public class VTextIcon extends Object implements Icon, PropertyChangeListener
You can provide a hint to indicate whether to rotate the string to the left or right, or not at all, and it checks to make sure that the rotation is legal for the given string (for example, Chinese/Japanese/Korean scripts have special rules when drawn vertically and should never be rotated)
| Modifier and Type | Field and Description |
|---|---|
static int |
ROTATE_LEFT |
static int |
ROTATE_NONE |
static int |
ROTATE_RIGHT |
| Constructor and Description |
|---|
VTextIcon(Component component,
String label,
int rotateHint)
Creates a
VTextIcon for the specified component
with the specified label. |
| Modifier and Type | Method and Description |
|---|---|
int |
getIconHeight()
Returns the icon's height.
|
int |
getIconWidth()
Returns the icon's width.
|
void |
paintIcon(Component c,
Graphics g,
int x,
int y)
Draw the icon at the specified location.
|
void |
propertyChange(PropertyChangeEvent e)
Checks for changes to the font on the fComponent
so that it can invalidate the layout if the size changes
|
String |
toString()
Get the label for this object
|
static int |
verifyRotation(String label,
int rotateHint)
verifyRotation
|
public static final int ROTATE_NONE
public static final int ROTATE_LEFT
public static final int ROTATE_RIGHT
public VTextIcon(Component component, String label, int rotateHint)
VTextIcon for the specified component
with the specified label.
It sets the orientation to the provided value if it's legal for the stringverifyRotation(java.lang.String, int)public String toString()
public void propertyChange(PropertyChangeEvent e)
propertyChange in interface PropertyChangeListenerpublic void paintIcon(Component c, Graphics g, int x, int y)
public int getIconWidth()
getIconWidth in interface Iconpublic int getIconHeight()
getIconHeight in interface Iconpublic static int verifyRotation(String label, int rotateHint)
returns the best rotation for the string (ROTATE_NONE, ROTATE_LEFT, ROTATE_RIGHT)
This is public static so you can use it to test a string without creating a VTextIcon
from http://www.unicode.org/unicode/reports/tr9/tr9-3.html When setting text using the Arabic script in vertical lines, it is more common to employ a horizontal baseline that is rotated by 90 degrees counterclockwise so that the characters are ordered from top to bottom. Latin text and numbers may be rotated 90 degrees clockwise so that the characters are also ordered from top to bottom.
Rotation rules - Roman can rotate left, right, or none - default right (counterclockwise) - CJK can't rotate - Arabic must rotate - default left (clockwise)
from the online edition of _The Unicode Standard, Version 3.0_, file ch10.pdf page 4 Ideographs are found in three blocks of the Unicode Standard... U+4E00-U+9FFF, U+3400-U+4DFF, U+F900-U+FAFF
Hiragana is U+3040-U+309F, katakana is U+30A0-U+30FF
from http://www.unicode.org/unicode/faq/writingdirections.html East Asian scripts are frequently written in vertical lines which run from top-to-bottom and are arrange columns either from left-to-right (Mongolian) or right-to-left (other scripts). Most characters use the same shape and orientation when displayed horizontally or vertically, but many punctuation characters will change their shape when displayed vertically.
Letters and words from other scripts are generally rotated through ninety degree angles so that they, too, will read from top to bottom. That is, letters from left-to-right scripts will be rotated clockwise and letters from right-to-left scripts counterclockwise, both through ninety degree angles.
Unlike the bidirectional case, the choice of vertical layout is usually treated as a formatting style; therefore, the Unicode Standard does not define default rendering behavior for vertical text nor provide directionality controls designed to override such behavior
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