Interface SecretManagerSecretOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
SecretManagerSecret, SecretManagerSecret.Builder

@Generated public interface SecretManagerSecretOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Summary

    Modifier and Type
    Method
    Description
    Environment variable name to associate with the secret.
    com.google.protobuf.ByteString
    Environment variable name to associate with the secret.
    Resource name of the SecretVersion.
    com.google.protobuf.ByteString
    Resource name of the SecretVersion.

    Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder

    isInitialized

    Methods inherited from interface com.google.protobuf.MessageOrBuilder

    findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
  • Method Details

    • getVersionName

      String getVersionName()
       Resource name of the SecretVersion. In format:
       projects/*/secrets/*/versions/*
       
      string version_name = 1 [(.google.api.resource_reference) = { ... }
      Returns:
      The versionName.
    • getVersionNameBytes

      com.google.protobuf.ByteString getVersionNameBytes()
       Resource name of the SecretVersion. In format:
       projects/*/secrets/*/versions/*
       
      string version_name = 1 [(.google.api.resource_reference) = { ... }
      Returns:
      The bytes for versionName.
    • getEnv

      String getEnv()
       Environment variable name to associate with the secret.
       Secret environment variables must be unique across all of a build's
       secrets, and must be used by at least one build step.
       
      string env = 2;
      Returns:
      The env.
    • getEnvBytes

      com.google.protobuf.ByteString getEnvBytes()
       Environment variable name to associate with the secret.
       Secret environment variables must be unique across all of a build's
       secrets, and must be used by at least one build step.
       
      string env = 2;
      Returns:
      The bytes for env.