| Interface | Description |
|---|---|
| PhysicsControl |
| Class | Description |
|---|---|
| AbstractPhysicsControl |
AbstractPhysicsControl manages the lifecycle of a physics object that is
attached to a spatial in the SceneGraph.
|
| BetterCharacterControl |
This is intended to be a replacement for the internal bullet character class.
|
| CharacterControl |
You might want to try
BetterCharacterControl as well. |
| GhostControl |
A GhostControl moves with the spatial it is attached to and can be used to check
overlaps with other physics objects (e.g.
|
| KinematicRagdollControl |
This control is still a WIP, use it at your own risk
To use this control you need a model with an AnimControl and a SkeletonControl. This should be the case if you imported an animated model from Ogre or blender. Note enabling/disabling the control add/removes it from the physic space |
| RigidBodyControl | |
| VehicleControl |
| Enum | Description |
|---|---|
| KinematicRagdollControl.Mode |