Class SpriteSheet.Builder

java.lang.Object
com.google.protobuf.AbstractMessageLite.Builder
com.google.protobuf.AbstractMessage.Builder<BuilderT>
com.google.protobuf.GeneratedMessage.Builder<SpriteSheet.Builder>
com.google.cloud.video.transcoder.v1.SpriteSheet.Builder
All Implemented Interfaces:
SpriteSheetOrBuilder, com.google.protobuf.Message.Builder, com.google.protobuf.MessageLite.Builder, com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder, Cloneable
Enclosing class:
SpriteSheet

public static final class SpriteSheet.Builder extends com.google.protobuf.GeneratedMessage.Builder<SpriteSheet.Builder> implements SpriteSheetOrBuilder
 Sprite sheet configuration.
 
Protobuf type google.cloud.video.transcoder.v1.SpriteSheet
  • Method Details

    • getDescriptor

      public static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
    • internalGetFieldAccessorTable

      protected com.google.protobuf.GeneratedMessage.FieldAccessorTable internalGetFieldAccessorTable()
      Specified by:
      internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessage.Builder<SpriteSheet.Builder>
    • clear

      public SpriteSheet.Builder clear()
      Specified by:
      clear in interface com.google.protobuf.Message.Builder
      Specified by:
      clear in interface com.google.protobuf.MessageLite.Builder
      Overrides:
      clear in class com.google.protobuf.GeneratedMessage.Builder<SpriteSheet.Builder>
    • getDescriptorForType

      public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
      Specified by:
      getDescriptorForType in interface com.google.protobuf.Message.Builder
      Specified by:
      getDescriptorForType in interface com.google.protobuf.MessageOrBuilder
      Overrides:
      getDescriptorForType in class com.google.protobuf.GeneratedMessage.Builder<SpriteSheet.Builder>
    • getDefaultInstanceForType

      public SpriteSheet getDefaultInstanceForType()
      Specified by:
      getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuilder
      Specified by:
      getDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilder
    • build

      public SpriteSheet build()
      Specified by:
      build in interface com.google.protobuf.Message.Builder
      Specified by:
      build in interface com.google.protobuf.MessageLite.Builder
    • buildPartial

      public SpriteSheet buildPartial()
      Specified by:
      buildPartial in interface com.google.protobuf.Message.Builder
      Specified by:
      buildPartial in interface com.google.protobuf.MessageLite.Builder
    • mergeFrom

      public SpriteSheet.Builder mergeFrom(com.google.protobuf.Message other)
      Specified by:
      mergeFrom in interface com.google.protobuf.Message.Builder
      Overrides:
      mergeFrom in class com.google.protobuf.AbstractMessage.Builder<SpriteSheet.Builder>
    • mergeFrom

      public SpriteSheet.Builder mergeFrom(SpriteSheet other)
    • isInitialized

      public final boolean isInitialized()
      Specified by:
      isInitialized in interface com.google.protobuf.MessageLiteOrBuilder
      Overrides:
      isInitialized in class com.google.protobuf.GeneratedMessage.Builder<SpriteSheet.Builder>
    • mergeFrom

      public SpriteSheet.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
      Specified by:
      mergeFrom in interface com.google.protobuf.Message.Builder
      Specified by:
      mergeFrom in interface com.google.protobuf.MessageLite.Builder
      Overrides:
      mergeFrom in class com.google.protobuf.AbstractMessage.Builder<SpriteSheet.Builder>
      Throws:
      IOException
    • getExtractionStrategyCase

      public SpriteSheet.ExtractionStrategyCase getExtractionStrategyCase()
      Specified by:
      getExtractionStrategyCase in interface SpriteSheetOrBuilder
    • clearExtractionStrategy

      public SpriteSheet.Builder clearExtractionStrategy()
    • getFormat

      public String getFormat()
       Format type. The default is `jpeg`.
      
