NASA World Wind

Uses of Class
gov.nasa.worldwind.geom.Frustum

Packages that use Frustum
gov.nasa.worldwind   
gov.nasa.worldwind.geom   
gov.nasa.worldwind.globes Provides classes for representing the shape and terrain of a planet. 
gov.nasa.worldwind.layers   
gov.nasa.worldwind.terrain   
gov.nasa.worldwind.view The view package contains implementations, and support for implementations of the View interface. 
gov.nasa.worldwindx.examples.util   
 

Uses of Frustum in gov.nasa.worldwind
 

Methods in gov.nasa.worldwind that return Frustum
 Frustum View.getFrustum()
          Returns the viewing Frustum in eye coordinates.
 Frustum View.getFrustumInModelCoordinates()
          Returns the viewing Frustum in model coordinates.
 

Uses of Frustum in gov.nasa.worldwind.geom
 

Subclasses of Frustum in gov.nasa.worldwind.geom
 class PickPointFrustum
          A viewport aligned Frustum that also stores the 2D screen rectangle that the Frustum contains.
 

Methods in gov.nasa.worldwind.geom that return Frustum
static Frustum Frustum.fromPerspective(Angle horizontalFieldOfView, int viewportWidth, int viewportHeight, double near, double far)
          Creates a Frustum from a horizontal field-of-view, viewport aspect ratio and distance to near and far depth clipping planes.
static Frustum Frustum.fromPerspective(double width, double height, double near, double far)
          Creates a Frustum from three sets of parallel clipping planes (a parallel projectionMatrix).
static Frustum Frustum.fromPerspectiveVecs(Vec4 vTL, Vec4 vTR, Vec4 vBL, Vec4 vBR, double near, double far)
          Creates a Frustum from four edge vectors, viewport aspect ratio and distance to near and far planes.
static Frustum Frustum.fromProjectionMatrix(Matrix projectionMatrix)
          Creates a frustum by extracting the six frustum planes from a projection matrix.
 Frustum Frustum.transformBy(Matrix matrix)
          Returns a copy of this frustum transformed by a specified Matrix.
 

Methods in gov.nasa.worldwind.geom with parameters of type Frustum
static Vec4[] Line.clipToFrustum(Vec4 pa, Vec4 pb, Frustum frustum)
          Clip a line segment to a frustum, returning the end points of the portion of the segment that is within the frustum.
 boolean Sphere.intersects(Frustum frustum)
          Indicates whether a specified Frustum intersects this sphere.
 boolean Extent.intersects(Frustum frustum)
          Determines whether or not this Extent intersects frustum.
 boolean Cylinder.intersects(Frustum frustum)
          Determines whether or not this Extent intersects frustum.
 boolean Box.intersects(Frustum frustum)
          Determines whether or not this Extent intersects frustum.
 

Constructors in gov.nasa.worldwind.geom with parameters of type Frustum
PickPointFrustum(Frustum frustum, Rectangle rect)
          Constructs a new PickPointFrustum from another Frustum and screen rectangle
 

Uses of Frustum in gov.nasa.worldwind.globes
 

Methods in gov.nasa.worldwind.globes with parameters of type Frustum
 boolean EllipsoidalGlobe.intersects(Frustum frustum)
           
 

Uses of Frustum in gov.nasa.worldwind.layers
 

Fields in gov.nasa.worldwind.layers declared as Frustum
protected  Frustum AbstractGraticuleLayer.viewFrustum
           
 

Uses of Frustum in gov.nasa.worldwind.terrain
 

Fields in gov.nasa.worldwind.terrain declared as Frustum
protected  Frustum RectangularTessellator.currentFrustum
           
 

Uses of Frustum in gov.nasa.worldwind.view
 

Fields in gov.nasa.worldwind.view declared as Frustum
protected  Frustum BasicView.frustum
           
protected  Frustum BasicView.lastFrustumInModelCoords
           
 

Methods in gov.nasa.worldwind.view that return Frustum
 Frustum BasicView.getFrustum()
           
 Frustum BasicView.getFrustumInModelCoordinates()
           
 

Uses of Frustum in gov.nasa.worldwindx.examples.util
 

Methods in gov.nasa.worldwindx.examples.util with parameters of type Frustum
 boolean ExtentVisibilitySupport.areExtentsContained(Frustum frustum, Rectangle viewport)
          Returns true if the model coordinates scene elements are completely inside the space enclosed by the specified Frustum in model coordinates, and the screen coordinate scene elements are completely inside the viewport rectangle.
 


NASA World Wind