# ${generateTime}
# ${ioGameHome}

## GameCode、ErrorCode. cn:游戏错误码[br]
## https://github.com/iohao/ioGame
class_name GameCode
extends RefCounted

<%for(o in errorCodeDocumentList) {%>
## ${o.description}
static var ${o.name}: int = IoGame.CmdKit.mapping_error_code(${o.value}, "${o.description!}")
<%}%>

static func init() -> void:
	# trigger errorCodeMapping init. cn:调用一次方法，触发错误码的初始化操作。
	pass
