Package apple.gamecontroller
Class GCMicroGamepad
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.gamecontroller.GCPhysicalInputProfile
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- apple.gamecontroller.GCMicroGamepad
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- All Implemented Interfaces:
NSObject
- Direct Known Subclasses:
GCDirectionalGamepad,GCMicroGamepadSnapshot
public class GCMicroGamepad extends GCPhysicalInputProfile
API-Since: 9.0
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceGCMicroGamepad.Block_setValueChangedHandlerstatic interfaceGCMicroGamepad.Block_valueChangedHandler_ret-
Nested classes/interfaces inherited from class apple.gamecontroller.GCPhysicalInputProfile
GCPhysicalInputProfile.Block_setValueDidChangeHandler, GCPhysicalInputProfile.Block_valueDidChangeHandler_ret
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Nested classes/interfaces inherited from class apple.NSObject
NSObject.Block_accessibilityActivateBlock_ret, NSObject.Block_accessibilityActivationPointBlock_ret, NSObject.Block_accessibilityAttributedHintBlock_ret, NSObject.Block_accessibilityAttributedLabelBlock_ret, NSObject.Block_accessibilityAttributedUserInputLabelsBlock_ret, NSObject.Block_accessibilityAttributedValueBlock_ret, NSObject.Block_accessibilityContainerTypeBlock_ret, NSObject.Block_accessibilityCustomActionsBlock_ret, NSObject.Block_accessibilityCustomRotorsBlock_ret, NSObject.Block_accessibilityDecrementBlock_ret, NSObject.Block_accessibilityElementsBlock_ret, NSObject.Block_accessibilityElementsHiddenBlock_ret, NSObject.Block_accessibilityFrameBlock_ret, NSObject.Block_accessibilityHeaderElementsBlock_ret, NSObject.Block_accessibilityHintBlock_ret, NSObject.Block_accessibilityIdentifierBlock_ret, NSObject.Block_accessibilityIncrementBlock_ret, NSObject.Block_accessibilityLabelBlock_ret, NSObject.Block_accessibilityLanguageBlock_ret, NSObject.Block_accessibilityMagicTapBlock_ret, NSObject.Block_accessibilityNavigationStyleBlock_ret, NSObject.Block_accessibilityPathBlock_ret, NSObject.Block_accessibilityPerformEscapeBlock_ret, NSObject.Block_accessibilityRespondsToUserInteractionBlock_ret, NSObject.Block_accessibilityShouldGroupAccessibilityChildrenBlock_ret, NSObject.Block_accessibilityTextualContextBlock_ret, NSObject.Block_accessibilityTraitsBlock_ret, NSObject.Block_accessibilityUserInputLabelsBlock_ret, NSObject.Block_accessibilityValueBlock_ret, NSObject.Block_accessibilityViewIsModalBlock_ret, NSObject.Block_automationElementsBlock_ret, NSObject.Block_isAccessibilityElementBlock_ret, NSObject.Block_setAccessibilityActivateBlock, NSObject.Block_setAccessibilityActivationPointBlock, NSObject.Block_setAccessibilityAttributedHintBlock, NSObject.Block_setAccessibilityAttributedLabelBlock, NSObject.Block_setAccessibilityAttributedUserInputLabelsBlock, NSObject.Block_setAccessibilityAttributedValueBlock, NSObject.Block_setAccessibilityContainerTypeBlock, NSObject.Block_setAccessibilityCustomActionsBlock, NSObject.Block_setAccessibilityCustomRotorsBlock, NSObject.Block_setAccessibilityDecrementBlock, NSObject.Block_setAccessibilityElementsBlock, NSObject.Block_setAccessibilityElementsHiddenBlock, NSObject.Block_setAccessibilityFrameBlock, NSObject.Block_setAccessibilityHeaderElementsBlock, NSObject.Block_setAccessibilityHintBlock, NSObject.Block_setAccessibilityIdentifierBlock, NSObject.Block_setAccessibilityIncrementBlock, NSObject.Block_setAccessibilityLabelBlock, NSObject.Block_setAccessibilityLanguageBlock, NSObject.Block_setAccessibilityMagicTapBlock, NSObject.Block_setAccessibilityNavigationStyleBlock, NSObject.Block_setAccessibilityPathBlock, NSObject.Block_setAccessibilityPerformEscapeBlock, NSObject.Block_setAccessibilityRespondsToUserInteractionBlock, NSObject.Block_setAccessibilityShouldGroupAccessibilityChildrenBlock, NSObject.Block_setAccessibilityTextualContextBlock, NSObject.Block_setAccessibilityTraitsBlock, NSObject.Block_setAccessibilityUserInputLabelsBlock, NSObject.Block_setAccessibilityValueBlock, NSObject.Block_setAccessibilityViewIsModalBlock, NSObject.Block_setAutomationElementsBlock, NSObject.Block_setIsAccessibilityElementBlock, NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedGCMicroGamepad(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description static booleanaccessInstanceVariablesDirectly()static GCMicroGamepadalloc()static GCMicroGamepadallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)booleanallowsRotation()Allows the Micro profile to monitor the orientation of the controller, if the controller is positioned in landscape orientation, D-pad input values will be transposed 90 degrees to match the new orientation.static booleanautomaticallyNotifiesObserversForKey(@NotNull java.lang.String key)@NotNull GCControllerButtonInputbuttonA()The Micro profile has two buttons that are optionally analog in the Micro profile.