public class JoglGL
extends java.lang.Object
implements com.jme3.renderer.opengl.GL, com.jme3.renderer.opengl.GL2, com.jme3.renderer.opengl.GL3, com.jme3.renderer.opengl.GL4
GL_PATCHES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADERGL_DEPTH_STENCIL_ATTACHMENT, GL_GEOMETRY_SHADER, GL_NUM_EXTENSIONS, GL_R16F, GL_R32F, GL_R8, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_RGL_ALPHA_TEST, GL_ALPHA8, GL_BGR, GL_BGRA, GL_COMPARE_REF_TO_TEXTURE, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_FILL, GL_GENERATE_MIPMAP, GL_INTENSITY, GL_LINE, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE, GL_READ_BUFFER, GL_RGB8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_TEXTURE_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_8_8_8_8, GL_VERTEX_PROGRAM_POINT_SIZEGL_ALPHA, GL_ALWAYS, GL_ARRAY_BUFFER, GL_BACK, GL_BLEND, GL_BYTE, GL_CLAMP_TO_EDGE, GL_COLOR_BUFFER_BIT, GL_COMPILE_STATUS, GL_CULL_FACE, GL_DECR, GL_DECR_WRAP, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_TEST, GL_DOUBLE, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FLOAT, GL_FRAGMENT_SHADER, GL_FRONT, GL_FRONT_AND_BACK, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MIN, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SCISSOR_TEST, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_SHADER, GL_ZERO| Constructor and Description |
|---|
JoglGL() |
| Modifier and Type | Method and Description |
|---|---|
void |
glActiveTexture(int param1) |
void |
glAlphaFunc(int param1,
float param2) |
void |
glAttachShader(int param1,
int param2) |
void |
glBindBuffer(int param1,
int param2) |
void |
glBindFragDataLocation(int param1,
int param2,
java.lang.String param3) |
void |
glBindTexture(int param1,
int param2) |
void |
glBindVertexArray(int param1) |
void |
glBlendEquationSeparate(int colorMode,
int alphaMode) |
void |
glBlendFunc(int param1,
int param2) |
void |
glBufferData(int param1,
java.nio.ByteBuffer param2,
int param3) |
void |
glBufferData(int param1,
java.nio.FloatBuffer param2,
int param3) |
void |
glBufferData(int param1,
long param2,
int param3) |
void |
glBufferData(int param1,
java.nio.ShortBuffer param2,
int param3) |
void |
glBufferSubData(int param1,
long param2,
java.nio.ByteBuffer param3) |
void |
glBufferSubData(int param1,
long param2,
java.nio.FloatBuffer param3) |
void |
glBufferSubData(int param1,
long param2,
java.nio.ShortBuffer param3) |
void |
glClear(int param1) |
void |
glClearColor(float param1,
float param2,
float param3,
float param4) |
void |
glColorMask(boolean param1,
boolean param2,
boolean param3,
boolean param4) |
void |
glCompileShader(int param1) |
void |
glCompressedTexImage2D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
java.nio.ByteBuffer param7) |
void |
glCompressedTexImage3D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
java.nio.ByteBuffer param8) |
void |
glCompressedTexSubImage2D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
java.nio.ByteBuffer param8) |
void |
glCompressedTexSubImage3D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
int param9,
java.nio.ByteBuffer param10) |
int |
glCreateProgram() |
int |
glCreateShader(int param1) |
void |
glCullFace(int param1) |
void |
glDeleteBuffers(java.nio.IntBuffer param1) |
void |
glDeleteProgram(int param1) |
void |
glDeleteShader(int param1) |
void |
glDeleteTextures(java.nio.IntBuffer param1) |
void |
glDeleteVertexArrays(java.nio.IntBuffer arrays) |
void |
glDepthFunc(int param1) |
void |
glDepthMask(boolean param1) |
void |
glDepthRange(double param1,
double param2) |
void |
glDetachShader(int param1,
int param2) |
void |
glDisable(int param1) |
void |
glDisableVertexAttribArray(int param1) |
void |
glDrawArrays(int param1,
int param2,
int param3) |
void |
glDrawBuffer(int param1) |
void |
glDrawRangeElements(int param1,
int param2,
int param3,
int param4,
int param5,
long param6) |
void |
glEnable(int param1) |
void |
