public static class WorldObserver.WheelJointChange extends WorldObserver.JointChange<com.badlogic.gdx.physics.box2d.joints.WheelJoint>
WheelJoint| Modifier and Type | Field and Description |
|---|---|
java.lang.Float |
newMaxMotorTorque |
java.lang.Float |
newMotorSpeed |
java.lang.Float |
newSpringDampingRatio |
java.lang.Float |
newSpringFrequencyHz |
private float |
oldMaxMotorTorque |
private float |
oldMotorSpeed |
private float |
oldSpringDampingRatio |
private float |
oldSpringFrequencyHz |
newUserData, userDataChanged| Constructor and Description |
|---|
WheelJointChange() |
| Modifier and Type | Method and Description |
|---|---|
void |
apply(com.badlogic.gdx.physics.box2d.joints.WheelJoint joint) |
<C extends WorldObserver.Change<com.badlogic.gdx.physics.box2d.joints.WheelJoint>> |
newValuesEqual(C other)
if the values applied in
WorldObserver.Change.apply(Object) equal |
void |
reset() |
boolean |
update(com.badlogic.gdx.physics.box2d.joints.WheelJoint joint) |
obtainForprivate transient float oldSpringDampingRatio
private transient float oldSpringFrequencyHz
private transient float oldMaxMotorTorque
private transient float oldMotorSpeed
public java.lang.Float newSpringDampingRatio
public java.lang.Float newSpringFrequencyHz
public java.lang.Float newMaxMotorTorque
public java.lang.Float newMotorSpeed
public boolean update(com.badlogic.gdx.physics.box2d.joints.WheelJoint joint)
update in interface WorldObserver.Change<com.badlogic.gdx.physics.box2d.joints.WheelJoint>update in class WorldObserver.JointChange<com.badlogic.gdx.physics.box2d.joints.WheelJoint>joint - the object to check for changes since the last time this method was calledpublic void apply(com.badlogic.gdx.physics.box2d.joints.WheelJoint joint)
apply in interface WorldObserver.Change<com.badlogic.gdx.physics.box2d.joints.WheelJoint>apply in class WorldObserver.JointChange<com.badlogic.gdx.physics.box2d.joints.WheelJoint>joint - the object to apply the changes since WorldObserver.Change.update(Object) topublic <C extends WorldObserver.Change<com.badlogic.gdx.physics.box2d.joints.WheelJoint>> boolean newValuesEqual(C other)
WorldObserver.ChangeWorldObserver.Change.apply(Object) equalnewValuesEqual in interface WorldObserver.Change<com.badlogic.gdx.physics.box2d.joints.WheelJoint>newValuesEqual in class WorldObserver.JointChange<com.badlogic.gdx.physics.box2d.joints.WheelJoint>public void reset()
reset in interface com.badlogic.gdx.utils.Pool.Poolablereset in class WorldObserver.JointChange<com.badlogic.gdx.physics.box2d.joints.WheelJoint>