Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
- java.lang.Object
-
- org.lwjgl.system.Pointer.Default
-
- org.lwjgl.system.CustomBuffer<SELF>
-
- org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT,VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer>
-
- org.lwjgl.vulkan.VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
-
- All Implemented Interfaces:
java.lang.AutoCloseable,java.lang.Iterable<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT>,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
- Enclosing class:
- VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT
public static class VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT,VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer> implements org.lwjgl.system.NativeResource
An array ofVkPhysicalDeviceShaderAtomicFloat2FeaturesEXTstructs.
-
-
Method Summary
-
-
-
Constructor Detail
-
Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Bufferinstance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
-
Buffer
public Buffer(long address, int cap)
-
-
Method Detail
-
sType
public int sType()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.sType()field.
-
pNext
public long pNext()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.pNext()field.
-
shaderBufferFloat16Atomics
public boolean shaderBufferFloat16Atomics()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16Atomics()field.
-
shaderBufferFloat16AtomicAdd
public boolean shaderBufferFloat16AtomicAdd()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16AtomicAdd()field.
-
shaderBufferFloat16AtomicMinMax
public boolean shaderBufferFloat16AtomicMinMax()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16AtomicMinMax()field.
-
shaderBufferFloat32AtomicMinMax
public boolean shaderBufferFloat32AtomicMinMax()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat32AtomicMinMax()field.
-
shaderBufferFloat64AtomicMinMax
public boolean shaderBufferFloat64AtomicMinMax()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat64AtomicMinMax()field.
-
shaderSharedFloat16Atomics
public boolean shaderSharedFloat16Atomics()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16Atomics()field.
-
shaderSharedFloat16AtomicAdd
public boolean shaderSharedFloat16AtomicAdd()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16AtomicAdd()field.
-
shaderSharedFloat16AtomicMinMax
public boolean shaderSharedFloat16AtomicMinMax()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16AtomicMinMax()field.
-
shaderSharedFloat32AtomicMinMax
public boolean shaderSharedFloat32AtomicMinMax()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat32AtomicMinMax()field.
-
shaderSharedFloat64AtomicMinMax
public boolean shaderSharedFloat64AtomicMinMax()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat64AtomicMinMax()field.
-
shaderImageFloat32AtomicMinMax
public boolean shaderImageFloat32AtomicMinMax()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderImageFloat32AtomicMinMax()field.
-
sparseImageFloat32AtomicMinMax
public boolean sparseImageFloat32AtomicMinMax()
- Returns:
- the value of the
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.sparseImageFloat32AtomicMinMax()field.
-
sType
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer sType(int value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.sType()field.
-
sType$Default
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer sType$Default()
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXTvalue to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.sType()field.
-
pNext
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer pNext(long value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.pNext()field.
-
shaderBufferFloat16Atomics
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16Atomics(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16Atomics()field.
-
shaderBufferFloat16AtomicAdd
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16AtomicAdd(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16AtomicAdd()field.
-
shaderBufferFloat16AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16AtomicMinMax(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16AtomicMinMax()field.
-
shaderBufferFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat32AtomicMinMax(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat32AtomicMinMax()field.
-
shaderBufferFloat64AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat64AtomicMinMax(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat64AtomicMinMax()field.
-
shaderSharedFloat16Atomics
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat16Atomics(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16Atomics()field.
-
shaderSharedFloat16AtomicAdd
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat16AtomicAdd(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16AtomicAdd()field.
-
shaderSharedFloat16AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat16AtomicMinMax(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16AtomicMinMax()field.
-
shaderSharedFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat32AtomicMinMax(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat32AtomicMinMax()field.
-
shaderSharedFloat64AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat64AtomicMinMax(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat64AtomicMinMax()field.
-
shaderImageFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderImageFloat32AtomicMinMax(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderImageFloat32AtomicMinMax()field.
-
sparseImageFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer sparseImageFloat32AtomicMinMax(boolean value)
Sets the specified value to theVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.sparseImageFloat32AtomicMinMax()field.
-
-