glEnableVertexAttribArray(int param1) |
void |
glFramebufferTextureLayer(int param1,
int param2,
int param3,
int param4,
int param5) |
void |
glGenBuffers(java.nio.IntBuffer param1) |
void |
glGenTextures(java.nio.IntBuffer param1) |
void |
glGenVertexArrays(java.nio.IntBuffer param1) |
int |
glGetAttribLocation(int param1,
java.lang.String param2) |
void |
glGetBoolean(int param1,
java.nio.ByteBuffer param2) |
void |
glGetBufferSubData(int target,
long offset,
java.nio.ByteBuffer data) |
int |
glGetError() |
void |
glGetInteger(int param1,
java.nio.IntBuffer param2) |
void |
glGetProgram(int param1,
int param2,
java.nio.IntBuffer param3) |
java.lang.String |
glGetProgramInfoLog(int program,
int maxSize) |
void |
glGetShader(int param1,
int param2,
java.nio.IntBuffer param3) |
java.lang.String |
glGetShaderInfoLog(int shader,
int maxSize) |
java.lang.String |
glGetString(int param1) |
java.lang.String |
glGetString(int param1,
int param2) |
int |
glGetUniformLocation(int param1,
java.lang.String param2) |
boolean |
glIsEnabled(int param1) |
void |
glLineWidth(float param1) |
void |
glLinkProgram(int param1) |
void |
glPatchParameter(int count) |
void |
glPixelStorei(int param1,
int param2) |
void |
glPointSize(float param1) |
void |
glPolygonMode(int param1,
int param2) |
void |
glPolygonOffset(float param1,
float param2) |
void |
glReadBuffer(int param1) |
void |
glReadPixels(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
java.nio.ByteBuffer param7) |
void |
glReadPixels(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
long param7) |
void |
glScissor(int param1,
int param2,
int param3,
int param4) |
void |
glShaderSource(int param1,
java.lang.String[] param2,
java.nio.IntBuffer param3) |
void |
glStencilFuncSeparate(int param1,
int param2,
int param3,
int param4) |
void |
glStencilOpSeparate(int param1,
int param2,
int param3,
int param4) |
void |
glTexImage2D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
java.nio.ByteBuffer param9) |
void |
glTexImage3D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
int param9,
java.nio.ByteBuffer param10) |
void |
glTexParameterf(int param1,
int param2,
float param3) |
void |
glTexParameteri(int param1,
int param2,
int param3) |
void |
glTexSubImage2D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
java.nio.ByteBuffer param9) |
void |
glTexSubImage3D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
int param9,
int param10,
java.nio.ByteBuffer param11) |
void |
glUniform1(int param1,
java.nio.FloatBuffer param2) |
void |
glUniform1(int param1,
java.nio.IntBuffer param2) |
void |
glUniform1f(int param1,
float param2) |
void |
glUniform1i(int param1,
int param2) |
void |
glUniform2(int param1,
java.nio.FloatBuffer param2) |
void |
glUniform2(int param1,
java.nio.IntBuffer param2) |
void |
glUniform2f(int param1,
float param2,
float param3) |
void |
glUniform3(int param1,
java.nio.FloatBuffer param2) |
void |
glUniform3(int param1,
java.nio.IntBuffer param2) |
void |
glUniform3f(int param1,
float param2,
float param3,
float param4) |
void |
glUniform4(int param1,
java.nio.FloatBuffer param2) |
void |
glUniform4(int param1,
java.nio.IntBuffer param2) |
void |
glUniform4f(int param1,
float param2,
float param3,
float param4,
float param5) |
void |
glUniformMatrix3(int param1,
boolean param2,
java.nio.FloatBuffer param3) |
void |
glUniformMatrix4(int param1,
boolean param2,
java.nio.FloatBuffer param3) |
void |
glUseProgram(int param1) |
void |
glVertexAttribPointer(int param1,
int param2,
int param3,
boolean param4,
int param5,
long param6) |
void |
glViewport(int param1,
int param2,
int param3,
int param4) |
void |
resetStats() |
public void resetStats()
resetStats in interface com.jme3.renderer.opengl.GLpublic void glActiveTexture(int param1)
glActiveTexture in interface com.jme3.renderer.opengl.GLpublic void glAlphaFunc(int param1,
float param2)
