Action |
interface Action<T : Any!> : Serializable |
BenchmarkableEnvironment |
An environment which provides a mean to get infos about its performances. interface BenchmarkableEnvironment<T : Any!, P : Position<out P>!> : Environment<T, P> |
Concentration |
This interface is a wrapper for concentrations. interface Concentration<T : Any!> : Serializable |
Condition |
interface Condition<T : Any!> : Serializable |
Context |
This enum describes the possible contexts for a given class Context |
Dependency |
This interface represents a token that may generate a dependency between two reactions. Some special built-in tokens are EVERYTHING, EVERY_MOLECULE, MOVEMENT, and NEIGHBORHOOD_CHANGE. Molecules are dependencies as well. interface Dependency : Serializable |
Environment |
Interface for an environment. Every environment must implement this specification. interface Environment<T : Any!, P : Position<out P>!> : Serializable, MutableIterable<Node<T>!> |
Environment2DWithObstacles |
interface Environment2DWithObstacles<W : Obstacle2D!, T : Any!, P : Position<out P>!> : Environment<T, P> |
Incarnation |
interface Incarnation<T : Any!, P : Position<out P>!> |
Layer |
Interface for static layer, containing a substance or a molecule with a spatial distribution. interface Layer<T : Any!, P : Position<out P>!> : Serializable |
LinkingRule |
An interface that represent an auto-linking logic for nodes within an environment. interface LinkingRule<T : Any!, P : Position<out P>!> : Serializable |
Molecule |
Interface for a molecule. interface Molecule : Dependency |
Neighborhood |
The type which describes the concentration of a molecule Interface for a neighborhood. When implementing it in a real class, please remember to correctly implement also the equals method inherited from Object. interface Neighborhood<T : Any!> : Serializable, Cloneable, MutableIterable<Node<T>!> |
Node |
interface Node<T : Any!> : Serializable, MutableIterable<Reaction<T>!>, Comparable<Node<T>!> |
Obstacle2D |
interface Obstacle2D : Serializable, Shape |
Position |
An interface to represent a generic coordinates system. interface Position<P : Position<P>> : Serializable |
Position2D |
A bidimensional position. interface Position2D<P : Position2D<P>> : Position<P> |
Reaction |
interface Reaction<T : Any!> : Comparable<Reaction<T>!>, Serializable |
Time |
Interface for time representation. interface Time : Comparable<Time!>, Serializable |
TimeDistribution |
This interface represents a temporal distribution for any event. interface TimeDistribution<T : Any!> : Cloneable, Serializable |