abstract fun createTimeDistribution(rand: RandomGenerator!, env: Environment<T, P>!, node: Node<T>!, param: String!): TimeDistribution<T>!
rand - RandomGenerator!: the random engine
env - Environment<T, P>!: the environment that will host this object
node - Node<T>!: the node that will host this object
param - String!: a String describing the object
Return
TimeDistribution<T>!: a new TimeDistribution