Class NVViewportArray2
- java.lang.Object
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- org.lwjgl.vulkan.NVViewportArray2
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public final class NVViewportArray2 extends java.lang.ObjectThis extension adds support for the following SPIR-V extension in Vulkan:SPV_NV_viewport_array2
which allows a single primitive to be broadcast to multiple viewports and/or multiple layers. A new shader built-in output
ViewportMaskNVis provided, which allows a single primitive to be output to multiple viewports simultaneously. Also, a new SPIR-V decoration is added to control whether the effective viewport index is added into the variable decorated with theLayerbuilt-in decoration. These capabilities allow a single primitive to be output to multiple layers simultaneously.This extension allows variables decorated with the
LayerandViewportIndexbuilt-ins to be exported from vertex or tessellation shaders, using theShaderViewportIndexLayerNVcapability.This extension adds a new
ViewportMaskNVbuilt-in decoration that is available for output variables in vertex, tessellation evaluation, and geometry shaders, and a newViewportRelativeNVdecoration that can be added on variables decorated withLayerwhen using theShaderViewportMaskNVcapability.When using GLSL source-based shading languages, the
gl_ViewportMask[] built-in output variable andviewport_relativelayout qualifier fromGL_NV_viewport_array2map to theViewportMaskNVandViewportRelativeNVdecorations, respectively. Behaviour is described in theGL_NV_viewport_array2extension specificiation.Note
The
ShaderViewportIndexLayerNVcapability is equivalent to theShaderViewportIndexLayerEXTcapability added byVK_EXT_shader_viewport_index_layer.- Name String
VK_NV_viewport_array2- Extension Type
- Device extension
- Registered Extension Number
- 97
- Revision
- 1
- Extension and Version Dependencies
- Requires Vulkan 1.0
- Contact
- Daniel Koch dgkoch
- Last Modified Date
- 2017-02-15
- Interactions and External Dependencies
- This extension requires the
SPV_NV_viewport_array2SPIR-V extension. - This extension requires the
GL_NV_viewport_array2extension for GLSL source languages. - This extension requires the
geometryShaderandmultiViewportfeatures. - This extension interacts with the
tessellationShaderfeature.
- This extension requires the
- Contributors
- Piers Daniell, NVIDIA
- Jeff Bolz, NVIDIA
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Field Summary
Fields Modifier and Type Field Description static java.lang.StringVK_NV_VIEWPORT_ARRAY2_EXTENSION_NAMEThe extension name.static intVK_NV_VIEWPORT_ARRAY2_SPEC_VERSIONThe extension specification version.
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Field Detail
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VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION
public static final int VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION
The extension specification version.- See Also:
- Constant Field Values
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VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME
public static final java.lang.String VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME
The extension name.- See Also:
- Constant Field Values
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