@NotNull GCControllerButtonInputbuttonMenu()Button menu is the primary menu button, and should be used to enter the main menu and pause the game.@NotNull GCControllerButtonInputbuttonX()Button X is the secondary action button, it indicates an alternate affirmative action and should be used to perform a secondary action.static voidcancelPreviousPerformRequestsWithTarget(@NotNull java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(@NotNull java.lang.Object aTarget, @NotNull org.moe.natj.objc.SEL aSelector, @Nullable java.lang.Object anArgument)static @NotNull NSArray<java.lang.String>classFallbacksForKeyedArchiver()static @NotNull org.moe.natj.objc.ClassclassForKeyedUnarchiver()@Nullable GCControllercontroller()static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()@NotNull GCControllerDirectionPaddpad()Optionally analog in the Micro profile.static longhash_static()GCMicroGamepadinit()static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)static @NotNull NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(@NotNull java.lang.String key)static GCMicroGamepadnew_objc()booleanreportsAbsoluteDpadValues()The Micro profile can use the raw position values of the touchpad on the remote as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface.static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)@NotNull GCMicroGamepadSnapshotsaveSnapshot()Deprecated.voidsetAllowsRotation(boolean value)Allows the Micro profile to monitor the orientation of the controller, if the controller is positioned in landscape orientation, D-pad input values will be transposed 90 degrees to match the new orientation.voidsetReportsAbsoluteDpadValues(boolean value)The Micro profile can use the raw position values of the touchpad on the remote as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface.voidsetStateFromMicroGamepad(@NotNull GCMicroGamepad microGamepad)Sets the state vector of the micro gamepad to a copy of the input micro gamepad's state vector.voidsetValueChangedHandler(@Nullable GCMicroGamepad.Block_setValueChangedHandler value)static voidsetVersion_static(long aVersion)static org.moe.natj.objc.Classsuperclass_static()static booleanuseStoredAccessor()Deprecated.@Nullable GCMicroGamepad.Block_valueChangedHandler_retvalueChangedHandler()static longversion_static()-
Methods inherited from class apple.gamecontroller.GCPhysicalInputProfile
allAxes, allButtons, allDpads, allElements, allTouchpads, axes, buttons, capture, device, dpads, elements, hasRemappedElements, lastEventTimestamp, mappedElementAliasForPhysicalInputName, mappedPhysicalInputNamesForElementAlias, objectForKeyedSubscript, setStateFromPhysicalInput, setValueDidChangeHandler, touchpads, valueDidChangeHandler
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Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivateBlock, accessibilityActivationPoint, accessibilityActivationPointBlock, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedHintBlock, accessibilityAttributedLabel, accessibilityAttributedLabelBlock, accessibilityAttributedUserInputLabels, accessibilityAttributedUserInputLabelsBlock, accessibilityAttributedValue, accessibilityAttributedValueBlock, accessibilityContainerType, accessibilityContainerTypeBlock, accessibilityCustomActions, accessibilityCustomActionsBlock, accessibilityCustomRotors, accessibilityCustomRotorsBlock, accessibilityDecrement, accessibilityDecrementBlock, accessibilityDirectTouchOptions, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsBlock, accessibilityElementsHidden, accessibilityElementsHiddenBlock, accessibilityFrame, accessibilityFrameBlock, accessibilityHeaderElementsBlock, accessibilityHint, accessibilityHintBlock, accessibilityIdentifierBlock, accessibilityIncrement, accessibilityIncrementBlock, accessibilityLabel, accessibilityLabelBlock, accessibilityLanguage, accessibilityLanguageBlock, accessibilityMagicTapBlock, accessibilityNavigationStyle, accessibilityNavigationStyleBlock, accessibilityPath