glAlphaFunc in interface com.jme3.renderer.opengl.GL2public void glAttachShader(int param1,
int param2)
glAttachShader in interface com.jme3.renderer.opengl.GLpublic void glBindBuffer(int param1,
int param2)
glBindBuffer in interface com.jme3.renderer.opengl.GLpublic void glBindTexture(int param1,
int param2)
glBindTexture in interface com.jme3.renderer.opengl.GLpublic void glBlendEquationSeparate(int colorMode,
int alphaMode)
glBlendEquationSeparate in interface com.jme3.renderer.opengl.GLpublic void glBlendFunc(int param1,
int param2)
glBlendFunc in interface com.jme3.renderer.opengl.GLpublic void glBufferData(int param1,
long param2,
int param3)
glBufferData in interface com.jme3.renderer.opengl.GLpublic void glBufferData(int param1,
java.nio.FloatBuffer param2,
int param3)
glBufferData in interface com.jme3.renderer.opengl.GLpublic void glBufferData(int param1,
java.nio.ShortBuffer param2,
int param3)
glBufferData in interface com.jme3.renderer.opengl.GLpublic void glBufferData(int param1,
java.nio.ByteBuffer param2,
int param3)
glBufferData in interface com.jme3.renderer.opengl.GLpublic void glBufferSubData(int param1,
long param2,
java.nio.FloatBuffer param3)
glBufferSubData in interface com.jme3.renderer.opengl.GLpublic void glBufferSubData(int param1,
long param2,
java.nio.ShortBuffer param3)
glBufferSubData in interface com.jme3.renderer.opengl.GLpublic void glBufferSubData(int param1,
long param2,
java.nio.ByteBuffer param3)
glBufferSubData in interface com.jme3.renderer.opengl.GLpublic void glClear(int param1)
glClear in interface com.jme3.renderer.opengl.GLpublic void glClearColor(float param1,
float param2,
float param3,
float param4)
glClearColor in interface com.jme3.renderer.opengl.GLpublic void glColorMask(boolean param1,
boolean param2,
boolean param3,
boolean param4)
glColorMask in interface com.jme3.renderer.opengl.GLpublic void glCompileShader(int param1)
glCompileShader in interface com.jme3.renderer.opengl.GLpublic void glCompressedTexImage2D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
java.nio.ByteBuffer param7)
glCompressedTexImage2D in interface com.jme3.renderer.opengl.GLpublic void glCompressedTexImage3D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
java.nio.ByteBuffer param8)
glCompressedTexImage3D in interface com.jme3.renderer.opengl.GL2public void glCompressedTexSubImage2D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
java.nio.ByteBuffer param8)
glCompressedTexSubImage2D in interface com.jme3.renderer.opengl.GLpublic void glCompressedTexSubImage3D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
int param9,
java.nio.ByteBuffer param10)
glCompressedTexSubImage3D in interface com.jme3.renderer.opengl.GL2public int glCreateProgram()
glCreateProgram in interface com.jme3.renderer.opengl.GLpublic int glCreateShader(int param1)
glCreateShader in interface com.jme3.renderer.opengl.GLpublic void glCullFace(int param1)
glCullFace in interface com.jme3.renderer.opengl.GLpublic void glDeleteBuffers(java.nio.IntBuffer param1)
glDeleteBuffers in interface com.jme3.renderer.opengl.GLpublic void glDeleteProgram(int param1)
glDeleteProgram in interface com.jme3.renderer.opengl.GLpublic void glDeleteShader(int param1)
glDeleteShader in interface com.jme3.renderer.opengl.GLpublic void glDeleteTextures(java.nio.IntBuffer param1)
glDeleteTextures in interface com.jme3.renderer.opengl.GLpublic void glDepthFunc(int param1)
glDepthFunc in interface com.jme3.renderer.opengl.GLpublic void glDepthMask(boolean param1)
glDepthMask in interface com.jme3.renderer.opengl.GLpublic void glDepthRange(double param1,
double param2)
glDepthRange in interface com.jme3.renderer.opengl.GLpublic void glDetachShader(int param1,
int param2)
glDetachShader in interface com.jme3.renderer.opengl.GLpublic void glDisable(int param1)
glDisable in interface com.jme3.renderer.opengl.GLpublic void glDisableVertexAttribArray(int param1)
