Package org.lwjgl.vulkan
Class VkPhysicalDeviceFloatControlsProperties.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<VkPhysicalDeviceFloatControlsProperties,VkPhysicalDeviceFloatControlsProperties.Buffer>
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- org.lwjgl.vulkan.VkPhysicalDeviceFloatControlsProperties.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable,java.lang.Iterable<VkPhysicalDeviceFloatControlsProperties>,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
- Direct Known Subclasses:
VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer
- Enclosing class:
- VkPhysicalDeviceFloatControlsProperties
public static class VkPhysicalDeviceFloatControlsProperties.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceFloatControlsProperties,VkPhysicalDeviceFloatControlsProperties.Buffer> implements org.lwjgl.system.NativeResource
An array ofVkPhysicalDeviceFloatControlsPropertiesstructs.
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Method Summary
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newVkPhysicalDeviceFloatControlsProperties.Bufferinstance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byVkPhysicalDeviceFloatControlsProperties.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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sType
public int sType()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.sType()field.
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pNext
public long pNext()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.pNext()field.
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denormBehaviorIndependence
public int denormBehaviorIndependence()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.denormBehaviorIndependence()field.
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roundingModeIndependence
public int roundingModeIndependence()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.roundingModeIndependence()field.
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shaderSignedZeroInfNanPreserveFloat16
public boolean shaderSignedZeroInfNanPreserveFloat16()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat16()field.
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shaderSignedZeroInfNanPreserveFloat32
public boolean shaderSignedZeroInfNanPreserveFloat32()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat32()field.
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shaderSignedZeroInfNanPreserveFloat64
public boolean shaderSignedZeroInfNanPreserveFloat64()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat64()field.
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shaderDenormPreserveFloat16
public boolean shaderDenormPreserveFloat16()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat16()field.
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shaderDenormPreserveFloat32
public boolean shaderDenormPreserveFloat32()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat32()field.
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shaderDenormPreserveFloat64
public boolean shaderDenormPreserveFloat64()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat64()field.
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shaderDenormFlushToZeroFloat16
public boolean shaderDenormFlushToZeroFloat16()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat16()field.
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shaderDenormFlushToZeroFloat32
public boolean shaderDenormFlushToZeroFloat32()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat32()field.
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shaderDenormFlushToZeroFloat64
public boolean shaderDenormFlushToZeroFloat64()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat64()field.
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shaderRoundingModeRTEFloat16
public boolean shaderRoundingModeRTEFloat16()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat16()field.
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shaderRoundingModeRTEFloat32
public boolean shaderRoundingModeRTEFloat32()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat32()field.
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shaderRoundingModeRTEFloat64
public boolean shaderRoundingModeRTEFloat64()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat64()field.
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shaderRoundingModeRTZFloat16
public boolean shaderRoundingModeRTZFloat16()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat16()field.
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shaderRoundingModeRTZFloat32
public boolean shaderRoundingModeRTZFloat32()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat32()field.
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shaderRoundingModeRTZFloat64
public boolean shaderRoundingModeRTZFloat64()
- Returns:
- the value of the
VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat64()field.
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sType
public VkPhysicalDeviceFloatControlsProperties.Buffer sType(int value)
Sets the specified value to theVkPhysicalDeviceFloatControlsProperties.sType()field.
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sType$Default
public VkPhysicalDeviceFloatControlsProperties.Buffer sType$Default()
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIESvalue to theVkPhysicalDeviceFloatControlsProperties.sType()field.
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pNext
public VkPhysicalDeviceFloatControlsProperties.Buffer pNext(long value)
Sets the specified value to theVkPhysicalDeviceFloatControlsProperties.pNext()field.
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