, accessibilityPathBlock, accessibilityPerformEscape, accessibilityPerformEscapeBlock, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityRespondsToUserInteractionBlock, accessibilityScroll, accessibilityShouldGroupAccessibilityChildrenBlock, accessibilityTextualContext, accessibilityTextualContextBlock, accessibilityTraits, accessibilityTraitsBlock, accessibilityUserInputLabels, accessibilityUserInputLabelsBlock, accessibilityValue, accessibilityValueBlock, accessibilityViewIsModal, accessibilityViewIsModalBlock, accessibilityZoomInAtPoint, accessibilityZoomOutAtPoint, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, automationElements, automationElementsBlock, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, handleQueryWithUnboundKey, handleTakeValueForUnboundKey, hash, indexOfAccessibilityElement, isAccessibilityElement, isAccessibilityElementBlock, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivateBlock, setAccessibilityActivationPoint, setAccessibilityActivationPointBlock, setAccessibilityAttributedHint, setAccessibilityAttributedHintBlock, setAccessibilityAttributedLabel, setAccessibilityAttributedLabelBlock, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedUserInputLabelsBlock, setAccessibilityAttributedValue, setAccessibilityAttributedValueBlock, setAccessibilityContainerType, setAccessibilityContainerTypeBlock, setAccessibilityCustomActions, setAccessibilityCustomActionsBlock, setAccessibilityCustomRotors, setAccessibilityCustomRotorsBlock, setAccessibilityDecrementBlock, setAccessibilityDirectTouchOptions, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsBlock, setAccessibilityElementsHidden, setAccessibilityElementsHiddenBlock, setAccessibilityFrame, setAccessibilityFrameBlock, setAccessibilityHeaderElementsBlock, setAccessibilityHint, setAccessibilityHintBlock, setAccessibilityIdentifierBlock, setAccessibilityIncrementBlock, setAccessibilityLabel, setAccessibilityLabelBlock, setAccessibilityLanguage, setAccessibilityLanguageBlock, setAccessibilityMagicTapBlock, setAccessibilityNavigationStyle, setAccessibilityNavigationStyleBlock, setAccessibilityPath, setAccessibilityPathBlock, setAccessibilityPerformEscapeBlock, setAccessibilityRespondsToUserInteraction, setAccessibilityRespondsToUserInteractionBlock, setAccessibilityShouldGroupAccessibilityChildrenBlock, setAccessibilityTextualContext, setAccessibilityTextualContextBlock, setAccessibilityTraits, setAccessibilityTraitsBlock, setAccessibilityUserInputLabels, setAccessibilityUserInputLabelsBlock, setAccessibilityValue, setAccessibilityValueBlock, setAccessibilityViewIsModal, setAccessibilityViewIsModalBlock, setAutomationElements, setAutomationElementsBlock, setIsAccessibilityElement, setIsAccessibilityElementBlock, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, storedValueForKey, superclass, takeStoredValueForKey, takeValueForKey, takeValueForKeyPath, takeValuesFromDictionary, unableToSetNilForKey, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, valuesForKeys, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static GCMicroGamepad alloc()
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allocWithZone
public static GCMicroGamepad allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(@NotNull @NotNull java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(@NotNull @NotNull java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(@NotNull @NotNull java.lang.Object aTarget, @NotNull @NotNull org.moe.natj.objc.SEL aSelector, @Nullable @Nullable java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
@NotNull public static @NotNull NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
@NotNull public static @NotNull org.moe.natj.objc.Class classForKeyedUnarchiver()
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
@NotNull public static @NotNull NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(@NotNull @NotNull java.lang.String key)
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new_objc
public static GCMicroGamepad new_objc()
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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allowsRotation
public boolean allowsRotation()
Allows the Micro profile to monitor the orientation of the controller, if the controller is positioned in landscape orientation, D-pad input values will be transposed 90 degrees to match the new orientation. The default value for this property is NO.