glDisableVertexAttribArray in interface com.jme3.renderer.opengl.GLpublic void glDrawArrays(int param1,
int param2,
int param3)
glDrawArrays in interface com.jme3.renderer.opengl.GLpublic void glDrawBuffer(int param1)
glDrawBuffer in interface com.jme3.renderer.opengl.GL2public void glDrawRangeElements(int param1,
int param2,
int param3,
int param4,
int param5,
long param6)
glDrawRangeElements in interface com.jme3.renderer.opengl.GLpublic void glEnable(int param1)
glEnable in interface com.jme3.renderer.opengl.GLpublic void glEnableVertexAttribArray(int param1)
glEnableVertexAttribArray in interface com.jme3.renderer.opengl.GLpublic void glGenBuffers(java.nio.IntBuffer param1)
glGenBuffers in interface com.jme3.renderer.opengl.GLpublic void glGenTextures(java.nio.IntBuffer param1)
glGenTextures in interface com.jme3.renderer.opengl.GLpublic void glGetBoolean(int param1,
java.nio.ByteBuffer param2)
glGetBoolean in interface com.jme3.renderer.opengl.GLpublic void glGetBufferSubData(int target,
long offset,
java.nio.ByteBuffer data)
glGetBufferSubData in interface com.jme3.renderer.opengl.GLpublic int glGetError()
glGetError in interface com.jme3.renderer.opengl.GLpublic void glGetInteger(int param1,
java.nio.IntBuffer param2)
glGetInteger in interface com.jme3.renderer.opengl.GLpublic void glGetProgram(int param1,
int param2,
java.nio.IntBuffer param3)
glGetProgram in interface com.jme3.renderer.opengl.GLpublic void glGetShader(int param1,
int param2,
java.nio.IntBuffer param3)
glGetShader in interface com.jme3.renderer.opengl.GLpublic java.lang.String glGetString(int param1)
glGetString in interface com.jme3.renderer.opengl.GLpublic java.lang.String glGetString(int param1,
int param2)
glGetString in interface com.jme3.renderer.opengl.GL3public boolean glIsEnabled(int param1)
glIsEnabled in interface com.jme3.renderer.opengl.GLpublic void glLineWidth(float param1)
glLineWidth in interface com.jme3.renderer.opengl.GLpublic void glLinkProgram(int param1)
glLinkProgram in interface com.jme3.renderer.opengl.GLpublic void glPixelStorei(int param1,
int param2)
glPixelStorei in interface com.jme3.renderer.opengl.GLpublic void glPointSize(float param1)
glPointSize in interface com.jme3.renderer.opengl.GL2public void glPolygonMode(int param1,
int param2)
glPolygonMode in interface com.jme3.renderer.opengl.GL2public void glPolygonOffset(float param1,
float param2)
glPolygonOffset in interface com.jme3.renderer.opengl.GLpublic void glReadBuffer(int param1)
glReadBuffer in interface com.jme3.renderer.opengl.GL2public void glReadPixels(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
java.nio.ByteBuffer param7)
glReadPixels in interface com.jme3.renderer.opengl.GLpublic void glReadPixels(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
long param7)
glReadPixels in interface com.jme3.renderer.opengl.GLpublic void glScissor(int param1,
int param2,
int param3,
int param4)
glScissor in interface com.jme3.renderer.opengl.GLpublic void glStencilFuncSeparate(int param1,
int param2,
int param3,
int param4)
glStencilFuncSeparate in interface com.jme3.renderer.opengl.GLpublic void glStencilOpSeparate(int param1,
int param2,
int param3,
int param4)
glStencilOpSeparate in interface com.jme3.renderer.opengl.GLpublic void glTexImage2D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
java.nio.ByteBuffer param9)
glTexImage2D in interface com.jme3.renderer.opengl.GLpublic void glTexImage3D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
int param9,
java.nio.ByteBuffer param10)
glTexImage3D in interface com.jme3.renderer.opengl.GL2public void glTexParameterf(int param1,
int param2,
float param3)
glTexParameterf in interface com.jme3.renderer.opengl.GLpublic void glTexParameteri(int param1,
int param2,
int param3)
glTexParameteri in interface com.jme3.renderer.opengl.GLpublic void glTexSubImage2D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
