttributedUserInputLabelsBlock, accessibilityAttributedValue, accessibilityAttributedValueBlock, accessibilityContainerType, accessibilityContainerTypeBlock, accessibilityCustomActions, accessibilityCustomActionsBlock, accessibilityCustomRotors, accessibilityCustomRotorsBlock, accessibilityDecrement, accessibilityDecrementBlock, accessibilityDirectTouchOptions, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsBlock, accessibilityElementsHidden, accessibilityElementsHiddenBlock, accessibilityFrame, accessibilityFrameBlock, accessibilityHeaderElementsBlock, accessibilityHint, accessibilityHintBlock, accessibilityIdentifierBlock, accessibilityIncrement, accessibilityIncrementBlock, accessibilityLabel, accessibilityLabelBlock, accessibilityLanguage, accessibilityLanguageBlock, accessibilityMagicTapBlock, accessibilityNavigationStyle, accessibilityNavigationStyleBlock, accessibilityPath, accessibilityPathBlock, accessibilityPerformEscape, accessibilityPerformEscapeBlock, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityRespondsToUserInteractionBlock, accessibilityScroll, accessibilityShouldGroupAccessibilityChildrenBlock, accessibilityTextualContext, accessibilityTextualContextBlock, accessibilityTraits, accessibilityTraitsBlock, accessibilityUserInputLabels, accessibilityUserInputLabelsBlock, accessibilityValue, accessibilityValueBlock, accessibilityViewIsModal, accessibilityViewIsModalBlock, accessibilityZoomInAtPoint, accessibilityZoomOutAtPoint, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, automationElements, automationElementsBlock, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, handleQueryWithUnboundKey, handleTakeValueForUnboundKey, hash, indexOfAccessibilityElement, isAccessibilityElement, isAccessibilityElementBlock, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivateBlock, setAccessibilityActivationPoint, setAccessibilityActivationPointBlock, setAccessibilityAttributedHint, setAccessibilityAttributedHintBlock, setAccessibilityAttributedLabel, setAccessibilityAttributedLabelBlock, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedUserInputLabelsBlock, setAccessibilityAttributedValue, setAccessibilityAttributedValueBlock, setAccessibilityContainerType, setAccessibilityContainerTypeBlock, setAccessibilityCustomActions, setAccessibilityCustomActionsBlock, setAccessibilityCustomRotors, setAccessibilityCustomRotorsBlock, setAccessibilityDecrementBlock, setAccessibilityDirectTouchOptions, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsBlock, setAccessibilityElementsHidden, setAccessibilityElementsHiddenBlock, setAccessibilityFrame, setAccessibilityFrameBlock, setAccessibilityHeaderElementsBlock, setAccessibilityHint, setAccessibilityHintBlock, setAccessibilityIdentifierBlock, setAccessibilityIncrementBlock, setAccessibilityLabel, setAccessibilityLabelBlock, setAccessibilityLanguage, setAccessibilityLanguageBlock, setAccessibilityMagicTapBlock, setAccessibilityNavigationStyle, setAccessibilityNavigationStyleBlock, setAccessibilityPath, setAccessibilityPathBlock, setAccessibilityPerformEscapeBlock, setAccessibilityRespondsToUserInteraction, setAccessibilityRespondsToUserInteractionBlock, setAccessibilityShouldGroupAccessibilityChildrenBlock, setAccessibilityTextualContext, setAccessibilityTextualContextBlock, setAccessibilityTraits, setAccessibilityTraitsBlock, setAccessibilityUserInputLabels, setAccessibilityUserInputLabelsBlock, setAccessibilityValue, setAccessibilityValueBlock, setAccessibilityViewIsModal, setAccessibilityViewIsModalBlock, setAutomationElements, setAutomationElementsBlock, setIsAccessibilityElement, setIsAccessibilityElementBlock, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, storedValueForKey, superclass, takeStoredValueForKey, takeValueForKey, takeValueForKeyPath, takeValuesFromDictionary, unableToSetNilForKey, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, valuesForKeys, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static SKShader alloc()
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allocWithZone
public static SKShader allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(@NotNull @NotNull java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(@NotNull @NotNull java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(@NotNull @NotNull java.lang.Object aTarget, @NotNull @NotNull org.moe.natj.objc.SEL aSelector, @Nullable @Nullable java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
@NotNull public static @NotNull NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
@NotNull public static @NotNull org.moe.natj.objc.Class classForKeyedUnarchiver()
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
@NotNull public static @NotNull NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(@NotNull @NotNull java.lang.String key)
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new_objc
public static SKShader new_objc()
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setVersion_static
public static void setVersion_static(long aVersion)
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shader
public static SKShader shader()
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shaderWithFileNamed
public static SKShader shaderWithFileNamed(@NotNull @NotNull java.lang.String name)
Loads a shader source file named 'name' from the main bundle. This is simpler yet functionally equivalent to the following code [SKShader shaderWithSource:[NSString stringWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"fsh"] encoding:NSUTF8StringEncoding error:NULL]]; The encoding is assumed to be NSUTF8StringEncoding.