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buttonA
@NotNull public @NotNull GCControllerButtonInput buttonA()
The Micro profile has two buttons that are optionally analog in the Micro profile. Button A is the primary action button, it indicates affirmative action and should be used to advance in menus or perform the primary action in gameplay.
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buttonX
@NotNull public @NotNull GCControllerButtonInput buttonX()
Button X is the secondary action button, it indicates an alternate affirmative action and should be used to perform a secondary action. If there is no secondary action it should be used as equivalent to buttonA. Unlike on other profiles there is no negative button on this profile. Instead the menu button should be used to present menu content or to retreat in a menu flow.- See Also:
buttonA()
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controller
@Nullable public @Nullable GCController controller()
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dpad
@NotNull public @NotNull GCControllerDirectionPad dpad()
Optionally analog in the Micro profile. All the elements of this directional input are either analog or digital.
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init
public GCMicroGamepad init()
- Overrides:
initin classGCPhysicalInputProfile
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reportsAbsoluteDpadValues
public boolean reportsAbsoluteDpadValues()
The Micro profile can use the raw position values of the touchpad on the remote as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface. If NO; a smaller sliding window is created around the initial touch point and subsequent movement is relative to that center. Movement outside the window will slide the window with it to re-center it. This is great for surfaces where there is no clear sense of a middle and drift over time is an issue. If YES; the absolute values are used and any drift will have to managed manually either through user traning or by a developer using the dpad. The default value for this property is NO, meaning a sliding window is used for the dpad.
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saveSnapshot
@NotNull @Deprecated public @NotNull GCMicroGamepadSnapshot saveSnapshot()
Deprecated.Polls the state vector of the controller and saves it to a snapshot. The snapshot is stored in a device independent format that can be serialized and used at a later date. This is useful for features such as quality assurance, save game or replay functionality among many. If your application is heavily multithreaded this may also be useful to guarantee atomicity of input handling as a snapshot will not change based on user input once it is taken.
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setAllowsRotation
public void setAllowsRotation(boolean value)
Allows the Micro profile to monitor the orientation of the controller, if the controller is positioned in landscape orientation, D-pad input values will be transposed 90 degrees to match the new orientation. The default value for this property is NO.
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setReportsAbsoluteDpadValues
public void setReportsAbsoluteDpadValues(boolean value)
The Micro profile can use the raw position values of the touchpad on the remote as D-pad values, or it can create a virtual dpad centered around the first contact point with the surface. If NO; a smaller sliding window is created around the initial touch point and subsequent movement is relative to that center. Movement outside the window will slide the window with it to re-center it. This is great for surfaces where there is no clear sense of a middle and drift over time is an issue. If YES; the absolute values are used and any drift will have to managed manually either through user traning or by a developer using the dpad. The default value for this property is NO, meaning a sliding window is used for the dpad.
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setValueChangedHandler
public void setValueChangedHandler(@Nullable @Nullable GCMicroGamepad.Block_setValueChangedHandler value)
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valueChangedHandler
@Nullable public @Nullable GCMicroGamepad.Block_valueChangedHandler_ret valueChangedHandler()
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buttonMenu
@NotNull public @NotNull GCControllerButtonInput buttonMenu()
Button menu is the primary menu button, and should be used to enter the main menu and pause the game. API-Since: 13.0
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setStateFromMicroGamepad
public void setStateFromMicroGamepad(@NotNull @NotNull GCMicroGamepad microGamepad)Sets the state vector of the micro gamepad to a copy of the input micro gamepad's state vector. [@note] If the controller's snapshot flag is set to NO, this method has no effect.- See Also:
API-Since: 13.0
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useStoredAccessor
@Deprecated public static boolean useStoredAccessor()
Deprecated.
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