abstract fun isLocallyConsistent(): Boolean
Some rules may require to be evaluated against multiple nodes until the situations gets consistent. For instance, a rule that connects the closest 10 nodes must be evaluated multiple times to get to the correct result (this is because a change in one neighbor may require a disconnection from another node to maintain exactly 10 connections). Most rules do not need such machinery (e.g., connecting to nodes within some statically defined range).
Return
Boolean: true if this rule does not need to be recursively re-applied to neighbors to ensure global consistency.