       Supported formats:
      
       - `jpeg`
       
      string format = 1;
      Specified by:
      getFormat in interface SpriteSheetOrBuilder
      Returns:
      The format.
    • getFormatBytes

      public com.google.protobuf.ByteString getFormatBytes()
       Format type. The default is `jpeg`.
      
       Supported formats:
      
       - `jpeg`
       
      string format = 1;
      Specified by:
      getFormatBytes in interface SpriteSheetOrBuilder
      Returns:
      The bytes for format.
    • setFormat

      public SpriteSheet.Builder setFormat(String value)
       Format type. The default is `jpeg`.
      
       Supported formats:
      
       - `jpeg`
       
      string format = 1;
      Parameters:
      value - The format to set.
      Returns:
      This builder for chaining.
    • clearFormat

      public SpriteSheet.Builder clearFormat()
       Format type. The default is `jpeg`.
      
       Supported formats:
      
       - `jpeg`
       
      string format = 1;
      Returns:
      This builder for chaining.
    • setFormatBytes

      public SpriteSheet.Builder setFormatBytes(com.google.protobuf.ByteString value)
       Format type. The default is `jpeg`.
      
       Supported formats:
      
       - `jpeg`
       
      string format = 1;
      Parameters:
      value - The bytes for format to set.
      Returns:
      This builder for chaining.
    • getFilePrefix

      public String getFilePrefix()
       Required. File name prefix for the generated sprite sheets.
      
       Each sprite sheet has an incremental 10-digit zero-padded suffix starting
       from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
       
      string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];
      Specified by:
      getFilePrefix in interface SpriteSheetOrBuilder
      Returns:
      The filePrefix.
    • getFilePrefixBytes

      public com.google.protobuf.ByteString getFilePrefixBytes()
       Required. File name prefix for the generated sprite sheets.
      
       Each sprite sheet has an incremental 10-digit zero-padded suffix starting
       from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
       
      string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];
      Specified by:
      getFilePrefixBytes in interface SpriteSheetOrBuilder
      Returns:
      The bytes for filePrefix.
    • setFilePrefix

      public SpriteSheet.Builder setFilePrefix(String value)
       Required. File name prefix for the generated sprite sheets.
      
       Each sprite sheet has an incremental 10-digit zero-padded suffix starting
       from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
       
      string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];
      Parameters:
      value - The filePrefix to set.
      Returns:
      This builder for chaining.
    • clearFilePrefix

      public SpriteSheet.Builder clearFilePrefix()
       Required. File name prefix for the generated sprite sheets.
      
       Each sprite sheet has an incremental 10-digit zero-padded suffix starting
       from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
       
      string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];
      Returns:
      This builder for chaining.
    • setFilePrefixBytes

      public SpriteSheet.Builder setFilePrefixBytes(com.google.protobuf.ByteString value)
       Required. File name prefix for the generated sprite sheets.
      
       Each sprite sheet has an incremental 10-digit zero-padded suffix starting
       from 0 before the extension, such as `sprite_sheet0000000123.jpeg`.
       
      string file_prefix = 2 [(.google.api.field_behavior) = REQUIRED];
      Parameters:
      value - The bytes for filePrefix to set.
      Returns:
      This builder for chaining.
    • getSpriteWidthPixels

      public int getSpriteWidthPixels()
       Required. The width of sprite in pixels. Must be an even integer. To
       preserve the source aspect ratio, set the
       [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels]
       field or the
       [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels]
       field, but not both (the API will automatically calculate the missing
       field).
      
       For portrait videos that contain horizontal ASR and rotation metadata,
       provide the width, in pixels, per the horizontal ASR. The API calculates
       the height per the horizontal ASR. The API detects any rotation metadata
       and swaps the requested height and width for the output.
       
      int32 sprite_width_pixels = 3 [(.google.api.field_behavior) = REQUIRED];
      Specified by:
      getSpriteWidthPixels in interface SpriteSheetOrBuilder
      Returns:
      The spriteWidthPixels.
    • setSpriteWidthPixels

      public SpriteSheet.Builder setSpriteWidthPixels(int value)
       Required. The width of sprite in pixels. Must be an even integer. To
       preserve the source aspect ratio, set the
       [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels]
       field or the
       [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels]
       field, but not both (the API will automatically calculate the missing
       field).
      
