Module stormpot
Package stormpot

Interface Pool<T extends Poolable>

Type Parameters:
T - the type of Poolable contained in the pool, as determined by the configured allocator.
All Superinterfaces:
PoolTap<T>
All Known Implementing Classes:
BlazePool

public interface Pool<T extends Poolable> extends PoolTap<T>
A Pool is a self-renewable set of objects from which one can claim exclusive access to elements, until they are released back into the pool.

Pools are thread-safe, and their PoolTap.claim(Timeout) methods can be called concurrently from multiple threads. This is a strictly stronger guarantee than PoolTap provides.

Pools extend the PoolTap class, which provides the API for accessing the objects contained in the pool.

Pools contain Poolable objects. When you claim an object in a pool, you also take upon yourself the responsibility of eventually releasing that object again. By far the most common idiom to achieve this is with a try-finally clause:

Timeout timeout = new Timeout(1, SECONDS);
MyPoolable obj = pool.claim(timeout);
try {
  // Do useful things with 'obj'.
  // Note that 'obj' will be 'null' if 'claim' timed out.
} finally {
  if (obj != null) {
    obj.release();
  }
}

The pools are resizable, and can have their capacity changed at any time after they have been created.

All pools are configured with a certain size, the number of objects that the pool will have allocated at any one time, and they can change this number on the fly using the setTargetSize(long) method. The change does not take effect immediately, but instead moves the "goal post" and leaves the pool to move towards it at its own pace.

No guarantees can be made about when the pool will actually reach the target size, because it might depend on how long it takes for a certain number of objects to be released back into the pool.

Note
NOTE Pools created with of(Object[]) are not resizable, and calling setTargetSize(long) or ManagedPool.setTargetSize(long) will cause an UnsupportedOperationException to be thrown.
Pools are themselves life-cycled, and should be shut down when they are no longer needed.

Note that Pools don't override the deprecated Object.finalize() method. Pools are expected to rely on explicit clean-up for releasing their resources.

Author:
Chris Vest
See Also:
  • Method Details

    • from

      static <T extends Poolable> PoolBuilder<T> from(Allocator<T> allocator)
      Get a PoolBuilder based on the given Allocator or Reallocator, which can then in turn be used to build a Pool instance with the desired configuration.

      This method is synonymous for fromThreaded(Allocator).

      Type Parameters:
      T - The type of Poolable that is created by the allocator, and the type of objects that the configured pools will contain.
      Parameters:
      allocator - The allocator we want our pools to use. This cannot be null.
      Returns:
      A PoolBuilder that admits additional configurations, before the pool instance is built.
      See Also:
    • fromThreaded

      static <T extends Poolable> PoolBuilder<T> fromThreaded(Allocator<T> allocator)
      Get a PoolBuilder based on the given Allocator or Reallocator, which can then in turn be used to build a threaded Pool instance with the desired configuration.

      The returned PoolBuilder will build pools that allocate and deallocate objects in a background thread. Hence, the "threaded" in the name; the objects are created and destroyed by the background thread, out of band with the threads that call into the pool to claim objects.

      By moving the allocation of objects to a background thread, it can be guaranteed that the timeouts given to claim will always be honoured. In other words, a slow allocation cannot block a claim call beyond its intended timeout.

      Type Parameters:
      T - The type of Poolable that is created by the allocator, and the type of objects that the configured pools will contain.
      Parameters:
      allocator - The allocator we want our pools to use. This cannot be null.
      Returns:
      A PoolBuilder that admits additional configurations, before the pool instance is built.
    • fromInline

      static <T extends Poolable> PoolBuilder<T> fromInline(Allocator<T> allocator)
      Get a PoolBuilder based on the given Allocator or Reallocator, which can then in turn be used to build a Pool operating in the inline mode, with the desired configuration.

      The returned PoolBuilder will build pools that allocate and deallocate objects in-line with, and as part of, the claim calls. Hence, the "inline" in the name.

      This way, pools operating in the inline mode do not need a background thread. This means that it is harder for claim to honour the given Timeout. It also means that the background services, such as background expiration checking, and automatically replacing failed allocations, are not available. On the other hand, inline pool consumes fewer memory and CPU resources.

      Type Parameters:
      T - The type of Poolable that is created by the allocator, and the type of objects that the configured pools will contain.
      Parameters:
      allocator - The allcoator we want our pools to use. This cannot be null.
      Returns:
      A PoolBuilder that admits additional configurations, before the pool instance is built.
    • of

      @SafeVarargs static <T> Pool<Pooled<T>> of(T... objects)
      Build a Pool instance that pools the given set of objects.

      The objects in the pool are never expired, and never deallocated. Explicitly expired objects simply return to the pool.

      This means that the returned pool has no background allocation thread, and has no expiration checking overhead when claiming objects.

