Package apple.gamecontroller
Class GCExtendedGamepad
- java.lang.Object
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- org.moe.natj.general.NativeObject
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- org.moe.natj.objc.ObjCObject
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- apple.NSObject
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- apple.gamecontroller.GCPhysicalInputProfile
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- apple.gamecontroller.GCExtendedGamepad
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- All Implemented Interfaces:
NSObject
- Direct Known Subclasses:
GCDualSenseGamepad,GCDualShockGamepad,GCExtendedGamepadSnapshot,GCXboxGamepad
public class GCExtendedGamepad extends GCPhysicalInputProfile
API-Since: 7.0
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceGCExtendedGamepad.Block_setValueChangedHandlerstatic interfaceGCExtendedGamepad.Block_valueChangedHandler_ret-
Nested classes/interfaces inherited from class apple.gamecontroller.GCPhysicalInputProfile
GCPhysicalInputProfile.Block_setValueDidChangeHandler, GCPhysicalInputProfile.Block_valueDidChangeHandler_ret
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Nested classes/interfaces inherited from class apple.NSObject
NSObject.Block_accessibilityActivateBlock_ret, NSObject.Block_accessibilityActivationPointBlock_ret, NSObject.Block_accessibilityAttributedHintBlock_ret, NSObject.Block_accessibilityAttributedLabelBlock_ret, NSObject.Block_accessibilityAttributedUserInputLabelsBlock_ret, NSObject.Block_accessibilityAttributedValueBlock_ret, NSObject.Block_accessibilityContainerTypeBlock_ret, NSObject.Block_accessibilityCustomActionsBlock_ret, NSObject.Block_accessibilityCustomRotorsBlock_ret, NSObject.Block_accessibilityDecrementBlock_ret, NSObject.Block_accessibilityElementsBlock_ret, NSObject.Block_accessibilityElementsHiddenBlock_ret, NSObject.Block_accessibilityFrameBlock_ret, NSObject.Block_accessibilityHeaderElementsBlock_ret, NSObject.Block_accessibilityHintBlock_ret, NSObject.Block_accessibilityIdentifierBlock_ret, NSObject.Block_accessibilityIncrementBlock_ret, NSObject.Block_accessibilityLabelBlock_ret, NSObject.Block_accessibilityLanguageBlock_ret, NSObject.Block_accessibilityMagicTapBlock_ret, NSObject.Block_accessibilityNavigationStyleBlock_ret, NSObject.Block_accessibilityPathBlock_ret, NSObject.Block_accessibilityPerformEscapeBlock_ret, NSObject.Block_accessibilityRespondsToUserInteractionBlock_ret, NSObject.Block_accessibilityShouldGroupAccessibilityChildrenBlock_ret, NSObject.Block_accessibilityTextualContextBlock_ret, NSObject.Block_accessibilityTraitsBlock_ret, NSObject.Block_accessibilityUserInputLabelsBlock_ret, NSObject.Block_accessibilityValueBlock_ret, NSObject.Block_accessibilityViewIsModalBlock_ret, NSObject.Block_automationElementsBlock_ret, NSObject.Block_isAccessibilityElementBlock_ret, NSObject.Block_setAccessibilityActivateBlock, NSObject.Block_setAccessibilityActivationPointBlock, NSObject.Block_setAccessibilityAttributedHintBlock, NSObject.Block_setAccessibilityAttributedLabelBlock, NSObject.Block_setAccessibilityAttributedUserInputLabelsBlock, NSObject.Block_setAccessibilityAttributedValueBlock, NSObject.Block_setAccessibilityContainerTypeBlock, NSObject.Block_setAccessibilityCustomActionsBlock, NSObject.Block_setAccessibilityCustomRotorsBlock, NSObject.Block_setAccessibilityDecrementBlock, NSObject.Block_setAccessibilityElementsBlock, NSObject.Block_setAccessibilityElementsHiddenBlock, NSObject.Block_setAccessibilityFrameBlock, NSObject.Block_setAccessibilityHeaderElementsBlock, NSObject.Block_setAccessibilityHintBlock, NSObject.Block_setAccessibilityIdentifierBlock, NSObject.Block_setAccessibilityIncrementBlock, NSObject.Block_setAccessibilityLabelBlock, NSObject.Block_setAccessibilityLanguageBlock, NSObject.Block_setAccessibilityMagicTapBlock, NSObject.Block_setAccessibilityNavigationStyleBlock, NSObject.Block_setAccessibilityPathBlock, NSObject.Block_setAccessibilityPerformEscapeBlock, NSObject.Block_setAccessibilityRespondsToUserInteractionBlock, NSObject.Block_setAccessibilityShouldGroupAccessibilityChildrenBlock, NSObject.Block_setAccessibilityTextualContextBlock, NSObject.Block_setAccessibilityTraitsBlock, NSObject.Block_setAccessibilityUserInputLabelsBlock, NSObject.Block_setAccessibilityValueBlock, NSObject.Block_setAccessibilityViewIsModalBlock, NSObject.Block_setAutomationElementsBlock, NSObject.Block_setIsAccessibilityElementBlock, NSObject.Function_instanceMethodForSelector_ret, NSObject.Function_methodForSelector_ret
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Constructor Summary
Constructors Modifier Constructor Description protectedGCExtendedGamepad(org.moe.natj.general.Pointer peer)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description static booleanaccessInstanceVariablesDirectly()static GCExtendedGamepadalloc()static GCExtendedGamepadallocWithZone(org.moe.natj.general.ptr.VoidPtr zone)static booleanautomaticallyNotifiesObserversForKey(@NotNull java.lang.String key)@NotNull GCControllerButtonInputbuttonA()All face buttons are required to be analog in the Extended profile.@NotNull GCControllerButtonInputbuttonB()@Nullable GCControllerButtonInputbuttonHome()Button home is a special menu button.@NotNull GCControllerButtonInputbuttonMenu()Button menu is the primary menu button, and should be used to enter the main menu and pause the game.@Nullable GCControllerButtonInputbuttonOptions()Button options is the secondary menu button.@NotNull GCControllerButtonInputbuttonX()@NotNull GCControllerButtonInputbuttonY()static voidcancelPreviousPerformRequestsWithTarget(@NotNull java.lang.Object aTarget)static voidcancelPreviousPerformRequestsWithTargetSelectorObject(@NotNull java.lang.Object aTarget, @NotNull org.moe.natj.objc.SEL aSelector, @Nullable java.lang.Object anArgument)static @NotNull NSArray<java.lang.String>classFallbacksForKeyedArchiver()static @NotNull org.moe.natj.objc.ClassclassForKeyedUnarchiver()@Nullable GCControllercontroller()static java.lang.StringdebugDescription_static()static java.lang.Stringdescription_static()@NotNull GCControllerDirectionPaddpad()Required to be analog in the Extended profile.static longhash_static()GCExtendedGamepadinit()static NSObject.Function_instanceMethodForSelector_retinstanceMethodForSelector(org.moe.natj.objc.SEL aSelector)static NSMethodSignatureinstanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)static booleaninstancesRespondToSelector(org.moe.natj.objc.SEL aSelector)static booleanisSubclassOfClass(org.moe.natj.objc.Class aClass)static @NotNull NSSet<java.lang.String>keyPathsForValuesAffectingValueForKey(@NotNull java.lang.String key)@NotNull GCControllerButtonInputleftShoulder()Shoulder buttons are required to be analog inputs.@NotNull GCControllerDirectionPadleftThumbstick()A thumbstick is a 2-axis control that is physically required to be analog.@Nullable GCControllerButtonInputleftThumbstickButton()A thumbstick may also have a clickable component, which is treated as a non-analog button.@NotNull GCControllerButtonInputleftTrigger()Triggers are required to be analog inputs.static GCExtendedGamepadnew_objc()static booleanresolveClassMethod(org.moe.natj.objc.SEL sel)static booleanresolveInstanceMethod(org.moe.natj.objc.SEL sel)@NotNull GCControllerButtonInputrightShoulder()Shoulder buttons are required to be analog inputs.@NotNull GCControllerDirectionPadrightThumbstick()A thumbstick is a 2-axis control that is physically required to be analog.@Nullable GCControllerButtonInputrightThumbstickButton()API-Since: 12.1@NotNull GCControllerButtonInputrightTrigger()@NotNull GCExtendedGamepadSnapshotsaveSnapshot()Deprecated.voidsetStateFromExtendedGamepad(@NotNull GCExtendedGamepad extendedGamepad)Sets the state vector of the extended gamepad to a copy of the input extended gamepad's state vector.voidsetValueChangedHandler(@Nullable GCExtendedGamepad.Block_setValueChangedHandler value)static voidsetVersion_static(long aVersion)static org.moe.natj.objc.Classsuperclass_static()static booleanuseStoredAccessor()Deprecated.@Nullable GCExtendedGamepad.Block_valueChangedHandler_retvalueChangedHandler()static longversion_static()-