       For portrait videos that contain horizontal ASR and rotation metadata,
       provide the width, in pixels, per the horizontal ASR. The API calculates
       the height per the horizontal ASR. The API detects any rotation metadata
       and swaps the requested height and width for the output.
       
      int32 sprite_width_pixels = 3 [(.google.api.field_behavior) = REQUIRED];
      Parameters:
      value - The spriteWidthPixels to set.
      Returns:
      This builder for chaining.
    • clearSpriteWidthPixels

      public SpriteSheet.Builder clearSpriteWidthPixels()
       Required. The width of sprite in pixels. Must be an even integer. To
       preserve the source aspect ratio, set the
       [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels]
       field or the
       [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels]
       field, but not both (the API will automatically calculate the missing
       field).
      
       For portrait videos that contain horizontal ASR and rotation metadata,
       provide the width, in pixels, per the horizontal ASR. The API calculates
       the height per the horizontal ASR. The API detects any rotation metadata
       and swaps the requested height and width for the output.
       
      int32 sprite_width_pixels = 3 [(.google.api.field_behavior) = REQUIRED];
      Returns:
      This builder for chaining.
    • getSpriteHeightPixels

      public int getSpriteHeightPixels()
       Required. The height of sprite in pixels. Must be an even integer. To
       preserve the source aspect ratio, set the
       [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels]
       field or the
       [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels]
       field, but not both (the API will automatically calculate the missing
       field).
      
       For portrait videos that contain horizontal ASR and rotation metadata,
       provide the height, in pixels, per the horizontal ASR. The API calculates
       the width per the horizontal ASR. The API detects any rotation metadata
       and swaps the requested height and width for the output.
       
      int32 sprite_height_pixels = 4 [(.google.api.field_behavior) = REQUIRED];
      Specified by:
      getSpriteHeightPixels in interface SpriteSheetOrBuilder
      Returns:
      The spriteHeightPixels.
    • setSpriteHeightPixels

      public SpriteSheet.Builder setSpriteHeightPixels(int value)
       Required. The height of sprite in pixels. Must be an even integer. To
       preserve the source aspect ratio, set the
       [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels]
       field or the
       [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels]
       field, but not both (the API will automatically calculate the missing
       field).
      
       For portrait videos that contain horizontal ASR and rotation metadata,
       provide the height, in pixels, per the horizontal ASR. The API calculates
       the width per the horizontal ASR. The API detects any rotation metadata
       and swaps the requested height and width for the output.
       
      int32 sprite_height_pixels = 4 [(.google.api.field_behavior) = REQUIRED];
      Parameters:
      value - The spriteHeightPixels to set.
      Returns:
      This builder for chaining.
    • clearSpriteHeightPixels

      public SpriteSheet.Builder clearSpriteHeightPixels()
       Required. The height of sprite in pixels. Must be an even integer. To
       preserve the source aspect ratio, set the
       [SpriteSheet.sprite_height_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_height_pixels]
       field or the
       [SpriteSheet.sprite_width_pixels][google.cloud.video.transcoder.v1.SpriteSheet.sprite_width_pixels]
       field, but not both (the API will automatically calculate the missing
       field).
      
