| Methods in gov.nasa.worldwind.terrain with parameters of type RectangularTessellator.RectTile |
protected boolean |
RectangularTessellator.atBestResolution(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected boolean |
RectangularTessellator.bindVbos(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits)
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boolean |
RectangularTessellator.buildVerts(DrawContext dc,
RectangularTessellator.RectTile tile,
boolean makeSkirts)
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protected ArrayList<LatLon> |
RectangularTessellator.computeLocations(RectangularTessellator.RectTile tile)
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protected double |
RectangularTessellator.computeTileResolutionTarget(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected RectangularTessellator.CacheKey |
RectangularTessellator.createCacheKey(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected Vec4 |
RectangularTessellator.getSurfacePoint(RectangularTessellator.RectTile tile,
Angle latitude,
Angle longitude)
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protected Vec4 |
RectangularTessellator.getSurfacePoint(RectangularTessellator.RectTile tile,
Angle latitude,
Angle longitude,
double metersOffset)
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protected Intersection[] |
RectangularTessellator.intersect(RectangularTessellator.RectTile tile,
double elevation)
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protected Intersection[] |
RectangularTessellator.intersect(RectangularTessellator.RectTile tile,
Line line)
Determines if and where a ray intersects a RectTile geometry. |
protected void |
RectangularTessellator.makeVerts(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected boolean |
RectangularTessellator.needToSplit(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected PickedObject[] |
RectangularTessellator.pick(DrawContext dc,
RectangularTessellator.RectTile tile,
List<? extends Point> pickPoints)
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protected void |
RectangularTessellator.pick(DrawContext dc,
RectangularTessellator.RectTile tile,
Point pickPoint)
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protected void |
RectangularTessellator.render(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected long |
RectangularTessellator.render(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits)
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protected void |
RectangularTessellator.renderBoundingVolume(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected void |
RectangularTessellator.renderMultiTexture(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits)
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protected void |
RectangularTessellator.renderPatchBoundary(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected void |
RectangularTessellator.renderTileID(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected void |
RectangularTessellator.renderTrianglesWithUniqueColors(DrawContext dc,
RectangularTessellator.RectTile tile)
Render each triangle of a tile in a unique color. |
protected void |
RectangularTessellator.renderVA(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits)
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protected boolean |
RectangularTessellator.renderVBO(DrawContext dc,
RectangularTessellator.RectTile tile,
int numTextureUnits)
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protected void |
RectangularTessellator.renderWireframe(DrawContext dc,
RectangularTessellator.RectTile tile,
boolean showTriangles,
boolean showTileBoundary)
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protected PickedObject |
RectangularTessellator.resolvePick(DrawContext dc,
RectangularTessellator.RectTile tile,
Point pickPoint)
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protected void |
RectangularTessellator.selectVisibleTiles(DrawContext dc,
RectangularTessellator.RectTile tile)
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protected RectangularTessellator.RectTile[] |
RectangularTessellator.split(DrawContext dc,
RectangularTessellator.RectTile tile)
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