| Package | Description |
|---|---|
| com.jme3.bullet.control |
| Modifier and Type | Class and Description |
|---|---|
class |
AbstractPhysicsControl
AbstractPhysicsControl manages the lifecycle of a physics object that is
attached to a spatial in the SceneGraph.
|
class |
BetterCharacterControl
This is intended to be a replacement for the internal bullet character class.
|
class |
CharacterControl
You might want to try
BetterCharacterControl as well. |
class |
GhostControl
A GhostControl moves with the spatial it is attached to and can be used to check
overlaps with other physics objects (e.g.
|
class |
KinematicRagdollControl
This control is still a WIP, use it at your own risk
To use this control you need a model with an AnimControl and a SkeletonControl. This should be the case if you imported an animated model from Ogre or blender. Note enabling/disabling the control add/removes it from the physic space |
class |
RigidBodyControl |
class |
VehicleControl |