| Package | Description |
|---|---|
| com.jme3.bullet |
central classes of the physics system
|
| com.jme3.bullet.animation |
A dynamic animation control and some associated classes.
|
| com.jme3.bullet.collision |
physics-based collision detection, including ray tests and sweep tests
|
| com.jme3.bullet.collision.shapes |
collision shapes: standard shapes used in physics-based collision detection
|
| com.jme3.bullet.collision.shapes.infos |
supplemental classes for physics-based collision detection
|
| com.jme3.bullet.control |
physics controls: scene-graph controls for linking physics collision objects
to spatials
|
| com.jme3.bullet.control.ragdoll |
supplemental classes related to KinematicRagdollControl
|
| com.jme3.bullet.debug |
visualize physics objects for debugging
|
| com.jme3.bullet.joints |
physics joints: join pairs of rigid bodies in order to constrain their
relative motion
|
| com.jme3.bullet.joints.motors |
motors: supplemental classes related to physics joints
|
| com.jme3.bullet.objects |
physics collision objects, including vehicles
|
| com.jme3.bullet.objects.infos |
supplemental classes related to physics collision objects
|
| com.jme3.bullet.util |
utility classes related to Bullet physics
|