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actual fun CustomRiveAnimation(modifier: Modifier, composition: RiveComposition?, alignment: RiveAlignment, autoPlay: Boolean, artboardName: String?, fit: RiveFit, stateMachineName: String?, overlay: Boolean)
actual fun CustomRiveAnimation(modifier: Modifier, byteArray: ByteArray, alignment: RiveAlignment, autoPlay: Boolean, artboardName: String?, fit: RiveFit, stateMachineName: String?, overlay: Boolean)
actual fun CustomRiveAnimation(modifier: Modifier, url: String, alignment: RiveAlignment, autoPlay: Boolean, artboardName: String?, fit: RiveFit, stateMachineName: String?, overlay: Boolean)
expect fun CustomRiveAnimation(modifier: Modifier = Modifier, composition: RiveComposition?, alignment: RiveAlignment = RiveAlignment.CENTER, autoPlay: Boolean = true, artboardName: String? = null, fit: RiveFit = RiveFit.CONTAIN, stateMachineName: String? = null, overlay: Boolean = true)
expect fun CustomRiveAnimation(modifier: Modifier = Modifier, byteArray: ByteArray, alignment: RiveAlignment = RiveAlignment.CENTER, autoPlay: Boolean = true, artboardName: String? = null, fit: RiveFit = RiveFit.CONTAIN, stateMachineName: String? = null, overlay: Boolean = true)
expect fun CustomRiveAnimation(modifier: Modifier = Modifier, url: String, alignment: RiveAlignment = RiveAlignment.CENTER, autoPlay: Boolean = true, artboardName: String? = null, fit: RiveFit = RiveFit.CONTAIN, stateMachineName: String? = null, overlay: Boolean = true)
actual fun CustomRiveAnimation(modifier: Modifier, composition: RiveComposition?, alignment: RiveAlignment, autoPlay: Boolean, artboardName: String?, fit: RiveFit, stateMachineName: String?, overlay: Boolean)
actual fun CustomRiveAnimation(modifier: Modifier, byteArray: ByteArray, alignment: RiveAlignment, autoPlay: Boolean, artboardName: String?, fit: RiveFit, stateMachineName: String?, overlay: Boolean)
actual fun CustomRiveAnimation(modifier: Modifier, composition: RiveComposition?, alignment: RiveAlignment, autoPlay: Boolean, artboardName: String?, fit: RiveFit, stateMachineName: String?, overlay: Boolean)
actual fun CustomRiveAnimation(modifier: Modifier, byteArray: ByteArray, alignment: RiveAlignment, autoPlay: Boolean, artboardName: String?, fit: RiveFit, stateMachineName: String?, overlay: Boolean)
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fun rememberRiveComposition(vararg keys: Any?, spec: suspend () -> RiveCompositionSpec): RiveCompositionResult