| Package | Description |
|---|---|
| com.jme3.bullet |
central classes of the physics system
|
| com.jme3.bullet.animation |
A dynamic animation control and some associated classes.
|
| com.jme3.bullet.control |
physics controls: scene-graph controls for linking physics collision objects
to spatials
|
| Modifier and Type | Class and Description |
|---|---|
class |
BulletAppState
An app state to manage a single Bullet physics space.
|
| Modifier and Type | Method and Description |
|---|---|
void |
PhysicsSpace.addTickListener(PhysicsTickListener listener)
Adds the specified listener to the physics tick listeners.
|
void |
PhysicsSpace.removeTickListener(PhysicsTickListener listener) |
| Modifier and Type | Class and Description |
|---|---|
class |
DacLinks
Access a DynamicAnimControl at the PhysicsLink level once it's been added to
a Spatial.
|
class |
DynamicAnimControl
Before adding this control to a spatial, configure it by invoking
DacConfiguration.link(java.lang.String, float, com.jme3.bullet.animation.RangeOfMotion)
for each bone that should have its own rigid body. |
| Modifier and Type | Class and Description |
|---|---|
class |
BetterCharacterControl
Intended to replace the CharacterControl class.
|