Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderTerminateInvocationFeatures,VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer>
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- org.lwjgl.vulkan.VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable,java.lang.Iterable<VkPhysicalDeviceShaderTerminateInvocationFeatures>,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
- Direct Known Subclasses:
VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR.Buffer
- Enclosing class:
- VkPhysicalDeviceShaderTerminateInvocationFeatures
public static class VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderTerminateInvocationFeatures,VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer> implements org.lwjgl.system.NativeResource
An array ofVkPhysicalDeviceShaderTerminateInvocationFeaturesstructs.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description longpNext()VkPhysicalDeviceShaderTerminateInvocationFeatures.BufferpNext(long value)Sets the specified value to theVkPhysicalDeviceShaderTerminateInvocationFeatures.pNext()field.booleanshaderTerminateInvocation()VkPhysicalDeviceShaderTerminateInvocationFeatures.BuffershaderTerminateInvocation(boolean value)Sets the specified value to theVkPhysicalDeviceShaderTerminateInvocationFeatures.shaderTerminateInvocation()field.intsType()VkPhysicalDeviceShaderTerminateInvocationFeatures.BuffersType(int value)Sets the specified value to theVkPhysicalDeviceShaderTerminateInvocationFeatures.sType()field.VkPhysicalDeviceShaderTerminateInvocationFeatures.BuffersType$Default()
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newVkPhysicalDeviceShaderTerminateInvocationFeatures.Bufferinstance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byVkPhysicalDeviceShaderTerminateInvocationFeatures.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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sType
public int sType()
- Returns:
- the value of the
VkPhysicalDeviceShaderTerminateInvocationFeatures.sType()field.
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pNext
public long pNext()
- Returns:
- the value of the
VkPhysicalDeviceShaderTerminateInvocationFeatures.pNext()field.
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shaderTerminateInvocation
public boolean shaderTerminateInvocation()
- Returns:
- the value of the
VkPhysicalDeviceShaderTerminateInvocationFeatures.shaderTerminateInvocation()field.
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sType
public VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer sType(int value)
Sets the specified value to theVkPhysicalDeviceShaderTerminateInvocationFeatures.sType()field.
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sType$Default
public VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer sType$Default()
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pNext
public VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer pNext(long value)
Sets the specified value to theVkPhysicalDeviceShaderTerminateInvocationFeatures.pNext()field.
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shaderTerminateInvocation
public VkPhysicalDeviceShaderTerminateInvocationFeatures.Buffer shaderTerminateInvocation(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderTerminateInvocationFeatures.shaderTerminateInvocation()field.
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