       For portrait videos that contain horizontal ASR and rotation metadata,
       provide the height, in pixels, per the horizontal ASR. The API calculates
       the width per the horizontal ASR. The API detects any rotation metadata
       and swaps the requested height and width for the output.
       
      int32 sprite_height_pixels = 4 [(.google.api.field_behavior) = REQUIRED];
      Returns:
      This builder for chaining.
    • getColumnCount

      public int getColumnCount()
       The maximum number of sprites per row in a sprite sheet. The default is 0,
       which indicates no maximum limit.
       
      int32 column_count = 5;
      Specified by:
      getColumnCount in interface SpriteSheetOrBuilder
      Returns:
      The columnCount.
    • setColumnCount

      public SpriteSheet.Builder setColumnCount(int value)
       The maximum number of sprites per row in a sprite sheet. The default is 0,
       which indicates no maximum limit.
       
      int32 column_count = 5;
      Parameters:
      value - The columnCount to set.
      Returns:
      This builder for chaining.
    • clearColumnCount

      public SpriteSheet.Builder clearColumnCount()
       The maximum number of sprites per row in a sprite sheet. The default is 0,
       which indicates no maximum limit.
       
      int32 column_count = 5;
      Returns:
      This builder for chaining.
    • getRowCount

      public int getRowCount()
       The maximum number of rows per sprite sheet. When the sprite sheet is full,
       a new sprite sheet is created. The default is 0, which indicates no maximum
       limit.
       
      int32 row_count = 6;
      Specified by:
      getRowCount in interface SpriteSheetOrBuilder
      Returns:
      The rowCount.
    • setRowCount

      public SpriteSheet.Builder setRowCount(int value)
       The maximum number of rows per sprite sheet. When the sprite sheet is full,
       a new sprite sheet is created. The default is 0, which indicates no maximum
       limit.
       
      int32 row_count = 6;
      Parameters:
      value - The rowCount to set.
      Returns:
      This builder for chaining.
    • clearRowCount

      public SpriteSheet.Builder clearRowCount()
       The maximum number of rows per sprite sheet. When the sprite sheet is full,
       a new sprite sheet is created. The default is 0, which indicates no maximum
       limit.
       
      int32 row_count = 6;
      Returns:
      This builder for chaining.
    • hasStartTimeOffset

      public boolean hasStartTimeOffset()
       Start time in seconds, relative to the output file timeline. Determines the
       first sprite to pick. The default is `0s`.
       
      .google.protobuf.Duration start_time_offset = 7;
      Specified by:
      hasStartTimeOffset in interface SpriteSheetOrBuilder
      Returns:
      Whether the startTimeOffset field is set.
    • getStartTimeOffset

      public com.google.protobuf.Duration getStartTimeOffset()
       Start time in seconds, relative to the output file timeline. Determines the
       first sprite to pick. The default is `0s`.
       
      .google.protobuf.Duration start_time_offset = 7;
      Specified by:
      getStartTimeOffset in interface SpriteSheetOrBuilder
      Returns:
      The startTimeOffset.
    • setStartTimeOffset

      public SpriteSheet.Builder setStartTimeOffset(com.google.protobuf.Duration value)
       Start time in seconds, relative to the output file timeline. Determines the
       first sprite to pick. The default is `0s`.
       
      .google.protobuf.Duration start_time_offset = 7;
    • setStartTimeOffset

      public SpriteSheet.Builder setStartTimeOffset(com.google.protobuf.Duration.Builder builderForValue)
       Start time in seconds, relative to the output file timeline. Determines the
       first sprite to pick. The default is `0s`.
       
      .google.protobuf.Duration start_time_offset = 7;
    • mergeStartTimeOffset

      public SpriteSheet.Builder mergeStartTimeOffset(com.google.protobuf.Duration value)
       Start time in seconds, relative to the output file timeline. Determines the
       first sprite to pick. The default is `0s`.
       
      .google.protobuf.Duration start_time_offset = 7;
    • clearStartTimeOffset

      public SpriteSheet.Builder clearStartTimeOffset()
       Start time in seconds, relative to the output file timeline. Determines the
       first sprite to pick. The default is `0s`.
       
      .google.protobuf.Duration start_time_offset = 7;
    • getStartTimeOffsetBuilder

      public com.google.protobuf.Duration.Builder getStartTimeOffsetBuilder()
       Start time in seconds, relative to the output file timeline. Determines the
       first sprite to pick. The default is `0s`.
       
