Interface NodeOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
Node, Node.Builder

@Generated public interface NodeOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Details

    • hasOutputAllOutputChannelsToStream

      boolean hasOutputAllOutputChannelsToStream()
       By default, the output of the node will only be available to downstream
       nodes. To consume the direct output from the application node, the output
       must be sent to Vision AI Streams at first.
      
       By setting output_all_output_channels_to_stream to true, App Platform
       will automatically send all the outputs of the current node to Vision AI
       Stream resources (one stream per output channel). The output stream
       resource will be created by App Platform automatically during deployment
       and deleted after application un-deployment.
       Note that this config applies to all the Application Instances.
      
       The output stream can be override at instance level by
       configuring the `output_resources` section of Instance resource.
       `producer_node` should be current node, `output_resource_binding` should
       be the output channel name (or leave it blank if there is only 1 output
       channel of the processor) and `output_resource` should be the target
       output stream.
       
      bool output_all_output_channels_to_stream = 6;
      Returns:
      Whether the outputAllOutputChannelsToStream field is set.
    • getOutputAllOutputChannelsToStream

      boolean getOutputAllOutputChannelsToStream()
       By default, the output of the node will only be available to downstream
       nodes. To consume the direct output from the application node, the output
       must be sent to Vision AI Streams at first.
      
       By setting output_all_output_channels_to_stream to true, App Platform
       will automatically send all the outputs of the current node to Vision AI
       Stream resources (one stream per output channel). The output stream
       resource will be created by App Platform automatically during deployment
       and deleted after application un-deployment.
       Note that this config applies to all the Application Instances.
      
       The output stream can be override at instance level by
       configuring the `output_resources` section of Instance resource.
       `producer_node` should be current node, `output_resource_binding` should
       be the output channel name (or leave it blank if there is only 1 output
       channel of the processor) and `output_resource` should be the target
       output stream.
       
      bool output_all_output_channels_to_stream = 6;
      Returns:
      The outputAllOutputChannelsToStream.
    • getName

      String getName()
       Required. A unique name for the node.
       
      string name = 1 [(.google.api.field_behavior) = REQUIRED];
      Returns:
      The name.
    • getNameBytes

      com.google.protobuf.ByteString getNameBytes()
       Required. A unique name for the node.
       
      string name = 1 [(.google.api.field_behavior) = REQUIRED];
      Returns:
      The bytes for name.
    • getDisplayName

      String getDisplayName()
       A user friendly display name for the node.
       
      string display_name = 2;
      Returns:
      The displayName.
    • getDisplayNameBytes

      com.google.protobuf.ByteString getDisplayNameBytes()
       A user friendly display name for the node.
       
      string display_name = 2;
      Returns:
      The bytes for displayName.
    • hasNodeConfig

      boolean hasNodeConfig()
       Node config.
       
      .google.cloud.visionai.v1.ProcessorConfig node_config = 3;
      Returns:
      Whether the nodeConfig field is set.
    • getNodeConfig

      ProcessorConfig getNodeConfig()
       Node config.
       
      .google.cloud.visionai.v1.ProcessorConfig node_config = 3;
      Returns:
      The nodeConfig.
    • getNodeConfigOrBuilder

      ProcessorConfigOrBuilder getNodeConfigOrBuilder()
       Node config.
       
      .google.cloud.visionai.v1.ProcessorConfig node_config = 3;
    • getProcessor

      String getProcessor()
       Processor name refer to the chosen processor resource.
       
      string processor = 4;
      Returns:
      The processor.
    • getProcessorBytes

      com.google.protobuf.ByteString getProcessorBytes()
       Processor name refer to the chosen processor resource.
       
      string processor = 4;
      Returns:
      The bytes for processor.
    • getParentsList

      List<Node.InputEdge> getParentsList()
       Parent node. Input node should not have parent node. For V1 Alpha1/Beta
       only media warehouse node can have multiple parents, other types of nodes
       will only have one parent.
       
      repeated .google.cloud.visionai.v1.Node.InputEdge parents = 5;
    • getParents

      Node.InputEdge getParents(int index)
       Parent node. Input node should not have parent node. For V1 Alpha1/Beta
       only media warehouse node can have multiple parents, other types of nodes
       will only have one parent.
       
      repeated .google.cloud.visionai.v1.Node.InputEdge parents = 5;
    • getParentsCount

      int getParentsCount()
       Parent node. Input node should not have parent node. For V1 Alpha1/Beta
       only media warehouse node can have multiple parents, other types of nodes
       will only have one parent.
       
      repeated .google.cloud.visionai.v1.Node.InputEdge parents = 5;
    • getParentsOrBuilderList

      List<? extends Node.InputEdgeOrBuilder> getParentsOrBuilderList()
       Parent node. Input node should not have parent node. For V1 Alpha1/Beta
       only media warehouse node can have multiple parents, other types of nodes
       will only have one parent.
       
      repeated .google.cloud.visionai.v1.Node.InputEdge parents = 5;
    • getParentsOrBuilder

      Node.InputEdgeOrBuilder getParentsOrBuilder(int index)
       Parent node. Input node should not have parent node. For V1 Alpha1/Beta
       only media warehouse node can have multiple parents, other types of nodes
       will only have one parent.
       
      repeated .google.cloud.visionai.v1.Node.InputEdge parents = 5;
    • getStreamOutputConfigCase

      Node.StreamOutputConfigCase getStreamOutputConfigCase()