| Package | Description |
|---|---|
| com.jme3.bullet |
central classes of the physics system
|
| com.jme3.bullet.animation |
A dynamic animation control and some associated classes.
|
| com.jme3.bullet.collision |
physics-based collision detection, including ray tests and sweep tests
|
| com.jme3.bullet.control |
physics controls: scene-graph controls for linking physics collision objects
to spatials
|
| com.jme3.bullet.objects |
physics collision objects, including vehicles
|
| Class and Description |
|---|
| PhysicsCollisionGroupListener
Interface to receive notifications whenever an object in a particular
collision group is about to collide.
|
| PhysicsCollisionListener
Interface to receive notifications whenever an object in a particular physics
space collides.
|
| PhysicsCollisionObject
Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject)
|
| PhysicsRayTestResult
Contains the results of a PhysicsSpace rayTest.
|
| PhysicsSweepTestResult
Contains the results of a PhysicsSpace rayTest
|
| Class and Description |
|---|
| PhysicsCollisionEvent
A CollisionEvent stores all information about a collision in the PhysicsWorld.
|
| PhysicsCollisionListener
Interface to receive notifications whenever an object in a particular physics
space collides.
|
| Class and Description |
|---|
| PhysicsCollisionEvent
A CollisionEvent stores all information about a collision in the PhysicsWorld.
|
| PhysicsCollisionObject
Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject)
|
| Class and Description |
|---|
| PhysicsCollisionEvent
A CollisionEvent stores all information about a collision in the PhysicsWorld.
|
| PhysicsCollisionListener
Interface to receive notifications whenever an object in a particular physics
space collides.
|
| PhysicsCollisionObject
Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject)
|
| RagdollCollisionListener
Interface to receive notifications whenever a KinematicRagdollControl
collides with another physics object.
|
| Class and Description |
|---|
| PhysicsCollisionObject
Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject)
|