Methods inherited from class apple.gamecontroller.GCPhysicalInputProfile
allAxes, allButtons, allDpads, allElements, allTouchpads, axes, buttons, capture, device, dpads, elements, hasRemappedElements, lastEventTimestamp, mappedElementAliasForPhysicalInputName, mappedPhysicalInputNamesForElementAlias, objectForKeyedSubscript, setStateFromPhysicalInput, setValueDidChangeHandler, touchpads, valueDidChangeHandler
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Methods inherited from class apple.NSObject
accessibilityActivate, accessibilityActivateBlock, accessibilityActivationPoint, accessibilityActivationPointBlock, accessibilityAssistiveTechnologyFocusedIdentifiers, accessibilityAttributedHint, accessibilityAttributedHintBlock, accessibilityAttributedLabel, accessibilityAttributedLabelBlock, accessibilityAttributedUserInputLabels, accessibilityAttributedUserInputLabelsBlock, accessibilityAttributedValue, accessibilityAttributedValueBlock, accessibilityContainerType, accessibilityContainerTypeBlock, accessibilityCustomActions, accessibilityCustomActionsBlock, accessibilityCustomRotors, accessibilityCustomRotorsBlock, accessibilityDecrement, accessibilityDecrementBlock, accessibilityDirectTouchOptions, accessibilityDragSourceDescriptors, accessibilityDropPointDescriptors, accessibilityElementAtIndex, accessibilityElementCount, accessibilityElementDidBecomeFocused, accessibilityElementDidLoseFocus, accessibilityElementIsFocused, accessibilityElements, accessibilityElementsBlock, accessibilityElementsHidden, accessibilityElementsHiddenBlock, accessibilityFrame, accessibilityFrameBlock, accessibilityHeaderElementsBlock, accessibilityHint, accessibilityHintBlock, accessibilityIdentifierBlock, accessibilityIncrement, accessibilityIncrementBlock, accessibilityLabel, accessibilityLabelBlock, accessibilityLanguage, accessibilityLanguageBlock, accessibilityMagicTapBlock, accessibilityNavigationStyle, accessibilityNavigationStyleBlock, accessibilityPath, accessibilityPathBlock, accessibilityPerformEscape, accessibilityPerformEscapeBlock, accessibilityPerformMagicTap, accessibilityRespondsToUserInteraction, accessibilityRespondsToUserInteractionBlock, accessibilityScroll, accessibilityShouldGroupAccessibilityChildrenBlock, accessibilityTextualContext, accessibilityTextualContextBlock, accessibilityTraits, accessibilityTraitsBlock, accessibilityUserInputLabels, accessibilityUserInputLabelsBlock, accessibilityValue, accessibilityValueBlock, accessibilityViewIsModal, accessibilityViewIsModalBlock, accessibilityZoomInAtPoint, accessibilityZoomOutAtPoint, addObserverForKeyPathOptionsContext, attemptRecoveryFromErrorOptionIndex, attemptRecoveryFromErrorOptionIndexDelegateDidRecoverSelectorContextInfo, autoContentAccessingProxy, automationElements, automationElementsBlock, awakeAfterUsingCoder, awakeFromNib, class_objc, classForCoder, classForKeyedArchiver, copy, dealloc, debugDescription, description, dictionaryWithValuesForKeys, didChangeValueForKey, didChangeValueForKeyWithSetMutationUsingObjects, didChangeValuesAtIndexesForKey, doesNotRecognizeSelector, fileManagerShouldProceedAfterError, fileManagerWillProcessPath, finalize_objc, forwardingTargetForSelector, forwardInvocation, handleQueryWithUnboundKey, handleTakeValueForUnboundKey, hash, indexOfAccessibilityElement, isAccessibilityElement, isAccessibilityElementBlock, isEqual, isKindOfClass, isMemberOfClass, isProxy, methodForSelector, methodSignatureForSelector, mutableArrayValueForKey, mutableArrayValueForKeyPath, mutableCopy, mutableOrderedSetValueForKey, mutableOrderedSetValueForKeyPath, mutableSetValueForKey, mutableSetValueForKeyPath, observationInfo, observeValueForKeyPathOfObjectChangeContext, performSelector, performSelectorInBackgroundWithObject, performSelectorOnMainThreadWithObjectWaitUntilDone, performSelectorOnMainThreadWithObjectWaitUntilDoneModes, performSelectorOnThreadWithObjectWaitUntilDone, performSelectorOnThreadWithObjectWaitUntilDoneModes, performSelectorWithObject, performSelectorWithObjectAfterDelay, performSelectorWithObjectAfterDelayInModes, performSelectorWithObjectWithObject, prepareForInterfaceBuilder, provideImageDataBytesPerRowOrigin_Size_UserInfo, removeObserverForKeyPath, removeObserverForKeyPathContext, replacementObjectForCoder, replacementObjectForKeyedArchiver, respondsToSelector, self, setAccessibilityActivateBlock, setAccessibilityActivationPoint, setAccessibilityActivationPointBlock, setAccessibilityAttributedHint, setAccessibilityAttributedHintBlock, setAccessibilityAttributedLabel, setAccessibilityAttributedLabelBlock, setAccessibilityAttributedUserInputLabels, setAccessibilityAttributedUserInputLabelsBlock, setAccessibilityAttributedValue, setAccessibilityAttributedValueBlock, setAccessibilityContainerType, setAccessibilityContainerTypeBlock, setAccessibilityCustomActions, setAccessibilityCustomActionsBlock, setAccessibilityCustomRotors, setAccessibilityCustomRotorsBlock, setAccessibilityDecrementBlock, setAccessibilityDirectTouchOptions, setAccessibilityDragSourceDescriptors, setAccessibilityDropPointDescriptors, setAccessibilityElements, setAccessibilityElementsBlock, setAccessibilityElementsHidden, setAccessibilityElementsHiddenBlock, setAccessibilityFrame, setAccessibilityFrameBlock, setAccessibilityHeaderElementsBlock, setAccessibilityHint, setAccessibilityHintBlock, setAccessibilityIdentifierBlock, setAccessibilityIncrementBlock, setAccessibilityLabel, setAccessibilityLabelBlock, setAccessibilityLanguage, setAccessibilityLanguageBlock, setAccessibilityMagicTapBlock, setAccessibilityNavigationStyle, setAccessibilityNavigationStyleBlock, setAccessibilityPath, setAccessibilityPathBlock, setAccessibilityPerformEscapeBlock, setAccessibilityRespondsToUserInteraction, setAccessibilityRespondsToUserInteractionBlock, setAccessibilityShouldGroupAccessibilityChildrenBlock, setAccessibilityTextualContext, setAccessibilityTextualContextBlock, setAccessibilityTraits, setAccessibilityTraitsBlock, setAccessibilityUserInputLabels, setAccessibilityUserInputLabelsBlock, setAccessibilityValue, setAccessibilityValueBlock, setAccessibilityViewIsModal, setAccessibilityViewIsModalBlock, setAutomationElements, setAutomationElementsBlock, setIsAccessibilityElement, setIsAccessibilityElementBlock, setNilValueForKey, setObservationInfo, setShouldGroupAccessibilityChildren, setValueForKey, setValueForKeyPath, setValueForUndefinedKey, setValuesForKeysWithDictionary, shouldGroupAccessibilityChildren, storedValueForKey, superclass, takeStoredValueForKey, takeValueForKey, takeValueForKeyPath, takeValuesFromDictionary, unableToSetNilForKey, validateValueForKeyError, validateValueForKeyPathError, valueForKey, valueForKeyPath, valueForUndefinedKey, valuesForKeys, willChangeValueForKey, willChangeValueForKeyWithSetMutationUsingObjects, willChangeValuesAtIndexesForKey
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Method Detail
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accessInstanceVariablesDirectly
public static boolean accessInstanceVariablesDirectly()
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alloc
public static GCExtendedGamepad alloc()
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allocWithZone
public static GCExtendedGamepad allocWithZone(org.moe.natj.general.ptr.VoidPtr zone)
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automaticallyNotifiesObserversForKey
