Class SCNPhysicsBallSocketJoint

  • All Implemented Interfaces:
    NSCoding, NSSecureCoding, NSObject

    public class SCNPhysicsBallSocketJoint
    extends SCNPhysicsBehavior
    SCNPhysicsBallSocketJoint SCNPhysicsBallSocketJoint makes two bodies to move like they are connected by a ball-and-socket joint (i.e it allows rotations around all axes).
    • Constructor Detail

      • SCNPhysicsBallSocketJoint

        protected SCNPhysicsBallSocketJoint​(org.moe.natj.general.Pointer peer)
    • Method Detail

      • accessInstanceVariablesDirectly

        public static boolean accessInstanceVariablesDirectly()
      • automaticallyNotifiesObserversForKey

        public static boolean automaticallyNotifiesObserversForKey​(@NotNull
                                                                   @NotNull java.lang.String key)
      • cancelPreviousPerformRequestsWithTarget

        public static void cancelPreviousPerformRequestsWithTarget​(@NotNull
                                                                   @NotNull java.lang.Object aTarget)
      • cancelPreviousPerformRequestsWithTargetSelectorObject

        public static void cancelPreviousPerformRequestsWithTargetSelectorObject​(@NotNull
                                                                                 @NotNull java.lang.Object aTarget,
                                                                                 @NotNull
                                                                                 @NotNull org.moe.natj.objc.SEL aSelector,
                                                                                 @Nullable
                                                                                 @Nullable java.lang.Object anArgument)
      • classFallbacksForKeyedArchiver

        @NotNull
        public static @NotNull NSArray<java.lang.String> classFallbacksForKeyedArchiver()
      • classForKeyedUnarchiver

        @NotNull
        public static @NotNull org.moe.natj.objc.Class classForKeyedUnarchiver()
      • debugDescription_static

        public static java.lang.String debugDescription_static()
      • description_static

        public static java.lang.String description_static()
      • hash_static

        public static long hash_static()
      • instanceMethodSignatureForSelector

        public static NSMethodSignature instanceMethodSignatureForSelector​(org.moe.natj.objc.SEL aSelector)
      • instancesRespondToSelector

        public static boolean instancesRespondToSelector​(org.moe.natj.objc.SEL aSelector)
      • isSubclassOfClass

        public static boolean isSubclassOfClass​(org.moe.natj.objc.Class aClass)
      • jointWithBodyAnchor

        public static SCNPhysicsBallSocketJoint jointWithBodyAnchor​(@NotNull
                                                                    @NotNull SCNPhysicsBody body,
                                                                    SCNVector3 anchor)
        Initializes and returns a physics ball-and-socket joint. The joint attaches "body" to the 3d location specified by "anchor" and relative to the node that owns the body.
      • jointWithBodyAAnchorABodyBAnchorB

        public static SCNPhysicsBallSocketJoint jointWithBodyAAnchorABodyBAnchorB​(@NotNull
                                                                                  @NotNull SCNPhysicsBody bodyA,
                                                                                  SCNVector3 anchorA,
                                                                                  @NotNull
                                                                                  @NotNull SCNPhysicsBody bodyB,
                                                                                  SCNVector3 anchorB)
        Initializes and returns a physics ball-and-socket joint. The joint attaches bodyA and bodyB on anchorA and anchorB respectively.
      • keyPathsForValuesAffectingValueForKey

        @NotNull
        public static @NotNull NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey​(@NotNull
                                                                                             @NotNull java.lang.String key)
      • resolveClassMethod

        public static boolean resolveClassMethod​(org.moe.natj.objc.SEL sel)
      • resolveInstanceMethod

        public static boolean resolveInstanceMethod​(org.moe.natj.objc.SEL sel)
      • setVersion_static

        public static void setVersion_static​(long aVersion)
      • superclass_static

        public static org.moe.natj.objc.Class superclass_static()
      • supportsSecureCoding

        public static boolean supportsSecureCoding()
      • version_static

        public static long version_static()
      • anchorA

        public SCNVector3 anchorA()
        the attach point of bodyA
      • anchorB

        public SCNVector3 anchorB()
        the attach point of bodyB
      • bodyA

        @NotNull
        public @NotNull SCNPhysicsBody bodyA()
        the first body attached to the ball-and-socket joint
      • bodyB

        @Nullable
        public @Nullable SCNPhysicsBody bodyB()
        the second body attached to the ball-and-socket joint
      • setAnchorA

        public void setAnchorA​(SCNVector3 value)
        the attach point of bodyA
      • setAnchorB

        public void setAnchorB​(SCNVector3 value)
        the attach point of bodyB
      • _supportsSecureCoding

        public boolean _supportsSecureCoding()
        Description copied from interface: NSSecureCoding
        This property must return YES on all classes that allow secure coding. Subclasses of classes that adopt NSSecureCoding and override initWithCoder: must also override this method and return YES. The Secure Coding Guide should be consulted when writing methods that decode data.
        Specified by:
        _supportsSecureCoding in interface NSSecureCoding
        Overrides:
        _supportsSecureCoding in class SCNPhysicsBehavior
      • useStoredAccessor

        @Deprecated
        public static boolean useStoredAccessor()
        Deprecated.