      .google.protobuf.Duration start_time_offset = 7;
    • getStartTimeOffsetOrBuilder

      public com.google.protobuf.DurationOrBuilder getStartTimeOffsetOrBuilder()
       Start time in seconds, relative to the output file timeline. Determines the
       first sprite to pick. The default is `0s`.
       
      .google.protobuf.Duration start_time_offset = 7;
      Specified by:
      getStartTimeOffsetOrBuilder in interface SpriteSheetOrBuilder
    • hasEndTimeOffset

      public boolean hasEndTimeOffset()
       End time in seconds, relative to the output file timeline. When
       `end_time_offset` is not specified, the sprites are generated until the end
       of the output file.
       
      .google.protobuf.Duration end_time_offset = 8;
      Specified by:
      hasEndTimeOffset in interface SpriteSheetOrBuilder
      Returns:
      Whether the endTimeOffset field is set.
    • getEndTimeOffset

      public com.google.protobuf.Duration getEndTimeOffset()
       End time in seconds, relative to the output file timeline. When
       `end_time_offset` is not specified, the sprites are generated until the end
       of the output file.
       
      .google.protobuf.Duration end_time_offset = 8;
      Specified by:
      getEndTimeOffset in interface SpriteSheetOrBuilder
      Returns:
      The endTimeOffset.
    • setEndTimeOffset

      public SpriteSheet.Builder setEndTimeOffset(com.google.protobuf.Duration value)
       End time in seconds, relative to the output file timeline. When
       `end_time_offset` is not specified, the sprites are generated until the end
       of the output file.
       
      .google.protobuf.Duration end_time_offset = 8;
    • setEndTimeOffset

      public SpriteSheet.Builder setEndTimeOffset(com.google.protobuf.Duration.Builder builderForValue)
       End time in seconds, relative to the output file timeline. When
       `end_time_offset` is not specified, the sprites are generated until the end
       of the output file.
       
      .google.protobuf.Duration end_time_offset = 8;
    • mergeEndTimeOffset

      public SpriteSheet.Builder mergeEndTimeOffset(com.google.protobuf.Duration value)
       End time in seconds, relative to the output file timeline. When
       `end_time_offset` is not specified, the sprites are generated until the end
       of the output file.
       
      .google.protobuf.Duration end_time_offset = 8;
    • clearEndTimeOffset

      public SpriteSheet.Builder clearEndTimeOffset()
       End time in seconds, relative to the output file timeline. When
       `end_time_offset` is not specified, the sprites are generated until the end
       of the output file.
       
      .google.protobuf.Duration end_time_offset = 8;
    • getEndTimeOffsetBuilder

      public com.google.protobuf.Duration.Builder getEndTimeOffsetBuilder()
       End time in seconds, relative to the output file timeline. When
       `end_time_offset` is not specified, the sprites are generated until the end
       of the output file.
       
      .google.protobuf.Duration end_time_offset = 8;
    • getEndTimeOffsetOrBuilder

      public com.google.protobuf.DurationOrBuilder getEndTimeOffsetOrBuilder()
       End time in seconds, relative to the output file timeline. When
       `end_time_offset` is not specified, the sprites are generated until the end
       of the output file.
       
      .google.protobuf.Duration end_time_offset = 8;
      Specified by:
      getEndTimeOffsetOrBuilder in interface SpriteSheetOrBuilder
    • hasTotalCount

      public boolean hasTotalCount()
       Total number of sprites. Create the specified number of sprites
       distributed evenly across the timeline of the output media. The default
       is 100.
       
      int32 total_count = 9;
      Specified by:
      hasTotalCount in interface SpriteSheetOrBuilder
      Returns:
      Whether the totalCount field is set.
    • getTotalCount

      public int getTotalCount()
       Total number of sprites. Create the specified number of sprites
       distributed evenly across the timeline of the output media. The default
       is 100.
       