java.nio.ByteBuffer param9)
glTexSubImage2D in interface com.jme3.renderer.opengl.GLpublic void glTexSubImage3D(int param1,
int param2,
int param3,
int param4,
int param5,
int param6,
int param7,
int param8,
int param9,
int param10,
java.nio.ByteBuffer param11)
glTexSubImage3D in interface com.jme3.renderer.opengl.GL2public void glUniform1(int param1,
java.nio.FloatBuffer param2)
glUniform1 in interface com.jme3.renderer.opengl.GLpublic void glUniform1(int param1,
java.nio.IntBuffer param2)
glUniform1 in interface com.jme3.renderer.opengl.GLpublic void glUniform1f(int param1,
float param2)
glUniform1f in interface com.jme3.renderer.opengl.GLpublic void glUniform1i(int param1,
int param2)
glUniform1i in interface com.jme3.renderer.opengl.GLpublic void glUniform2(int param1,
java.nio.IntBuffer param2)
glUniform2 in interface com.jme3.renderer.opengl.GLpublic void glUniform2(int param1,
java.nio.FloatBuffer param2)
glUniform2 in interface com.jme3.renderer.opengl.GLpublic void glUniform2f(int param1,
float param2,
float param3)
glUniform2f in interface com.jme3.renderer.opengl.GLpublic void glUniform3(int param1,
java.nio.IntBuffer param2)
glUniform3 in interface com.jme3.renderer.opengl.GLpublic void glUniform3(int param1,
java.nio.FloatBuffer param2)
glUniform3 in interface com.jme3.renderer.opengl.GLpublic void glUniform3f(int param1,
float param2,
float param3,
float param4)
glUniform3f in interface com.jme3.renderer.opengl.GLpublic void glUniform4(int param1,
java.nio.FloatBuffer param2)
glUniform4 in interface com.jme3.renderer.opengl.GLpublic void glUniform4(int param1,
java.nio.IntBuffer param2)
glUniform4 in interface com.jme3.renderer.opengl.GLpublic void glUniform4f(int param1,
float param2,
float param3,
float param4,
float param5)
glUniform4f in interface com.jme3.renderer.opengl.GLpublic void glUniformMatrix3(int param1,
boolean param2,
java.nio.FloatBuffer param3)
glUniformMatrix3 in interface com.jme3.renderer.opengl.GLpublic void glUniformMatrix4(int param1,
boolean param2,
java.nio.FloatBuffer param3)
glUniformMatrix4 in interface com.jme3.renderer.opengl.GLpublic void glUseProgram(int param1)
glUseProgram in interface com.jme3.renderer.opengl.GLpublic void glVertexAttribPointer(int param1,
int param2,
int param3,
boolean param4,
int param5,
long param6)
glVertexAttribPointer in interface com.jme3.renderer.opengl.GLpublic void glViewport(int param1,
int param2,
int param3,
int param4)
glViewport in interface com.jme3.renderer.opengl.GLpublic int glGetAttribLocation(int param1,
java.lang.String param2)
glGetAttribLocation in interface com.jme3.renderer.opengl.GLpublic int glGetUniformLocation(int param1,
java.lang.String param2)
glGetUniformLocation in interface com.jme3.renderer.opengl.GLpublic void glShaderSource(int param1,
java.lang.String[] param2,
java.nio.IntBuffer param3)
glShaderSource in interface com.jme3.renderer.opengl.GLpublic java.lang.String glGetProgramInfoLog(int program,
int maxSize)
glGetProgramInfoLog in interface com.jme3.renderer.opengl.GLpublic java.lang.String glGetShaderInfoLog(int shader,
int maxSize)
glGetShaderInfoLog in interface com.jme3.renderer.opengl.GLpublic void glBindFragDataLocation(int param1,
int param2,
java.lang.String param3)
glBindFragDataLocation in interface com.jme3.renderer.opengl.GL3public void glBindVertexArray(int param1)
glBindVertexArray in interface com.jme3.renderer.opengl.GL3public void glGenVertexArrays(java.nio.IntBuffer param1)
glGenVertexArrays in interface com.jme3.renderer.opengl.GL3public void glPatchParameter(int count)
glPatchParameter in interface com.jme3.renderer.opengl.GL4public void glDeleteVertexArrays(java.nio.IntBuffer arrays)
glDeleteVertexArrays in interface com.jme3.renderer.opengl.GL3public void glFramebufferTextureLayer(int param1,
int param2,
int param3,
int param4,
int param5)
glFramebufferTextureLayer in interface com.jme3.renderer.opengl.GL3