interface Reaction<T : Any!> : Comparable<Reaction<T>!>, Serializable
canExecute |
abstract fun canExecute(): Boolean |
cloneOnNewNode |
This method allows to clone this reaction on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis. abstract fun cloneOnNewNode(n: Node<T>!, currentTime: Time!): Reaction<T>! |
execute |
Executes the reactions. abstract fun execute(): Unit |
getActions |
abstract fun getActions(): MutableList<Action<T>!>! |
getConditions |
abstract fun getConditions(): MutableList<Condition<T>!>! |
getInboundDependencies |
abstract fun getInboundDependencies(): ListSet<out Dependency!>! |
getInputContext |
abstract fun getInputContext(): Context! |
getNode |
abstract fun getNode(): Node<T>! |
getOutboundDependencies |
abstract fun getOutboundDependencies(): ListSet<out Dependency!>! |
getOutputContext |
abstract fun getOutputContext(): Context! |
getRate |
Returns the speed of this abstract fun getRate(): Double |
getTau |
abstract fun getTau(): Time! |
getTimeDistribution |
abstract fun getTimeDistribution(): TimeDistribution<T>! |
initializationComplete |
This method is called when the environment has completed its initialization. Can be used by this reaction to compute its next execution time - in case such computation requires an inspection of the environment. abstract fun initializationComplete(t: Time!, env: Environment<T, *>!): Unit |
setActions |
Sets the abstract fun setActions(a: MutableList<Action<T>!>!): Unit |
setConditions |
Sets the abstract fun setConditions(c: MutableList<Condition<T>!>!): Unit |
update |
Updates the scheduling of this reaction. abstract fun update(curTime: Time!, executed: Boolean, env: Environment<T, *>!): Unit |