public class GPUImage3x3TextureSamplingFilter extends GPUImageFilter
| 修飾子とタイプ | フィールドと説明 |
|---|---|
static java.lang.String |
THREE_X_THREE_TEXTURE_SAMPLING_VERTEX_SHADER |
mGLAttribPosition, mGLAttribTextureCoordinate, mGLProgId, mGLUniformTexture, mOutputHeight, mOutputWidth, NO_FILTER_FRAGMENT_SHADER, NO_FILTER_VERTEX_SHADER| コンストラクタと説明 |
|---|
GPUImage3x3TextureSamplingFilter() |
GPUImage3x3TextureSamplingFilter(java.lang.String fragmentShader) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
onInit() |
void |
onOutputSizeChanged(int width,
int height) |
void |
setLineSize(float size) |
void |
setTexelHeight(float texelHeight) |
void |
setTexelWidth(float texelWidth) |
convertStreamToString, destroy, getAttribPosition, getAttribTextureCoordinate, getOutputHeight, getOutputWidth, getProgram, getUniformTexture, init, isInitialized, loadShader, onDestroy, onDraw, onDrawArraysPre, onInitialized, runOnDraw, runPendingOnDrawTasks, setFloat, setFloatArray, setFloatVec2, setFloatVec3, setFloatVec4, setInteger, setPoint, setUniformMatrix3f, setUniformMatrix4fpublic static final java.lang.String THREE_X_THREE_TEXTURE_SAMPLING_VERTEX_SHADER
public GPUImage3x3TextureSamplingFilter()
public GPUImage3x3TextureSamplingFilter(java.lang.String fragmentShader)
public void onInit()
onInit クラス内 GPUImageFilterpublic void onOutputSizeChanged(int width,
int height)
onOutputSizeChanged クラス内 GPUImageFilterpublic void setTexelWidth(float texelWidth)
public void setTexelHeight(float texelHeight)
public void setLineSize(float size)