Class AMDXShaderEnqueue

java.lang.Object
org.lwjgl.vulkan.AMDXShaderEnqueue

public class AMDXShaderEnqueue extends Object
This extension adds the ability for developers to enqueue compute shader workgroups from other compute shaders.
VK_AMDX_shader_enqueue
Name String
VK_AMDX_shader_enqueue
Extension Type
Device extension
Registered Extension Number
135
Revision
1
Extension and Version Dependencies
VK_KHR_get_physical_device_properties2 and VK_KHR_synchronization2 and VK_KHR_pipeline_library and VK_KHR_spirv_1_4
  • This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.
Contact
Extension Proposal
VK_AMDX_shader_enqueue
Other Extension Metadata
Last Modified Date
2021-07-22
Interactions and External Dependencies
Provisional
This extension is provisional and should not be used in production applications. The functionality may change in ways that break backwards compatibility between revisions, and before final release.
Contributors
  • Tobias Hector, AMD
  • Matthaeus Chajdas, AMD
  • Maciej Jesionowski, AMD
  • Robert Martin, AMD
  • Qun Lin, AMD
  • Rex Xu, AMD
  • Dominik Witczak, AMD
  • Karthik Srinivasan, AMD
  • Nicolai Haehnle, AMD
  • Stuart Smith, AMD