Interface Profileable

All Known Implementing Classes:
CacheableProfileable, Profileable.GameProfileProfileable, Profileable.PlayerProfileable, Profileable.StringProfileable, Profileable.UsernameProfileable, Profileable.UUIDProfileable, ProfileContainer, ProfileContainer.BlockProfileContainer, ProfileContainer.BlockStateProfileContainer, ProfileContainer.ItemMetaProfileContainer, ProfileContainer.ItemStackProfileContainer, ProfileInstruction, TimedCacheableProfileable, TransformableProfile

public interface Profileable
Represents any object that has a GameProfile or one can be created with it. These objects are cached.

A GameProfile is an object that represents information about a Minecraft player's account in general (not specific to this or any other server) The most important information contained within this profile however, is the skin texture URL which the client needs to properly see the texture on items/blocks.

  • Method Details

    • getProfile

      @Nullable @Internal @Nullable @Unmodifiable com.mojang.authlib.GameProfile getProfile()
      This method should not be used directly unless you know what you're doing.

      The texture which might be cached. If any errors occur, the check may be re-evaluated. The cached values might also be re-evaluated due to expiration.

      Returns:
      the original profile (not cloned if possible) for an instance that's always guaranteed to be a copy you can use getDisposableProfile() instead. Null if no profile is set (only happens for ProfileContainer).
      Throws:
      ProfileException - may also throw other internal exceptions (most likely bugs)
    • getDisposableProfile

      @Nullable @Internal default @Nullable com.mojang.authlib.GameProfile getDisposableProfile()
      Same as getProfile(), except some implementations of Profileable cannot inherently return any original instance as they're not cacheable, so this method ensures that no duplicate cloning of GameProfile occurs for performance.

      For most implementations however, this defaults to a simple cloning of the cached instances.

      Returns:
      always a copied version of getProfile() that you can change. Null if getProfile() is null
    • transform

      default Profileable transform(ProfileTransformer... transformers)
      Adds transformer (read ProfileTransformer) information to a copied version of this profile (so it doesn't affect this instance).

      Profiles are copied before being transformed, so the main cache remains intact but the result of transformed profiles are never cached.

      Parameters:
      transformers - a list of transformers to apply in order once getProfile() is called.
    • getProfileValue

      @Nullable default @Nullable String getProfileValue()
      A string representation of the getProfile() which is useful for data storage.
      Returns:
      null if getProfile() is null or the set profile doesn't have a texture property.
    • prepare

      @Nonnull @Experimental static <C extends Collection<Profileable>> CompletableFuture<C> prepare(@Nonnull C profileables)
    • prepare

      @Nonnull @Experimental static <C extends Collection<Profileable>> CompletableFuture<C> prepare(@Nonnull C profileables, @Nullable @Nullable ProfileRequestConfiguration config, @Nullable @Nullable com.google.common.base.Function<Throwable,Boolean> errorHandler)
    • username

      static Profileable username(String username)
      Sets the skull texture based on the specified player UUID (whether it's an offline or online UUID).
    • of

      static Profileable of(UUID uuid)
      Sets the skull texture based on the specified player UUID (whether it's an offline or online UUID).
    • of

      static Profileable of(com.mojang.authlib.GameProfile profile)
      Sets the skull texture based on the specified profile. If the profile already has textures, it will be used directly. Otherwise, a new profile will be fetched based on the UUID or username depending on the server's online mode.
      Parameters:
      profile - The profile to be used in the profile setting operation.
    • of

      static Profileable of(org.bukkit.OfflinePlayer offlinePlayer)
      Sets the skull texture based on the specified offline player. The profile lookup will depend on whether the server is running in online mode.
      Parameters:
      offlinePlayer - The offline player to generate the GameProfile.
    • of

      static Profileable of(org.bukkit.block.BlockState blockState)
    • of

      static Profileable of(org.bukkit.block.Block block)
    • of

      static Profileable of(org.bukkit.inventory.ItemStack item)
    • of

      static Profileable of(org.bukkit.inventory.meta.ItemMeta meta)
    • detect

      static Profileable detect(String input)
      Sets the skull texture based on a string. The input type is resolved based on the value provided.

      Valid Types

      Username: A player username. (e.g. Notch)
      UUID: A player UUID. Offline or online mode UUID. (e.g. 069a79f4-44e9-4726-a5be-fca90e38aaf5)
      Base64: The Base64 encoded value of textures JSON. (e.g. eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2NmNjc2N2RkMzQ3MzdlOTliZDU0YjY5NWVmMDY4M2M2YzZjZTZhNTRmNjZhZDk3Mjk5MmJkMGU0OGU0NTc5YiJ9fX0=)
      Minecraft Textures URL: Check ProfileInputType.TEXTURE_URL.
      Minecraft Textures Hash: Same as the URL, but only including the hash part, excluding the base URL. (e.g. e5461a215b325fbdf892db67b7bfb60ad2bf1580dc968a15dfb304ccd5e74db)
      Parameters:
      input - The input value used to retrieve the GameProfile. For more information check ProfileInputType
    • of

      static Profileable of(ProfileInputType type, String input)
      Sets the skull texture based on a string with a known type.
      Parameters:
      type - The type of the input value.
      input - The input value to generate the GameProfile.