Package org.lwjgl.vulkan
Class KHRRayQuery
- java.lang.Object
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- org.lwjgl.vulkan.KHRRayQuery
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public final class KHRRayQuery extends java.lang.ObjectRasterization has been the dominant method to produce interactive graphics, but increasing performance of graphics hardware has made ray tracing a viable option for interactive rendering. Being able to integrate ray tracing with traditional rasterization makes it easier for applications to incrementally add ray traced effects to existing applications or to do hybrid approaches with rasterization for primary visibility and ray tracing for secondary queries.Ray queries are available to all shader types, including graphics, compute and ray tracing pipelines. Ray queries are not able to launch additional shaders, instead returning traversal results to the calling shader.
This extension adds support for the following SPIR-V extension in Vulkan:
SPV_KHR_ray_query
Sample Code
Example of ray query in a GLSL shader
rayQueryEXT rq; rayQueryInitializeEXT(rq, accStruct, gl_RayFlagsNoneEXT, 0, origin, tMin, direction, tMax); while(rayQueryProceedEXT(rq)) { if (rayQueryGetIntersectionTypeEXT(rq, false) == gl_RayQueryCandidateIntersectionTriangleEXT) { //... rayQueryConfirmIntersectionEXT(rq); } } if (rayQueryGetIntersectionTypeEXT(rq, true) == gl_RayQueryCommittedIntersectionNoneEXT) { //... }VK_KHR_ray_query
- Name String
VK_KHR_ray_query- Extension Type
- Device extension
- Registered Extension Number
- 349
- Revision
- 1
- Extension and Version Dependencies
- Requires Vulkan 1.1
- Requires
VK_KHR_spirv_1_4 - Requires
VK_KHR_acceleration_structure
- Contact
- Daniel Koch dgkoch
Other Extension Metadata
- Last Modified Date
- 2020-11-12
- Interactions and External Dependencies
- This extension requires
SPV_KHR_ray_query - This extension provides API support for
GLSL_EXT_ray_query
- This extension requires
- Contributors
- Matthäus Chajdas, AMD
- Greg Grebe, AMD
- Nicolai Hähnle, AMD
- Tobias Hector, AMD
- Dave Oldcorn, AMD
- Skyler Saleh, AMD
- Mathieu Robart, Arm
- Marius Bjorge, Arm
- Tom Olson, Arm
- Sebastian Tafuri, EA
- Henrik Rydgard, Embark
- Juan Cañada, Epic Games
- Patrick Kelly, Epic Games
- Yuriy O’Donnell, Epic Games
- Michael Doggett, Facebook/Oculus
- Andrew Garrard, Imagination
- Don Scorgie, Imagination
- Dae Kim, Imagination
- Joshua Barczak, Intel
- Slawek Grajewski, Intel
- Jeff Bolz, NVIDIA
- Pascal Gautron, NVIDIA
- Daniel Koch, NVIDIA
- Christoph Kubisch, NVIDIA
- Ashwin Lele, NVIDIA
- Robert Stepinski, NVIDIA
- Martin Stich, NVIDIA
- Nuno Subtil, NVIDIA
- Eric Werness, NVIDIA
- Jon Leech, Khronos
- Jeroen van Schijndel, OTOY
- Juul Joosten, OTOY
- Alex Bourd, Qualcomm
- Roman Larionov, Qualcomm
- David McAllister, Qualcomm
- Spencer Fricke, Samsung
- Lewis Gordon, Samsung
- Ralph Potter, Samsung
- Jasper Bekkers, Traverse Research
- Jesse Barker, Unity
- Baldur Karlsson, Valve
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Field Summary
Fields Modifier and Type Field Description static java.lang.StringVK_KHR_RAY_QUERY_EXTENSION_NAMEThe extension name.static intVK_KHR_RAY_QUERY_SPEC_VERSIONThe extension specification version.static intVK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHRExtendsVkStructureType.
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Field Detail
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VK_KHR_RAY_QUERY_SPEC_VERSION
public static final int VK_KHR_RAY_QUERY_SPEC_VERSION
The extension specification version.- See Also:
- Constant Field Values
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VK_KHR_RAY_QUERY_EXTENSION_NAME
public static final java.lang.String VK_KHR_RAY_QUERY_EXTENSION_NAME
The extension name.- See Also:
- Constant Field Values
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR
ExtendsVkStructureType.- See Also:
- Constant Field Values
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