Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT,VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer>
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- org.lwjgl.vulkan.VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable,java.lang.Iterable<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT>,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
- Enclosing class:
- VkPhysicalDeviceShaderAtomicFloatFeaturesEXT
public static class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT,VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer> implements org.lwjgl.system.NativeResource
An array ofVkPhysicalDeviceShaderAtomicFloatFeaturesEXTstructs.
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Method Summary
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Bufferinstance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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sType
public int sType()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sType()field.
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pNext
public long pNext()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.pNext()field.
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shaderBufferFloat32Atomics
public boolean shaderBufferFloat32Atomics()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat32Atomics()field.
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shaderBufferFloat32AtomicAdd
public boolean shaderBufferFloat32AtomicAdd()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat32AtomicAdd()field.
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shaderBufferFloat64Atomics
public boolean shaderBufferFloat64Atomics()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat64Atomics()field.
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shaderBufferFloat64AtomicAdd
public boolean shaderBufferFloat64AtomicAdd()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat64AtomicAdd()field.
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shaderSharedFloat32Atomics
public boolean shaderSharedFloat32Atomics()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat32Atomics()field.
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shaderSharedFloat32AtomicAdd
public boolean shaderSharedFloat32AtomicAdd()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat32AtomicAdd()field.
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shaderSharedFloat64Atomics
public boolean shaderSharedFloat64Atomics()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat64Atomics()field.
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shaderSharedFloat64AtomicAdd
public boolean shaderSharedFloat64AtomicAdd()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat64AtomicAdd()field.
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shaderImageFloat32Atomics
public boolean shaderImageFloat32Atomics()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderImageFloat32Atomics()field.
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shaderImageFloat32AtomicAdd
public boolean shaderImageFloat32AtomicAdd()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderImageFloat32AtomicAdd()field.
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sparseImageFloat32Atomics
public boolean sparseImageFloat32Atomics()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sparseImageFloat32Atomics()field.
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sparseImageFloat32AtomicAdd
public boolean sparseImageFloat32AtomicAdd()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sparseImageFloat32AtomicAdd()field.
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sType
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer sType(int value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sType()field.
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sType$Default
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer sType$Default()
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXTvalue to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sType()field.
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pNext
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer pNext(long value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.pNext()field.
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shaderBufferFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat32Atomics(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat32Atomics()field.
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shaderBufferFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat32AtomicAdd(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat32AtomicAdd()field.
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shaderBufferFloat64Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat64Atomics(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat64Atomics()field.
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shaderBufferFloat64AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat64AtomicAdd(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat64AtomicAdd()field.
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shaderSharedFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderSharedFloat32Atomics(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat32Atomics()field.
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shaderSharedFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderSharedFloat32AtomicAdd(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat32AtomicAdd()field.
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shaderSharedFloat64Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderSharedFloat64Atomics(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat64Atomics()field.
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shaderSharedFloat64AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderSharedFloat64AtomicAdd(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat64AtomicAdd()field.
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shaderImageFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderImageFloat32Atomics(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderImageFloat32Atomics()field.
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shaderImageFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderImageFloat32AtomicAdd(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderImageFloat32AtomicAdd()field.
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sparseImageFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer sparseImageFloat32Atomics(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sparseImageFloat32Atomics()field.
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sparseImageFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer sparseImageFloat32AtomicAdd(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sparseImageFloat32AtomicAdd()field.
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