Class KHRMultiview


  • public final class KHRMultiview
    extends java.lang.Object
    This extension has the same goal as the OpenGL ES GL_OVR_multiview extension. Multiview is a rendering technique originally designed for VR where it is more efficient to record a single set of commands to be executed with slightly different behavior for each “view”.

    It includes a concise way to declare a render pass with multiple views, and gives implementations freedom to render the views in the most efficient way possible. This is done with a multiview configuration specified during render pass creation with the VkRenderPassMultiviewCreateInfo passed into VkRenderPassCreateInfo::pNext.

    This extension enables the use of the SPV_KHR_multiview shader extension, which adds a new ViewIndex built-in type that allows shaders to control what to do for each view. If using GLSL there is also the GL_EXT_multiview extension that introduces a highp int gl_ViewIndex; built-in variable for vertex, tessellation, geometry, and fragment shaders.

    Promotion to Vulkan 1.1

    All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

    VK_KHR_multiview
    Name String
    VK_KHR_multiview
    Extension Type
    Device extension
    Registered Extension Number
    54
    Revision
    1
    Extension and Version Dependencies
    Deprecation state
    Contact
    Other Extension Metadata
    Last Modified Date
    2016-10-28
    IP Status
    No known IP claims.
    Interactions and External Dependencies
    Contributors
    • Jeff Bolz, NVIDIA