public static boolean automaticallyNotifiesObserversForKey(@NotNull @NotNull java.lang.String key)
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cancelPreviousPerformRequestsWithTarget
public static void cancelPreviousPerformRequestsWithTarget(@NotNull @NotNull java.lang.Object aTarget)
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cancelPreviousPerformRequestsWithTargetSelectorObject
public static void cancelPreviousPerformRequestsWithTargetSelectorObject(@NotNull @NotNull java.lang.Object aTarget, @NotNull @NotNull org.moe.natj.objc.SEL aSelector, @Nullable @Nullable java.lang.Object anArgument)
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classFallbacksForKeyedArchiver
@NotNull public static @NotNull NSArray<java.lang.String> classFallbacksForKeyedArchiver()
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classForKeyedUnarchiver
@NotNull public static @NotNull org.moe.natj.objc.Class classForKeyedUnarchiver()
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debugDescription_static
public static java.lang.String debugDescription_static()
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description_static
public static java.lang.String description_static()
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hash_static
public static long hash_static()
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instanceMethodForSelector
public static NSObject.Function_instanceMethodForSelector_ret instanceMethodForSelector(org.moe.natj.objc.SEL aSelector)
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instanceMethodSignatureForSelector
public static NSMethodSignature instanceMethodSignatureForSelector(org.moe.natj.objc.SEL aSelector)
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instancesRespondToSelector
public static boolean instancesRespondToSelector(org.moe.natj.objc.SEL aSelector)
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isSubclassOfClass
public static boolean isSubclassOfClass(org.moe.natj.objc.Class aClass)
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keyPathsForValuesAffectingValueForKey
@NotNull public static @NotNull NSSet<java.lang.String> keyPathsForValuesAffectingValueForKey(@NotNull @NotNull java.lang.String key)
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new_objc
public static GCExtendedGamepad new_objc()
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resolveClassMethod
public static boolean resolveClassMethod(org.moe.natj.objc.SEL sel)
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resolveInstanceMethod
public static boolean resolveInstanceMethod(org.moe.natj.objc.SEL sel)
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setVersion_static
public static void setVersion_static(long aVersion)
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superclass_static
public static org.moe.natj.objc.Class superclass_static()
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version_static
public static long version_static()
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buttonA
@NotNull public @NotNull GCControllerButtonInput buttonA()
All face buttons are required to be analog in the Extended profile. These must be arranged in the diamond pattern given below: Y / \ X B \ / A
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buttonB
@NotNull public @NotNull GCControllerButtonInput buttonB()
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buttonX
@NotNull public @NotNull GCControllerButtonInput buttonX()
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buttonY
@NotNull public @NotNull GCControllerButtonInput buttonY()
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controller
@Nullable public @Nullable GCController controller()
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dpad
@NotNull public @NotNull GCControllerDirectionPad dpad()
Required to be analog in the Extended profile. All the elements of this directional input are thus analog.