      The given objects are wrapped in Pooled objects, which implement the Poolable interface.

      Shutting down the returned pool will not cause the given objects to be deallocated. The shutdown process will complete as soon as the last claimed object is released back to the pool.

      Note
      NOTE Passing duplicate objects to this method is not supported. The behaviour of the pool is unspecified if there are duplicates among the objects passed as arguments to this method.
      Type Parameters:
      T - The type of objects being pooled.
      Parameters:
      objects - The objects the pool should contain.
      Returns:
      A pool of the given objects.
    • shutdown

      Completion shutdown()
      Initiate the shutdown process on this pool, and return a Completion instance representing the shutdown procedure.

      The shutdown process is asynchronous, and the shutdown method is guaranteed to not wait for any claimed Poolables to be released.

      The shutdown process cannot complete before all Poolables are released back into the pool and deallocated, and all internal resources (such as threads, for instance) have been released as well. Only when all of these things have been taken care of, does the await methods of the Completion return.

      Once the shutdown process has been initiated, that is, as soon as this method is called, the pool can no longer be used and all calls to PoolTap.claim(Timeout) will throw an IllegalStateException. Threads that are already waiting for objects in the claim method, will also wake up and receive an IllegalStateException.

      All objects that are already claimed when this method is called, will continue to function until they are released.

      The shutdown process is guaranteed to never deallocate objects that are currently claimed. Their deallocation will wait until they are released.

      Returns:
      A Completion instance that represents the shutdown process.
    • switchAllocator

      Completion switchAllocator(Allocator<T> replacementAllocator)
      Initiate a switch from the current allocator to the given allocator.

      This will cause all current objects to be deallocated by the old allocator, and reallocated by the new allocator. The objects will be replaced one at a time.

      The returned completion will complete when all objects have been replaced, or if the pool shuts down. If another switch is initiated before the completion of a prior switch, then the prior completion will complete when there are no more objects left from the allocator that was current at the time the prior completion was initiated.

      Direct pools, created with the of(Object[]) method, do not support switching allocators, and will instead throw an UnsupportedOperationException from this method.

      If this pool has already been shut down, then this method immediately returns a completed completion instance.

      Parameters:
      replacementAllocator - The new allocator.
      Returns:
      A Completion instance that represents the switch process.
      Throws:
      UnsupportedOperationException - If this pool contain only contain pre-allocated objects.
    • setTargetSize

      void setTargetSize(long size)
      Set the target size for this pool. The pool will strive to keep this many objects allocated at any one time.

      If the new target size is greater than the old one, the pool will allocate more objects until it reaches the target size. If, on the other hand, the new target size is less than the old one, the pool will deallocate more and allocate less, until the new target size is reached.

      No guarantees are made about when the pool actually reaches the target size. In fact, it may never happen as the target size can be changed as often as one sees fit.

      Pools that do not support a size less than 0 (which would deviate from the standard configuration space) will throw an IllegalArgumentException if passed -1 or less.

      Pools that do not support online resizing will throw an UnsupportedOperationException.

      Parameters:
      size - The new target size of the pool.
      Throws:
      UnsupportedOperationException - If this pool cannot be resized.
    • getTargetSize

      long getTargetSize()
      Get the currently configured target size of the pool. Note that this is not the number of objects currently allocated by the pool - only the number of allocations the pool strives to keep alive.
      Returns:
      The current target size of this pool.
    • getManagedPool

      ManagedPool getManagedPool()
      Get the ManagedPool instance that represents this pool.
      Returns:
      The ManagedPool instance for this pool.
    • getThreadSafeTap

      PoolTap<T> getThreadSafeTap()
      Get a thread-safe PoolTap implementation for this pool, which can be freely shared among multiple threads.

      If the pool tap will be accessed by virtual threads, then getVirtualThreadSafeTap() should be used instead.

      Returns:
      A thread-safe PoolTap.
    • getVirtualThreadSafeTap

      PoolTap<T> getVirtualThreadSafeTap()
      Get a thread-safe PoolTap implementation for this pool, which can be freely shared among multiple threads, including virtual threads.

      The implementation of this PoolTap avoids the use of ThreadLocal variables, locking mechanisms, and other API calls that are poorly supported by, or disruptive to, virtual threads.

      Returns:
      A thread-safe PoolTap.
    • getSingleThreadedTap

      PoolTap<T> getSingleThreadedTap()
      Get a PoolTap that only support access by one thread at a time. In other words, where PoolTap.claim(Timeout) cannot be called concurrently in multiple threads *on the same tap*.

      The pool itself will still be thread-safe, but each thread that wishes to access the pool via a thread-local tap, must have their own tap instance.

      It is a use error to access these pool taps concurrently from multiple threads, or to transfer them from one thread to another without safe publication.

      Returns:
      A thread-local PoolTap.