Class KHRDynamicRendering


  • public class KHRDynamicRendering
    extends java.lang.Object
    This extension allows applications to create single-pass render pass instances without needing to create render pass objects or framebuffers. Dynamic render passes can also span across multiple primary command buffers, rather than relying on secondary command buffers.

    This extension also incorporates ATTACHMENT_STORE_OP_NONE_KHR from VK_QCOM_render_pass_store_ops, enabling applications to avoid unnecessary synchronization when an attachment is not written during a render pass.

    Promotion to Vulkan 1.3

    Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

    VK_KHR_dynamic_rendering
    Name String
    VK_KHR_dynamic_rendering
    Extension Type
    Device extension
    Registered Extension Number
    45
    Revision
    1
    Extension and Version Dependencies
    Deprecation state
    Contact
    Extension Proposal
    VK_KHR_dynamic_rendering
    Other Extension Metadata
    Last Modified Date
    2021-10-06
    Interactions and External Dependencies
    • Promoted to Vulkan 1.3 Core
    Contributors
    • Tobias Hector, AMD
    • Arseny Kapoulkine, Roblox
    • François Duranleau, Gameloft
    • Stuart Smith, AMD
    • Hai Nguyen, Google
    • Jean-François Roy, Google
    • Jeff Leger, Qualcomm
    • Jan-Harald Fredriksen, Arm
    • Piers Daniell, Nvidia
    • James Fitzpatrick, Imagination
    • Piotr Byszewski, Mobica
    • Jesse Hall, Google
    • Mike Blumenkrantz, Valve