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shaderWithSource
public static SKShader shaderWithSource(@NotNull @NotNull java.lang.String source)
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shaderWithSourceUniforms
public static SKShader shaderWithSourceUniforms(@NotNull @NotNull java.lang.String source, @NotNull @NotNull NSArray<? extends SKUniform> uniforms)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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addUniform
public void addUniform(@NotNull @NotNull SKUniform uniform)
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attributes
@NotNull public @NotNull NSArray<? extends SKAttribute> attributes()
API-Since: 9.0
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copyWithZone
@NotNull public @NotNull java.lang.Object copyWithZone(@Nullable @Nullable org.moe.natj.general.ptr.VoidPtr zone)- Specified by:
copyWithZonein interfaceNSCopying
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encodeWithCoder
public void encodeWithCoder(@NotNull @NotNull NSCoder coder)- Specified by:
encodeWithCoderin interfaceNSCoding
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initWithCoder
public SKShader initWithCoder(@NotNull @NotNull NSCoder coder)
Description copied from interface:NSCodingNS_DESIGNATED_INITIALIZER- Specified by:
initWithCoderin interfaceNSCoding
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initWithSource
public SKShader initWithSource(@NotNull @NotNull java.lang.String source)
Create a custom shader with source code.- Parameters:
source- the source code for the custom fragment shader.
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initWithSourceUniforms
public SKShader initWithSourceUniforms(@NotNull @NotNull java.lang.String source, @NotNull @NotNull NSArray<? extends SKUniform> uniforms)
Create a custom shader with source code and uniforms.- Parameters:
source- the source code for the custom fragment shader.uniforms- the array of uniforms supplied to this shader
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removeUniformNamed
public void removeUniformNamed(@NotNull @NotNull java.lang.String name)
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setAttributes
public void setAttributes(@NotNull @NotNull NSArray<? extends SKAttribute> value)API-Since: 9.0
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setSource
public void setSource(@Nullable @Nullable java.lang.String value)Shader source must define the 'main' method of the fragment shader Your shader must assign a premultipled fragment value to 'gl_FragColor' The following implicit uniforms are available: 1. sampler2D u_texture (the primary texuture attached the the sprite) The following varyings are available: 1. vec2 v_tex_coord (normalized texture coordiantes for the primary texture) 2. vec4 v_color_mix (premultiplied color value based on color & alpha) The following functions are available: 1. vec4 SKDefaultShading() (returns the fragment value that would have been output if no shader was used) Sample shader source that produces the same result are SpriteKit's normal rendering: "void main() { gl_FragColor = SKDefaultShading(); }"
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setUniforms
public void setUniforms(@NotNull @NotNull NSArray<? extends SKUniform> value)You may define additional uniforms to be used in your shader here. There is no need to declare them in you source, just use them by name. All uniforms declared must be used within the source.
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source
@Nullable public @Nullable java.lang.String source()
Shader source must define the 'main' method of the fragment shader Your shader must assign a premultipled fragment value to 'gl_FragColor' The following implicit uniforms are available: 1. sampler2D u_texture (the primary texuture attached the the sprite) The following varyings are available: 1. vec2 v_tex_coord (normalized texture coordiantes for the primary texture) 2. vec4 v_color_mix (premultiplied color value based on color & alpha) The following functions are available: 1. vec4 SKDefaultShading() (returns the fragment value that would have been output if no shader was used) Sample shader source that produces the same result are SpriteKit's normal rendering: "void main() { gl_FragColor = SKDefaultShading(); }"
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uniformNamed
@Nullable public @Nullable SKUniform uniformNamed(@NotNull @NotNull java.lang.String name)
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uniforms
@NotNull public @NotNull NSArray<? extends SKUniform> uniforms()
You may define additional uniforms to be used in your shader here. There is no need to declare them in you source, just use them by name. All uniforms declared must be used within the source.
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supportsSecureCoding
public static boolean supportsSecureCoding()
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_supportsSecureCoding
public boolean _supportsSecureCoding()
Description copied from interface:NSSecureCodingThis property must return YES on all classes that allow secure coding. Subclasses of classes that adopt NSSecureCoding and override initWithCoder: must also override this method and return YES. The Secure Coding Guide should be consulted when writing methods that decode data.- Specified by:
_supportsSecureCodingin interfaceNSSecureCoding
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useStoredAccessor
@Deprecated public static boolean useStoredAccessor()
Deprecated.
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