public class OpenGlUtils
extends java.lang.Object
| 修飾子とタイプ | フィールドと説明 |
|---|---|
static int |
NO_TEXTURE |
| コンストラクタと説明 |
|---|
OpenGlUtils() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
static int |
loadProgram(java.lang.String strVSource,
java.lang.String strFSource) |
static int |
loadShader(java.lang.String strSource,
int iType) |
static int |
loadTexture(android.graphics.Bitmap img,
int usedTexId) |
static int |
loadTexture(android.graphics.Bitmap img,
int usedTexId,
boolean recycle) |
static int |
loadTexture(java.nio.IntBuffer data,
android.hardware.Camera.Size size,
int usedTexId) |
static int |
loadTextureAsBitmap(java.nio.IntBuffer data,
android.hardware.Camera.Size size,
int usedTexId) |
static float |
rnd(float min,
float max) |
public static final int NO_TEXTURE
public static int loadTexture(android.graphics.Bitmap img,
int usedTexId)
public static int loadTexture(android.graphics.Bitmap img,
int usedTexId,
boolean recycle)
public static int loadTexture(java.nio.IntBuffer data,
android.hardware.Camera.Size size,
int usedTexId)
public static int loadTextureAsBitmap(java.nio.IntBuffer data,
android.hardware.Camera.Size size,
int usedTexId)
public static int loadShader(java.lang.String strSource,
int iType)
public static int loadProgram(java.lang.String strVSource,
java.lang.String strFSource)
public static float rnd(float min,
float max)