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init
public GCExtendedGamepad init()
- Overrides:
initin classGCPhysicalInputProfile
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leftShoulder
@NotNull public @NotNull GCControllerButtonInput leftShoulder()
Shoulder buttons are required to be analog inputs.
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leftThumbstick
@NotNull public @NotNull GCControllerDirectionPad leftThumbstick()
A thumbstick is a 2-axis control that is physically required to be analog. All the elements of this directional input are thus analog.
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leftTrigger
@NotNull public @NotNull GCControllerButtonInput leftTrigger()
Triggers are required to be analog inputs. Common uses would be acceleration and decelleration in a driving game for example.
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rightShoulder
@NotNull public @NotNull GCControllerButtonInput rightShoulder()
Shoulder buttons are required to be analog inputs.
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rightThumbstick
@NotNull public @NotNull GCControllerDirectionPad rightThumbstick()
A thumbstick is a 2-axis control that is physically required to be analog. All the elements of this directional input are thus analog.
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rightTrigger
@NotNull public @NotNull GCControllerButtonInput rightTrigger()
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saveSnapshot
@NotNull @Deprecated public @NotNull GCExtendedGamepadSnapshot saveSnapshot()
Deprecated.Polls the state vector of the controller and saves it to a snapshot. The snapshot is stored in a device independent format that can be serialized and used at a later date. This is useful for features such as quality assurance, save game or replay functionality among many. If your application is heavily multithreaded this may also be useful to guarantee atomicity of input handling as a snapshot will not change based on user input once it is taken. API-Since: 7.0 Deprecated-Since: 13.0 Deprecated-Message: GCExtendedGamepadSnapshot has been deprecated, use [GCController capture] instead
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setValueChangedHandler
public void setValueChangedHandler(@Nullable @Nullable GCExtendedGamepad.Block_setValueChangedHandler value)
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valueChangedHandler
@Nullable public @Nullable GCExtendedGamepad.Block_valueChangedHandler_ret valueChangedHandler()
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buttonMenu
@NotNull public @NotNull GCControllerButtonInput buttonMenu()
Button menu is the primary menu button, and should be used to enter the main menu and pause the game. API-Since: 13.0
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buttonOptions
@Nullable public @Nullable GCControllerButtonInput buttonOptions()
Button options is the secondary menu button. It should be used to enter a secondary menu, such as graphics and sound configuration, and pause the game. API-Since: 13.0
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leftThumbstickButton
@Nullable public @Nullable GCControllerButtonInput leftThumbstickButton()
A thumbstick may also have a clickable component, which is treated as a non-analog button. API-Since: 12.1
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rightThumbstickButton
@Nullable public @Nullable GCControllerButtonInput rightThumbstickButton()
API-Since: 12.1
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setStateFromExtendedGamepad
public void setStateFromExtendedGamepad(@NotNull @NotNull GCExtendedGamepad extendedGamepad)Sets the state vector of the extended gamepad to a copy of the input extended gamepad's state vector. [@note] If the controller's snapshot flag is set to NO, this method has no effect.- See Also:
API-Since: 13.0
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buttonHome
@Nullable public @Nullable GCControllerButtonInput buttonHome()
Button home is a special menu button. If the system does not consume button home events, they will be passed to your application and should be used to enter a secondary menu, and pause the game. API-Since: 14.0
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useStoredAccessor
@Deprecated public static boolean useStoredAccessor()
Deprecated.
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