Interface KeyOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
Key, Key.Builder

@Generated public interface KeyOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Details

    • hasPartitionId

      boolean hasPartitionId()
       Entities are partitioned into subsets, currently identified by a project
       ID and namespace ID.
       Queries are scoped to a single partition.
       
      .google.privacy.dlp.v2.PartitionId partition_id = 1;
      Returns:
      Whether the partitionId field is set.
    • getPartitionId

      PartitionId getPartitionId()
       Entities are partitioned into subsets, currently identified by a project
       ID and namespace ID.
       Queries are scoped to a single partition.
       
      .google.privacy.dlp.v2.PartitionId partition_id = 1;
      Returns:
      The partitionId.
    • getPartitionIdOrBuilder

      PartitionIdOrBuilder getPartitionIdOrBuilder()
       Entities are partitioned into subsets, currently identified by a project
       ID and namespace ID.
       Queries are scoped to a single partition.
       
      .google.privacy.dlp.v2.PartitionId partition_id = 1;
    • getPathList

      List<Key.PathElement> getPathList()
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.privacy.dlp.v2.Key.PathElement path = 2;
    • getPath

      Key.PathElement getPath(int index)
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.privacy.dlp.v2.Key.PathElement path = 2;
    • getPathCount

      int getPathCount()
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.privacy.dlp.v2.Key.PathElement path = 2;
    • getPathOrBuilderList

      List<? extends Key.PathElementOrBuilder> getPathOrBuilderList()
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.privacy.dlp.v2.Key.PathElement path = 2;
    • getPathOrBuilder

      Key.PathElementOrBuilder getPathOrBuilder(int index)
       The entity path.
       An entity path consists of one or more elements composed of a kind and a
       string or numerical identifier, which identify entities. The first
       element identifies a _root entity_, the second element identifies
       a _child_ of the root entity, the third element identifies a child of the
       second entity, and so forth. The entities identified by all prefixes of
       the path are called the element's _ancestors_.
      
       A path can never be empty, and a path can have at most 100 elements.
       
      repeated .google.privacy.dlp.v2.Key.PathElement path = 2;