Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderFloat16Int8Features.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderFloat16Int8Features,VkPhysicalDeviceShaderFloat16Int8Features.Buffer>
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- org.lwjgl.vulkan.VkPhysicalDeviceShaderFloat16Int8Features.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable,java.lang.Iterable<VkPhysicalDeviceShaderFloat16Int8Features>,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
- Direct Known Subclasses:
VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer,VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
- Enclosing class:
- VkPhysicalDeviceShaderFloat16Int8Features
public static class VkPhysicalDeviceShaderFloat16Int8Features.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderFloat16Int8Features,VkPhysicalDeviceShaderFloat16Int8Features.Buffer> implements org.lwjgl.system.NativeResource
An array ofVkPhysicalDeviceShaderFloat16Int8Featuresstructs.
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Method Summary
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byVkPhysicalDeviceShaderFloat16Int8Features.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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sType
public int sType()
- Returns:
- the value of the
VkPhysicalDeviceShaderFloat16Int8Features.sType()field.
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pNext
public long pNext()
- Returns:
- the value of the
VkPhysicalDeviceShaderFloat16Int8Features.pNext()field.
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shaderFloat16
public boolean shaderFloat16()
- Returns:
- the value of the
VkPhysicalDeviceShaderFloat16Int8Features.shaderFloat16()field.
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shaderInt8
public boolean shaderInt8()
- Returns:
- the value of the
VkPhysicalDeviceShaderFloat16Int8Features.shaderInt8()field.
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sType
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer sType(int value)
Sets the specified value to theVkPhysicalDeviceShaderFloat16Int8Features.sType()field.
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sType$Default
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer sType$Default()
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURESvalue to theVkPhysicalDeviceShaderFloat16Int8Features.sType()field.
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pNext
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer pNext(long value)
Sets the specified value to theVkPhysicalDeviceShaderFloat16Int8Features.pNext()field.
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shaderFloat16
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer shaderFloat16(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderFloat16Int8Features.shaderFloat16()field.
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shaderInt8
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer shaderInt8(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderFloat16Int8Features.shaderInt8()field.
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