equal

inline fun equal(a: Mat2, b: Float, delta: Float = 0.0f): Bool2(source)
inline fun equal(a: Mat2, b: Mat2, delta: Float = 0.0f): Bool2(source)
inline fun equal(a: Mat3, b: Float, delta: Float = 0.0f): Bool3(source)
inline fun equal(a: Mat3, b: Mat3, delta: Float = 0.0f): Bool3(source)
inline fun equal(a: Mat4, b: Float, delta: Float = 0.0f): Bool4(source)
inline fun equal(a: Mat4, b: Mat4, delta: Float = 0.0f): Bool4(source)
inline fun equal(a: Quaternion, b: Float, delta: Float = 0.0f): Bool4(source)
inline fun equal(a: Quaternion, b: Quaternion, delta: Float = 0.0f): Bool4(source)
inline fun equal(a: Float2, b: Float, delta: Float = 0.0f): Bool2(source)
inline fun equal(a: Float2, b: Float2, delta: Float = 0.0f): Bool2(source)
inline fun equal(a: Float3, b: Float, delta: Float = 0.0f): Bool3(source)
inline fun equal(a: Float3, b: Float3, delta: Float = 0.0f): Bool3(source)
inline fun equal(a: Float4, b: Float, delta: Float = 0.0f): Bool4(source)
inline fun equal(a: Float4, b: Float4, delta: Float = 0.0f): Bool4(source)
inline fun equal(a: Half2, b: Half): Bool2(source)
inline fun equal(a: Half2, b: Half2): Bool2(source)
inline fun equal(a: Half3, b: Half): Bool3(source)
inline fun equal(a: Half3, b: Half3): Bool3(source)
inline fun equal(a: Half4, b: Half): Bool4(source)
inline fun equal(a: Half4, b: Half4): Bool4(source)