      int32 total_count = 9;
      Specified by:
      getTotalCount in interface SpriteSheetOrBuilder
      Returns:
      The totalCount.
    • setTotalCount

      public SpriteSheet.Builder setTotalCount(int value)
       Total number of sprites. Create the specified number of sprites
       distributed evenly across the timeline of the output media. The default
       is 100.
       
      int32 total_count = 9;
      Parameters:
      value - The totalCount to set.
      Returns:
      This builder for chaining.
    • clearTotalCount

      public SpriteSheet.Builder clearTotalCount()
       Total number of sprites. Create the specified number of sprites
       distributed evenly across the timeline of the output media. The default
       is 100.
       
      int32 total_count = 9;
      Returns:
      This builder for chaining.
    • hasInterval

      public boolean hasInterval()
       Starting from `0s`, create sprites at regular intervals. Specify the
       interval value in seconds.
       
      .google.protobuf.Duration interval = 10;
      Specified by:
      hasInterval in interface SpriteSheetOrBuilder
      Returns:
      Whether the interval field is set.
    • getInterval

      public com.google.protobuf.Duration getInterval()
       Starting from `0s`, create sprites at regular intervals. Specify the
       interval value in seconds.
       
      .google.protobuf.Duration interval = 10;
      Specified by:
      getInterval in interface SpriteSheetOrBuilder
      Returns:
      The interval.
    • setInterval

      public SpriteSheet.Builder setInterval(com.google.protobuf.Duration value)
       Starting from `0s`, create sprites at regular intervals. Specify the
       interval value in seconds.
       
      .google.protobuf.Duration interval = 10;
    • setInterval

      public SpriteSheet.Builder setInterval(com.google.protobuf.Duration.Builder builderForValue)
       Starting from `0s`, create sprites at regular intervals. Specify the
       interval value in seconds.
       
      .google.protobuf.Duration interval = 10;
    • mergeInterval

      public SpriteSheet.Builder mergeInterval(com.google.protobuf.Duration value)
       Starting from `0s`, create sprites at regular intervals. Specify the
       interval value in seconds.
       
      .google.protobuf.Duration interval = 10;
    • clearInterval

      public SpriteSheet.Builder clearInterval()
       Starting from `0s`, create sprites at regular intervals. Specify the
       interval value in seconds.
       
      .google.protobuf.Duration interval = 10;
    • getIntervalBuilder

      public com.google.protobuf.Duration.Builder getIntervalBuilder()
       Starting from `0s`, create sprites at regular intervals. Specify the
       interval value in seconds.
       
      .google.protobuf.Duration interval = 10;
    • getIntervalOrBuilder

      public com.google.protobuf.DurationOrBuilder getIntervalOrBuilder()
       Starting from `0s`, create sprites at regular intervals. Specify the
       interval value in seconds.
       
      .google.protobuf.Duration interval = 10;
      Specified by:
      getIntervalOrBuilder in interface SpriteSheetOrBuilder
    • getQuality

      public int getQuality()
       The quality of the generated sprite sheet. Enter a value between 1
       and 100, where 1 is the lowest quality and 100 is the highest quality.
       The default is 100. A high quality value corresponds to a low image data
       compression ratio.
       
      int32 quality = 11;
      Specified by:
      getQuality in interface SpriteSheetOrBuilder
      Returns:
      The quality.
    • setQuality

      public SpriteSheet.Builder setQuality(int value)
       The quality of the generated sprite sheet. Enter a value between 1
       and 100, where 1 is the lowest quality and 100 is the highest quality.
       The default is 100. A high quality value corresponds to a low image data
       compression ratio.
       
      int32 quality = 11;
      Parameters:
      value - The quality to set.
      Returns:
      This builder for chaining.
    • clearQuality

      public SpriteSheet.Builder clearQuality()
       The quality of the generated sprite sheet. Enter a value between 1
       and 100, where 1 is the lowest quality and 100 is the highest quality.
       The default is 100. A high quality value corresponds to a low image data
       compression ratio.
       
      int32 quality = 11;
      Returns:
      This builder for chaining.