All Classes and Interfaces

Class
Description
An AllocationController implements the actual allocation and deallocation of objects in a pool.
The allocation process represent the means of building pool-specific AllocationController instances.
The operating mode of an AllocationProcess.
An Allocator is responsible for the creation and destruction of Poolable objects.
The dedicated background allocation process of a pool that operates in the THREADED mode.
A basic implementation of the Poolable interface, which can be extended directly.
BlazePool is a highly optimised Pool implementation that consists of a queues of Poolable instances, the access to which is made faster with clever use of ThreadLocals.
The claim method in this pool tap follows the same idea as the thread-local caching and TLR-claiming in the pool itself.
The claim method in this pool tap offers similar thread-safety and performance to the default thread-safe pool tap.
The claim method in this pool tap offers similar thread-safety and performance to the default thread-safe pool tap, but without the use of ThreadLocal.
The BSlot implements the Slot and SlotInfo interfaces for the blaze pool implementation.
A reference to a BSlot.
A reference to a BSlot, with extra padding to keep the pointer on its own cache line.
A BSlot type with extra padding to ensure each slot is on their own CPU cache line.
A Completion represents some task that is going to be completed at some point in the future, or maybe already has completed.
The AllocationController that implements the DIRECT mode.
The implementation of the Expiration.every(long, TimeUnit) and Expiration.every(long, long, TimeUnit) expiration combinators.
The expiration is used to determine if a given slot has expired, or otherwise become invalid.
Like IdentityHashMap, but as a Set with no overhead for storing values.
The AllocationController implementation for the INLINE mode.
This is the JMX management interface for Stormpot object pools.
A MetricsRecorder implementation supplies the pool with the ability to record and report operational metrics.
Convenience functions for operating on relative nanosecond time spans.
Provides a way to compose Expirations.
Exception type used to mark poison conditions on slots or in the pool.
A Pool is a self-renewable set of objects from which one can claim exclusive access to elements, until they are released back into the pool.
Objects contained in a Pool must implement the Poolable interface and adhere to its contract.
The PoolBuilder collects information about how big a pool should be, and how it should allocate objects, and so on, and finally acts as the factory for building the pool instances themselves, with the PoolBuilder.build() method.
Container of default, initial settings for a PoolBuilder.
The PoolBuilder implementation.
A holder of permissions, deciding what PoolBuilder settings are allowed to be changed.
A reference to a pooled object.
The PoolException may be thrown by a pool implementation in a number of circumstances: If claim is called and the pool needs to allocate a new object, but the allocation fails by returning null or throwing an exception. Likewise if the Reallocator.reallocate(Slot, Poolable) method return null or throw an exception. If the Slot.release(Poolable) method is misused, and the pool is able to detect this. If the expiration check throws an exception.
A PoolTap provides the API for accessing objects in a Pool.
Leak detector, used to detect if objects allocated by the pool get garbage collected, without first being deallocated by the pool.
An adaptor that implements Reallocator in terms of a given Allocator.
Reallocators are a special kind of Allocator that can reallocate Poolables that have expired.
A RefillPile can collect objects, in a concurrent and wait-free manner, before releasing them all to a queue.
The node type of RefillPile.
A Slot represents a location in a Pool where objects can be allocated into, so that they can be claimed and released.
An informative interface, used by Expiration instances to determine if a slot has expired or is still invalid for claiming.
An implementation of Completion based on a wait-free stack.
A callback that will be notified when threads block on a given completion.
The AllocationController implementation for the THREADED mode.
This is a time based Expiration.
A Timeout represents the maximum amount of time a caller is willing to wait for a blocking operation to complete.
This is the standard time based Expiration.